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Possibly a Yoshi's Strange Quest V1.3.1 Beta Release Thread

Full SMW Hack

Hey guys, you'll never guess what I decided to do for C3!

Or maybe you did since you saw the title of this thread before clicking on it... Well, regardless, since V1.3.1 of my SMW hack has been taking so long to be finished and C3 was around the corner, I decided to get V1.3.1 of my hack ready for C3. I bet some of you must be happy. :) However, I'm not quite done with V1.3.1, as there are still some things I have left to do, but I do have more than enough to show off and I ironed out most of the bugs that popped up from all the changes I made so I could release a beta.


Anyway, since this is a beta release and not a full release, I'm looking for beta testers to test V1.3.1 out. Unlike what I did for V1.3 (where I had a select group of people beta test), I decided to let anyone play V1.3.1. This is mainly because V1.3 took so long to be done with beta testing, that I felt that it was unfair that others had to wait because a few beta testers were being lazy and/or were too busy to play YSQ. Plus, I have a feeling that some of them only volunteered just to get early access to YSQ V1.3 and weren't going to help out. (However, for those of you that made a serious effort to beta test YSQ, such as smwforever45, Tyrex_Kyuris, and xirtamehtsitahw, I really appreciate what you guys did to help out. :))


So, for those of you that want to be a beta tester for YSQ V1.3.1, here are my guidelines.

- You can do an LP of this version. If you do, please mention in the video titles that you're playing V1.3.1 Beta. This will help me differentiate between the existing V1.3 LPs and your V1.3.1 Beta LP.

- If you find a bug or something that you think might be a bug, report it to me. I want you guys to err on the side of caution and tell me about anything you think may be wrong no matter if it seems like it should have been obvious or not or if you're not sure if it's a bug.

- If you're going to take the time to help out, please tell me what emulator/flash cart you're using. Also, try to play without savestates, rewinds, or cheats if possible. V1.3 ended up being way too hard in some places (ex. The area with all the bees) because most of my beta testers didn't give much feedback regarding the difficulty. If you're going to use tools anyway, tell me when you needed to use them excessively.

- If you have a Skype account and you give me your Skype name, you'll be able to send me feedback regardless of whether I'm logged in on SMWC or not.

So, if you want to beta test, let me know. The download link is down below.


For those of you that don't want to beta test or are new and want to know about this hack, here's some info about YSQ. YSQ is a hack I've been working on for the past 4 years that was meant to be a hack that topped my previous one, Mario's Strange Quest, and it quite a few ways, I've certainly done that. YSQ is very different from your average SMW hack, in that not only does it play very differently than the average SMW hack (it plays more like Yoshi's Island as Yoshi has all his abilities from YI), but it crams so much content into 4 MB of space and it changes the SMW engine so much, that it may be a contender for the most chocolate SMW hack on SMWCentral (However, only you guys can decide if that's truly the case or not). YSQ is a very weird game. The story is that Yoshi has to go on a quest to save his eggs after Bowser stole them again, but things are not always as they seem. Yoshi's quest takes him through a strange land where unexpected things can happen. Whether that be that Yoshi finds himself in an area loaded with weird food that will make him fat if he touches any of it, an area where gravity decides to rebel for seemingly no reason, or a locker room filled with chucks that don't take very good care of it, Yoshi will encounter a lot of weird and interesting places during his journey. Are you willing to help Yoshi on his strange quest through the land of Weirdonia?

Here's what YSQ has:
- 71 levels (100 exits)
- Custom Graphics
- Tested on a real SNES
- Custom Music (100+ songs)
- Custom ASM
- Lots of level variety
- Plenty of (possibly) unique gimmicks and themes
- Lots of silliness and general weirdness
- A box art image, a cartridge sticker image, and a game manual, since real SNES games come with these things
- MSU-1 support for those playing YSQ in BSNES/Higan or SD2SNES. YSQ only uses it for custom sound effects however, not CD quality music.



Here are some screenshots and .gifs:


With this new ability, Yoshi can now find secrets, cookies, and secret cookies much more easily than before!

(Perhaps I might release a patch in the future that will add this feature into SMW? You guys will just have to wait and see. :P)


All these customized animations were a pain to do, but definitely worth it in the end. As a fun fact, Yoshi actually has more poses than what SMW normally allows (82, where SMW has 70).


For those of you who struggled to escape this evil dragon and his lair of doom and sadness, you'll be happy to know that this section has been made easier.


V1.3.1 adds a lot of exciting* stuff!

*Your mileage may vary


Someone complained that World 6 didn't look fiery enough. All those warm colors and junk were just plain pathetic at portraying a fire theme properly. It's dark blue and neon green that will make you feel the heat! :P


Yoshi must be in paradise right now.


This is exactly as difficult as it looks.


A nice peaceful swim through a forest of mysteriously deadly apples and killer wildlife. Nothing wrong with that, right?


Yoshi definitely took a wrong turn at Albuquerque...


I could rotate this image 90 degrees and what you see in this image will make just as much sense as it does right now.


Not fiery enough! Needs more icicles and some cool shades.


Alright that was a lame pun. Even Yoshi is disappointed in me for making that pun.

The Big Download Link of Unnecessary Size For YSQ V1.3.1 Beta

Included in that .zip file is:
- An IPS patch of YSQ V1.3.1 Beta
- A box art image
- A cartridge sticker image
- An SNES style manual (which I have to update, as some of the information in it is outdated)
- A readme
- A .txt file listing of all the people who helped out with YSQ in some way
- A .txt file listing all the bugs I found while beta testing that aren't fixed yet as well as a list of things I may do before I release V1.3.1.
- A folder containing all the MSU-1 files if you want to enable that feature in YSQ (it only works in BSNES and SD2SNES. It doesn't work in Bizhawk despite that using a BSNES core and I don't think it works in ZMZ if you use a BSNES core with that).

Anyway, regardless of whether you're going to be a beta tester or not, I hope you guys enjoy V1.3.1 of YSQ! :)



Note: I don't recommend playing YSQ V1.3.1 with a V1.3 save because there were some bugs in V1.3 regarding saving that I had to fix. If you do play with a V1.3 save, then you'll see this screen:



If you see this on start up, then YSQ will modify some SRAM addresses in order to prevent some of the more major glitches.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
I'm liking the polish you've done so far, I'll give this new version a run over the weekend.
Why only 1 comment, this hack definite deserves a lot more attention.
It's amazing how much work you put into this hack, but believe me I think it's worth it. For me it's one of my favourite hacks, the changed physics make this hack feel like it's an entire new game. I'll play the new version soon.
Also guys, play this hack, or you'll miss a one of the best hacks since a long time.
Check out my new hack thread:
I'm still waiting for Mario's Strange Quest 1.7...
Not that it matters since this hack is actually good.

There used to be stuff in this footer, but it's all gone now.
This hack is looking very nice! I think I'll give it a shot.
nothing to say

Layout by RanAS
I haven't tested this version, but I'll try it out,yoshifanatic.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
Yoshiatom's Post
This hack looks beutilful and damn well needs more attention than it's getting. It's plain obvious that you've exerted more effort than the avrage hacker...

But FLIPS crashes when tring to patch the ROM! #tb{D'X}
(More speficly, it crashed when asking for the output file)


EDIT: If help if I update FLIPS. #ab{:P} I'll give you some opinons about you hack soon

Layout by Koopster!

<DeputyBS> I knew it
<DeputyBS> alcarobot is taking over the world through his truck dealership franchise
Did you made the asm that scrolls the screen up and down, to look up/down?
Give thanks to RPG hacker for working on Asar.
Originally posted by HammerGuy
I'm liking the polish you've done so far, I'll give this new version a run over the weekend.


Thanks. And thanks for the feedback you've given me so far since you made this post. :)

Originally posted by PuzzelBreaker
Why only 1 comment, this hack definite deserves a lot more attention.
It's amazing how much work you put into this hack, but believe me I think it's worth it. For me it's one of my favourite hacks, the changed physics make this hack feel like it's an entire new game. I'll play the new version soon.
Also guys, play this hack, or you'll miss a one of the best hacks since a long time.


I don't know why my thread hasn't gotten a lot of attention this C3, but I do appreciate those that did check it out. :)

Anyway, I'm glad to hear that YSQ is one of your favorite hacks. I hope you have/had fun with V1.3.1. :)


Originally posted by TheSuperRotom
I'm still waiting for Mario's Strange Quest 1.7...
Not that it matters since this hack is actually good.


At this point, I'm probably better off creating a remake of MSQ which brings it up to YSQ's level of quality than making a V1.7 of MSQ. It's mainly because I feel that I could make it much better in ways that I can't really do with a V1.7 (ex. I'm not too fond of many of MSQ's levels due to how straightforward many of them are. Most of the gimmicks they have are fine, but I feel that I could have taken more advantage of them than I could at the time). Don't worry though, the original MSQ will still be available if I decide to remake MSQ. :)


Originally posted by Pedro156
This hack is looking very nice! I think I'll give it a shot.


Thanks. I hope you have/had fun with V1.3.1. :)

Originally posted by ForthRightMC
I haven't tested this version, but I'll try it out,yoshifanatic.


Alright then. I hope you have/had fun with V1.3.1. :)

Originally posted by yoshiatom
This hack looks beutilful and damn well needs more attention than it's getting. It's plain obvious that you've exerted more effort than the avrage hacker...

But FLIPS crashes when tring to patch the ROM! #tb{D'X}
(More speficly, it crashed when asking for the output file)

EDIT: If help if I update FLIPS. #ab{:P} I'll give you some opinons about you hack soon


Thanks. :)

It'd be nice if more people had anything to say about YSQ in this thread, but I do appreciate that some people have checked out YSQ V1.3.1. I'm hoping that most of the enhancements I've made for V1.3.1 will make YSQ a better game both for those that liked YSQ and those that didn't due to some of the flaws V1.3 had.

Also, I don't know why FLIPS is crashing for you, but perhaps you're using a bad dump of SMW to patch YSQ to?

Originally posted by GreenHammerBro
Did you made the asm that scrolls the screen up and down, to look up/down?


Yep. I've been learning how to code for the past year and a half and this was something I wanted to see if I could do. Here's how it works:

- If the level has vertical scroll enabled, then Yoshi can scroll the screen, otherwise he can't.

- The screen will scroll vertically until either the camera reaches a position where it will not scroll further normally or if Yoshi is a certain distance from the top or bottom of the screen.

Note: This is the max distance that the screen will scroll downwards:

The .gif I posted a week ago shows the max distance the camera scrolls upwards so I don't need to post a picture for that.

- Once the camera stops scrolling, it temporarily locks in place.

- If you press left or right, you release up/down or if Yoshi becomes airborne then the camera will unlock itself and scroll back to Yoshi (though it won't quite be at the same position it was originally before scrolling, but it doesn't matter).


One of these days, I'll submit a patch for this once I make some changes to it to make it more usable for others and easier to modify. I'll likely do the same for some of the other ASM I've created, like the more flexible player GFX routine (that's going to need a lot of work before I can even think of releasing that. As it is, the patch I made for that would be very confusing to use), the improvements I made to Jimmy52905's Yoshi Player patch (I'll have to go through my copy of the patch and add the code I took out, remove some of the code for YSQ exclusive things that aren't part of the patch, and possibly optimize it before I can post an update for this) and the improvements I made to Con's MSU-1 patch (Before submitting it, I need to figure out how to get AddmusicK to cooperate with it. Plus, I ought to add a way to allow the user to utilize the MSU-1 for things other than music such as FMVs).
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Could you release the new version of the Yoshi player patch?
I know this is just a beta, but playing it on the Wii's VC emulator causes the intro level to glitch out, which causes Yoshi to die, which leads me to Spoiler(might spoil some of the story? idk):
a bathroom with Bowser in it
where I am stuck in the wall and continuously die. The only way for me to bypass it was to mash start right after "Yoshi Presents."

With that out of the way, I don't know if at the overworld if something went wrong or it's nighttime. I didn't beat the tutorial level yet so I wouldn't know.

Other than that, I remember playing YSQ when I first regged here in 2012, and I remember it being awesome, so keep up the good work.
End of this message.
Originally posted by Kaisaan Siddiqui
Could you release the new version of the Yoshi player patch?


It's not ready yet. My copy of the patch isn't ready for general use due and there are some things I'd like to do before updating it (plus, I should contact Jimmy52905 to let him know that I'm planning on updating his patch).


Originally posted by Luigi_Fan
I know this is just a beta, but playing it on the Wii's VC emulator causes the intro level to glitch out, which causes Yoshi to die, which leads me to Spoiler(might spoil some of the story? idk):
a bathroom with Bowser in it
where I am stuck in the wall and continuously die. The only way for me to bypass it was to mash start right after "Yoshi Presents."

With that out of the way, I don't know if at the overworld if something went wrong or it's nighttime. I didn't beat the tutorial level yet so I wouldn't know.

Other than that, I remember playing YSQ when I first regged here in 2012, and I remember it being awesome, so keep up the good work.


I'm 99.9% sure that that is caused by the emulator. During my tests, nothing like what you described happened for me during the title screen demo and I was using BSNES. Does this happen in V1.3? If it doesn't then, that means something I did in V1.3.1 is causing it to glitch in your emulator. If it does, then the Wii's VC emulator isn't emulating something properly, as YSQ has been tested on a real SNES and this problem didn't occur there.

Also, it's supposed to be night time on the OW at first, but it becomes day once you get both exits of Yoshi's House. However, I should note that there is a bug with the last cutscene in Yoshi's House, where skipping it will not give you the first exit, so don't skip it if it gives you the option to skip it (though it shouldn't offer the option to skip it the first time you see it. If it does, then that's a bug).
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Originally posted by yoshifanatic
I'm 99.9% sure that that is caused by the emulator. During my tests, nothing like what you described happened for me during the title screen demo and I was using BSNES. Does this happen in V1.3? If it doesn't then, that means something I did in V1.3.1 is causing it to glitch in your emulator. If it does, then the Wii's VC emulator isn't emulating something properly, as YSQ has been tested on a real SNES and this problem didn't occur there.

Also, it's supposed to be night time on the OW at first, but it becomes day once you get both exits of Yoshi's House. However, I should note that there is a bug with the last cutscene in Yoshi's House, where skipping it will not give you the first exit, so don't skip it if it gives you the option to skip it (though it shouldn't offer the option to skip it the first time you see it. If it does, then that's a bug).


1.3 actually did work(or at least a previous version I downloaded, don't remember what it was but i'm 99% sure it was 1.3), so I don't know what you did here to make that happen.

I didn't test v1.3.1 in Snes9xGX(A port of snes9x to the wii), so if it works in that then that'll be good enough for me because I'll be able to play this on my TV screen.
End of this message.

Full SMW Hack