I would first like to give a big thank you to everyone who has been helping me and cheering me along while I've been painstakingly creating my rom hack Super Mario Logic.
Without your support and help the game wouldn't be where it is today.
Speaking of today, today I have a very special gift that I'm presenting to the community. I am presenting my game in its incomplete form as a beta version an order to gain feedback on it from the community.
So I am giving everyone here the opportunity to beta test the game even though it isn't finished yet.
By beta testing the game and giving your valuable feedback it allows me to fix unwanted problems and errors with the game. It also allows me to make improvements on the game too by listening to your feedback.
Please note if you don't want any of the game to be spoiled and would like to play the game fresh in its 100% completed form then please don't download the ips patch and simply just wait for the final game.
What I'm looking for in the beta test:
- What parts of the game did you like and/or didn't like?
- Are there any problems that you can find with the game?
- How could the game be improved?
- Overall what are your impressions of the game?
Requests:
- Please do not upload the beta to other sites
- Please do not share the game with other people passing it off as a completed game
- Please do not make any lets play videos and upload them to any video sites
Again the purpose of the beta test is to gain feedback from the community. I selected the category of Demo simply because it seemed as if it was the closest choice that fit, I will not be submitting this incomplete version of the game to this site as a demo.
I actually want to finish the game before my next semester of school starts sometime in August this year. I will have the second part of the summer off so I will be able to devote myself to finishing up the game (at least this is the goal). So it seems only fitting that I do the beta test now.
Now without further ado, here is the patch.
Super Mario Logic Beta
http://bin.smwcentral.net/u/22015/Super%2BMario%2BLogic%2BBeta.ips
As you will notice, only the levels have been edited. I will eventually do the title screen and credits screen and even a few story screens. But the large majority of the game, the meat and potatoes so to speak will be the levels and so that is what is presented in the beta. Also the last 20 or so levels I'm still working on so the game is kind of unfinished in the end.
Another important thing to notice is that this download will only be available during the C3 3 day fest. So if you are wanting to beta test the game you only have during C3 to download it. Once C3 is over I will delete the file from my bin. So only those lucky enough to check out C3 will have a chance of beta testing out the game. Of course feedback can come in long after C3 so the beta testing doesn't have to only be limited to 3 days, but only the download link will last for 3 days.
As for feedback, you can post feedback here in this thread, however due to C3 being over in just a few days you can also post feedback to my SML works in progress thread. In fact once C3 is over please post any feedback directly to my wip page on my game.
There are also many things left that I need help with. So if you see me asking lots of questions in the help threads they will all pretty much pertain to my hack. So if you want to see the hack finished and you see me stuck on something then please help out if you can. Every little bit helps.
I hope that I've brought something a little new onto the table in terms of hacks. My hack isn't really a traditional style hack and I hope that even though my hack is pretty much vanilla that I still made something unique.
I also tried to make a game that is fair to the player. Some puzzles are a little tricky, but all of them are 100% doable. There are though a few puzzles which might have been slightly unfair, but they were pretty much unavoidable. For the most part though, the game aims to be fair to the player. No tools or special tricks are necessary. I myself can beat every puzzle on the original hardware.
In closing, I would like to thank everyone again who has helped me during this project and who has been following my progress. I actually grew up playing my SNES when I was young and its always been a dream of mine to make my own SNES game. So this project represents a dream soon to become true.
Thanks again and best wishes on the beta testing!
[edit]
Already found one error that I made. One the fish jumping up out of the water I forgot to turn sprite buoyancy off. Its still beatable though.
Without your support and help the game wouldn't be where it is today.
Speaking of today, today I have a very special gift that I'm presenting to the community. I am presenting my game in its incomplete form as a beta version an order to gain feedback on it from the community.
So I am giving everyone here the opportunity to beta test the game even though it isn't finished yet.
By beta testing the game and giving your valuable feedback it allows me to fix unwanted problems and errors with the game. It also allows me to make improvements on the game too by listening to your feedback.
Please note if you don't want any of the game to be spoiled and would like to play the game fresh in its 100% completed form then please don't download the ips patch and simply just wait for the final game.
What I'm looking for in the beta test:
- What parts of the game did you like and/or didn't like?
- Are there any problems that you can find with the game?
- How could the game be improved?
- Overall what are your impressions of the game?
Requests:
- Please do not upload the beta to other sites
- Please do not share the game with other people passing it off as a completed game
- Please do not make any lets play videos and upload them to any video sites
Again the purpose of the beta test is to gain feedback from the community. I selected the category of Demo simply because it seemed as if it was the closest choice that fit, I will not be submitting this incomplete version of the game to this site as a demo.
I actually want to finish the game before my next semester of school starts sometime in August this year. I will have the second part of the summer off so I will be able to devote myself to finishing up the game (at least this is the goal). So it seems only fitting that I do the beta test now.
Now without further ado, here is the patch.
Super Mario Logic Beta
http://bin.smwcentral.net/u/22015/Super%2BMario%2BLogic%2BBeta.ips
As you will notice, only the levels have been edited. I will eventually do the title screen and credits screen and even a few story screens. But the large majority of the game, the meat and potatoes so to speak will be the levels and so that is what is presented in the beta. Also the last 20 or so levels I'm still working on so the game is kind of unfinished in the end.
Another important thing to notice is that this download will only be available during the C3 3 day fest. So if you are wanting to beta test the game you only have during C3 to download it. Once C3 is over I will delete the file from my bin. So only those lucky enough to check out C3 will have a chance of beta testing out the game. Of course feedback can come in long after C3 so the beta testing doesn't have to only be limited to 3 days, but only the download link will last for 3 days.
As for feedback, you can post feedback here in this thread, however due to C3 being over in just a few days you can also post feedback to my SML works in progress thread. In fact once C3 is over please post any feedback directly to my wip page on my game.
There are also many things left that I need help with. So if you see me asking lots of questions in the help threads they will all pretty much pertain to my hack. So if you want to see the hack finished and you see me stuck on something then please help out if you can. Every little bit helps.
I hope that I've brought something a little new onto the table in terms of hacks. My hack isn't really a traditional style hack and I hope that even though my hack is pretty much vanilla that I still made something unique.
I also tried to make a game that is fair to the player. Some puzzles are a little tricky, but all of them are 100% doable. There are though a few puzzles which might have been slightly unfair, but they were pretty much unavoidable. For the most part though, the game aims to be fair to the player. No tools or special tricks are necessary. I myself can beat every puzzle on the original hardware.
In closing, I would like to thank everyone again who has helped me during this project and who has been following my progress. I actually grew up playing my SNES when I was young and its always been a dream of mine to make my own SNES game. So this project represents a dream soon to become true.
Thanks again and best wishes on the beta testing!
[edit]
Already found one error that I made. One the fish jumping up out of the water I forgot to turn sprite buoyancy off. Its still beatable though.