Forgive me: I can’t speak in noble style,
And since I’m still reviled by this whole crew,
My pathos would be sure to make you smile,
If you had not renounced all laughter too.
This is a project I am working on and off and showed it already in various forms. Sadly the progress is not as steady as I would like.
What is done:
- Viewing animated map8, map16 data.
- Viewing level data. This should work in theory with any custom object (such as LM-Map16-Objects).
- Fake editing level data. You can drag elements of each level around. While this is fun at first, it does not have an actual meaning, as I did not wrote a saving routine (there are some complications). This can be seen above.
- I have a development branch which displays SOME sprites correctly, while others are completely wrong.
- In yet another branch, I tested NGHE compatibility. We could make this a reality, but it needs a new object encoding format (and an ASM routine).
- Open sourcing on Github.
Sadly I wont have a Windows build ready this time, since I am leaving in a few hours for three days. But you can compile the source easily yourself, on Windows it suffices to install the normal Qt5 package with QtCreator, which handles all the MinGW and CMake stuff if you ask nicely.
In reality this thread is not a project showoff, but a call for help. I would really like to create a group of programmers with SMW background (and some ASM people with programming background), so that we can finally tackle this problem as a community (and not by a single person). I know some people showed interest in such a project, but were hesitant about the amount of work needed and wanted to contribute, when the groundwork is done. I hope to have reached this state and I am very happy if you find time to look through and start adding new code.
You can contact me on IRC, if you want.
Happy C3!
Your layout has been removed.