Originally posted by Kaisaan SiddiquiWhy are the hacks not in order?
The hacks are more or less in order, but they're being developed by two people.
#3: The Crater was released first, but since it was ZSNES only, it remained an unofficial release for about a year or two, in which time
#4: Hunter's Revenge Recharged (by
antimatterhunter) and
#6: The Fourth Sector (by
Skewer, me) were released.
#5: Hunter's Revenge 2 Recharged (by
antimatterhunter) would've been released earlier if I never decided to take down the original
Hunter's Revenge Recharged download and turn it into
#4: Hunter's Revenge ReVised, which is a complete overhaul of the game, graphics and even most level design. This was done to make the game fit in more with the current state of TD4C, if you were to play the original HRR; you'd find it really stands out because of how... old it is.
#3: The Crater was only released recently because it now fully works with all emulators, so it is capable of having a full, official release in the hacks section. While it was the first to be released (unofficially), it's the latest to be officially available in the SMW Hacks section. I hope this answers your question.
Order of releases:
#3: The Crater -
Released Unofficially in the
WIP Thread (by
antimatterhunter and
Skewer)
#4: Hunter's Revenge
Recharged -
Released Unofficially in the
WIP Thread (by
antimatterhunter)
#5: Hunter's Revenge 2
Recharged Demo -
Released Unofficially during an earlier C3 in
WIP Thread (by
antimatterhunter)
#6: The Fourth Sector -
Released Officially in the
SMW Hacks Section (by
Skewer)
#4: Hunter's Revenge
Recharged taken down by
Skewer while he renews the hack to look and feel more like the previously released hacks, Fourth Sector notably. This hack is now
#4: Hunter's Revenge ReVised.
#3: The Crater -
Released Officially after the hack is rewritten and retested multiple times to get rid of questionable design choices made in 2010 or earlier, pondering bugs (Flame Skulls...), as well difficulty changes to bosses and many levels themselves. Also included are aesthetic changes, such as music and graphics.