Originally posted by cramps-manPlayed through your RC3 version and it is quite a good level.
There are a few minor problems.
Here some part of the background went into the foreground and blocked my path. I guess just tweak the background a bit or alter the tracks.
What. That's never happened before and it doesn't even look like that in GE, or when I play it. Ummmmmm... I'll try to figure it out?
QuoteHere I think it could use another morph bubble. That first bubble plant might take up half of the time already, and then there are 2 more. Also make that right yellow platform 1 tile wider to the left.
Will do. I just never put one there because I thought it'd be silly if you grabbed it, then did that whole section perfectly. The bubbles are supposed to last, right?
QuoteAlso in the section with the mole morph, I'm not sure what the point of the vertical ! wall is for. Unless we have to climb up with the mole tank but I don't think it can even get the flower. Plus we can just shoot it with an egg.
Huh. I thought I put the platform high enough to where you COULDN'T shoot it with an egg. I'll just have to block it off, then~ And yes, the point is to climb up, where you hit a yoshi block and grab the flower upon turning back into Yoshi.
QuoteFinally in the last stretch with baby mario, that red coin fly guy should be 1-2 tiles higher. Also have another red coin fly guy but without a pit below him. It is to show the player that the red coin will fall if you just jump through him before the 2nd one is encountered.
This is 5-1. 1-2 tiles higher I can do, but...why should I still be holding the player's hand on information like that so late in the game? It should be clear by this point that the coin will fall... Still, it IS a bit too tough to grab consistently, so I will raise it up 2 tiles.
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money