Originally posted by ZeNewDragon
I managed to get up here using a flutter jump off of the lakitu and a jump using bubbles. I didn't expect to find anything, but I think it'd be neat if there was a hidden 1-up or something here.
There was originally a 1-up on the level below because I knew people would get up there, but I was told it was pointless since you'd only get one chance, before you even knew that ledge was there, so I removed it. I guess I could put it back on the lower one, but I see no point in putting it on the upper level since you have to backtrack with bubbles.
QuoteThis morph bubble is really low to the ground, so if you run out of time and get sent back to it, you can get caught in it and transform again automatically, which feels weird. Move it up a few blocks.
It was meant to remind people of Mine Cart Carnage from DKC1 but I guess no one will ever see the reference the way I designed the level!
QuoteThis is visible when I run out of time with the helicopter near the morph block. Slap down some ground in this screen, as well as a scroll stopper.
Darn, I thought I finally fixed that this time. Oh well, easy fix. Thanks for catching it!
EDIT: I did that, but found that the screen still has issues scrolling back to where
you first morphed because it goes through screens of nothing. I may have to redo that part a bit...
QuoteIs this Tap-Tap just here for decoration? It looks suspicious to me, but as far as I can tell, I can't make it down there with the helicopter (I took this screen while I was flashing.)
Oh. Yeah, it's just there for decoration, a simple "lol look at this thing strut back and forth" kind of thing. I guess I should remove it!
QuoteI was expecting there to be something here to reward me for backtracking.
Good idea! A 1-up would go great there.
QuoteHere's something silly. If the mole tank lands on a penguin, you get stuck bouncing on it, unable to move for the duration of the morph.
Oh yeah? Did you know that if you lose Baby Mario when a Bumpty is nearby, they'll actually rush to grab him, like Toadies? In fact, they can even grab him after you morph! Anyway, how on earth should I fix this? It's something you have to purposefully set up, and even if I just put a ledge slightly above the ground, people will find a way to cause it anyway...
Quote1. I don't think these Squid are supposed to go above water
2. This room seems to serve no purpose. At first I though it was a kill room, but after destroying the enemies with the submarine, and even using an item to clear the room, nothing happened. I even patched the level to a new ROM in case the problem was that my ROM wasn't clean. Nope. All this seems to be here for is a screen transition.
HRRRRRRRGGGGGGGGGGGGGGGGGGGGGG
That room DOES have a purpose- it IS a kill room, that's where the final flower is! dfkjghdslkfgh And now I know what the problem is: The train room and the sub room both use the same item memory, so the flower is marked as collected when you grab a random coin in the train room! ....Wow, really? I had an entire item memory setting unused. For some reason, I thought the memory settings were 1-2-3, not 0-1-2-3! Welp, easy fix, so sorry. '^'
What other thoughts do you have about the level? Anything else you found to have been iffy in design? Anything you feel I should've expanded upon?
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money