Thanks for the comments you guys! I really appreciate it. ^^
Yes the Memory Album is a replacement for Special Items. I may change it back to Special Items, that way keys and other unique items don't take up battle item storage space.
The Memory Album in the menu is probably redundant, since it could just be a unique area instead. Throughout your adventure you're going to be collecting memories of Mallow and other characters, which'll basically be cutscenes you can view at any time after you collect them. I plan for some to be funny, some to be important and needed to advance the story (like one could tell you where a secret area is, or say a kid Mallow lost a toy then you have to watch the memory cutscene to locate it, then you can find it and return it to him to advance the plot. Those were just examples, but it's used for stuff like that). Anything that really comes up I'll likely put in (still writing the script!).
Here are some interiors I made (This is for you Niamek).
(Click to enlarge)
The top one is a shop and cafe, and the other is a library. It's not really done but it's almost there.
The library was planned because it was going to host tips and other beginner related stuff the player should know (like battle mechanics, treasure chests, etc). An idea I had was the player could go up to the bookcase and find a book, and for example it'd read "CQC and Self-Defence For Dummies. Engage?" and you'd get sucked into the book and engage in a tutorial battle. Probably going to cut it to save time, though!
Originally posted by RainbowShell
Looks cool, but what does the memory album do exactly? Is it a replacement for "Special Items"?
Yes the Memory Album is a replacement for Special Items. I may change it back to Special Items, that way keys and other unique items don't take up battle item storage space.
The Memory Album in the menu is probably redundant, since it could just be a unique area instead. Throughout your adventure you're going to be collecting memories of Mallow and other characters, which'll basically be cutscenes you can view at any time after you collect them. I plan for some to be funny, some to be important and needed to advance the story (like one could tell you where a secret area is, or say a kid Mallow lost a toy then you have to watch the memory cutscene to locate it, then you can find it and return it to him to advance the plot. Those were just examples, but it's used for stuff like that). Anything that really comes up I'll likely put in (still writing the script!).
Here are some interiors I made (This is for you Niamek).
(Click to enlarge)
The top one is a shop and cafe, and the other is a library. It's not really done but it's almost there.
The library was planned because it was going to host tips and other beginner related stuff the player should know (like battle mechanics, treasure chests, etc). An idea I had was the player could go up to the bookcase and find a book, and for example it'd read "CQC and Self-Defence For Dummies. Engage?" and you'd get sucked into the book and engage in a tutorial battle. Probably going to cut it to save time, though!