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Converting .bin block to .asm [SOLVED]

Hey. I've found a .bin block, but I need to convert it to .asm. How can I do that? I tried D816, but that doesn't work.
This one would be a bit hard but you need to disassemble them. For that, you need Hex2ASM and a hex editor and then, follow the code and but it into the ASM format.
Originally posted by MarioFanGamer
Hex2ASM

ew, manual labor

Replace the hex here and use that. (Keep the 'dis', or it returns something stupid.)
<blm> zsnes users are the flatearthers of emulation
Originally posted by Alcaro
Replace the hex here and use that. (Keep the 'dis', or it returns something stupid.)
Awesome, thank you!
Originally posted by Koops
One other way would be to insert the block into a ROM and use Snes9X debugger in order to disassemble the block. I believe this is how the game's original sprites were disassembled.
Yeah, thought about that, but shortly after, I thought that there should be an easier way to do it, and I was right. :D