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Ask anything about SMRPG Hacking

I will try that and see i think the rom may be a lil messed up anyways cause when i died i noticed some NPC just popped outta nowhere and you couldn't interact with them... I didn't expect it to turn out perfect but more as a help me understand how everything worked.
Yeah sorry.

I can help for some basics things, but not advanced as I never touch scripts yet. I have yet to finish my levels. #tb{D:}


No problem i appreciate the help. I may just add a readme and inform the player to use savestates if the rom acts up too much for now.
If you need help on the monster scripts i be happy to help out since i know how most of them work there.
I will ask if I need help. ^^


I noticed importing some of the SMW custom made songs it don't play right in SMRPG like the loop points out of synth. Maybe we need some custom made music for SMPRG.
Look in the help file. There is a section for that.


Originally posted by niamek
Look in the help file. There is a section for that.

I'm also looking for a custom made song for 1 of the bosses what I think would fit the battle nice.
I can't help, I'm sorry. :P I don't have the ears for that. ^^


It may seems weird, but I'd give a try in the SMW music helping section(Ressource help).


Can someone tell me how Willy Wisp's animation works? I looked in its script and it didn't say anything about running the effect... it sucks, I really want to do something with it!

Another thing: How do you make certain enemies' sprites work together without glitching out? I have in a battle:

Cloaker sprite
Ninja sprite
Jester sprite
Fireball sprite

...and the graphics work fine, but Fireball's palette just messes up. The palette seems to depend on if you're attacking it, something else is dying, or it's attacking.
I don't even know what I'm actually doing anymore... will I ever finish a hack?
It sounds like you have too many sprites on the enemy side cause if there's too many or too much sprites the game wont recognize it and wont assemble it correctly. as for the willy wisp it's not a effect but a series of sprites with a effect.
Originally posted by Rashama Izouki
It sounds like you have too many sprites on the enemy side cause if there's too many or too much sprites the game wont recognize it and wont assemble it correctly.

So can I fix this in any way other than changing the fight around? Or am I just screwed?
Originally posted by Rashama Izouki
as for the willy wisp it's not a effect but a series of sprites with a effect.

Hmm, I really don't understand exactly what you mean...
I don't even know what I'm actually doing anymore... will I ever finish a hack?
Originally posted by RainbowShell
Originally posted by Rashama Izouki
It sounds like you have too many sprites on the enemy side cause if there's too many or too much sprites the game wont recognize it and wont assemble it correctly.

So can I fix this in any way other than changing the fight around? Or am I just screwed?
Originally posted by Rashama Izouki
as for the willy wisp it's not a effect but a series of sprites with a effect.

Hmm, I really don't understand exactly what you mean...

as for the fight u may have to remove 1 of the monsters or maybe try hiding 1 then adding when 1 or 2 of the monsters have died. for the willy wisp. the tube like thing that surrounds the willy wisp is a effect while the rest of the animation is sprites.
That's actually exactly what I'm doing. The Cloaker and Ninja come first, then when you kill them both, the Jester and Fireball come along. (They're not actually called that in my game, I just put the actual names of the sprites for convenience) For some reason, I think the game still renders sprites in battle even if they die or are removed in any other way.

Then for Willy Wisp, I knew that but I don't see anything that would make the tube actually show up in the battle, I don't see a "New effect" in there. What makes the script do that? The only reason I ask is because I want to change the effect there.
I don't even know what I'm actually doing anymore... will I ever finish a hack?
There is a effect in the script that i found

I'm guessing it has another script that changes this.
I need a little help.
I add enemies to level, but when I go test, enemies simply disappear! What should I do?

Do you mean the plus sign or the terrapins? the plus sign automatically disappear cause they present a event. As for the Terrapins it may be cause their action event.
Thanks =D
Hey, I have a little problem, after I defeat Bowser in my ROM hack, the game goes to a black screen and nothing else happens, making it impossible to play, what should I do?
Sounds like you're missing something for your battle script. Can you provide the script?