Originally posted by MercuryPenny
But what if the skull cart uses the same palette?
Originally posted by Sokobansolver
Just import the barrel .pal file and then if needed copy and paste the pallet rows that the FG and BG palettes use.
But what if the skull cart uses the same palette?
Then you could remap its palette slot somewhere on the .asm file (can't recall where, but changing it should be fine for the most part).
Your latest updates look intense, by the way. I tried to see if both the barrel and the no-jump generator fit in the same level, and it didn't due to the fact that you should press B or A to boost out of it (and said generator treats that as "jumping" altogether). You could work around it somehow, I guess.
Windowless ride, feeling alive
Are you alive or just breathing?