Row 1:
NEW one is better.
Looks a lot better now. Nice gradient, by the way.
Row 2:
TIE between both.
The foreground graphics, coins, sprites and the player graphics are better in the
NEW one, but it lost the abstract feeling in it (considering that's what you wanted). The
OLD background was better. If it was darker, then I think it'd be perfect.
Row 3:
NEW one is better.
Everything looks better.
Row 4:
OLD one is better.
The P-Switch, foreground graphics, and the sprite graphics look a lot better now, but the
NEW background looks a lot worse compared to the
OLD one. The
OLD background looked really nice except for the gradient and the... trees? I think they are trees? They don't really look like trees, but I can't really think of anything else. The new trees are better, though. Also, about the gradients, Magi said "You should try using a gradient
like this for your BG, I'm sure it'll make things look a lot more interesting." but it kind of looks like you didn't really change anything.
Row 5:
NEW one is better.
Pretty much everything here looks better, but I think the contrast in the orange blocks isn't enough.
Row 6:
OLD one is better.
Again, boring gradient. Not just that, though. The
OLD tileset looked a lot better. There isn't enough contrast in the
NEW one. The only things that bug me in the
OLD tileset is the oversaturated orange in it, the pillow shading at the top (removing the darker color in the top of it should do the job), and the blocky parts (
click). The candy canes were looking better as well. I think they'd look even better if they weren't so thin (and didn't have outlines so you knew you can't interact with them (considering they're decorations)). The outlines in the background bug me as well. That is the minorest of all. Lastly, the
grey outlines bug me. Why don't you replace the
greyer with a darker
red?