Language…
17 users online:  AmperSam, Cardioid, crocodileman94, CroNo, DanMario24YT, Dark Prince, Green, Green Jerry, GRIMMKIN, mtheordinarygamer, RPG Hacker, Rykon-V73,  Shoujo, Skewer, SMW Magic, W3aper, Zavok - Guests: 291 - Bots: 507
Users: 64,795 (2,373 active)
Latest user: mathew

Doritos Desert

Newer Update: The level has been submitted.

Update: The level is complete. Read this post: http://smwc.me/1196645

I decided to make a smb3 inspired desert level.

Old pics:







I assume the status bar priority problem will disappear when inserted to the base rom. Correct me if I'm wrong. Fixed.

Quote
I assume the status bar priority problem will disappear when inserted to the base rom. Correct me if I'm wrong.

Probably, but note that the levels are probably going to be judged on an individual bases, so if it breaks in your final ips, then it needs to be fixed.

Overall it looks like an interesting theme, but those red blocks seems a bit too red.
Layout by LDA during C3.
My first impression is similar to Lightvayne's - the red blocks are a bit too oversaturated. That aside, I really like the mood the level gives off. It -definitely- feels like those purple pipe levels from SMB3. Good work so far.
Thanks for feedback! I fixed these issues and decided to make a patch. Download it here! Note that the last section is unfinished but it will probably be very short. Outdated.
So I have completed the level. Download it here! Feedback is very appreciated.

New screenshots:


I really like the way the inside looks. For more detail on the background however, how about darker columns? Solid color, of course.
This level looks pretty busy, but in the good way

The thing with the light from the windows in the background is really neat, too

Though I'm not sure how you transition from that grassy area to a desert or vice versa, but maybe it's just from not having played it yet
It's interesting how you managed to turn SMW graphics into SMB3 styled tiles. The light coming out of the windows is neat too. Nice level.
Hmmm. I really like the level design. Nice work!

Also this is the 1000th post in this forum!
Per allowiscous' suggestion I have added some columns:

Regarding the desert-to-grassy transistion I thought it was quite normal for a Mario game. :)

Edit:
Originally posted by Nin
Also this is the 1000th post in this forum!

How do you check that?
Originally posted by Minimay
How do you check that?



Pretty neat level. The tile manipulation is quite creative; don't think I've ever seen pipes like these made out of vanilla graphics. The columns are also great additions.