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[integer] Castle Collapse (play the IPS now!)

User: Hinalyte / ID: 1553 ~ loading kotori.css
Notes:
  • SA-1 Patch is applied.
  • Difficulty should be above normal, but not too hard.
  • Needs a level name. Open for suggestions!
  • There's no music. I'm still deciding on what to use so feel free to listen on anything you want while you play this.
  • Has two exits!




Here, Mario has entered an empty castle which seems to be new judging from the flooring. Then suddenly he feels it's shaking? Is it going to collapse? What will he find out on this dark adventure on a castle that changes the terrain? Find out Soon™.

...okay, enough of the silly introduction. Here's the screenshots:


Beta IPS for anyone to test. It's done up to the midway point only though. I want to make sure everything is fair. (excuse the laziness on the second area :P)

Feedback is greatly appreciated!
This looks very fresh, will give your entry a try since I only play entries that seem interesting for me~ #fim{<3}

e: I just don't seem to like how this doesn't have any custom music of any kind. #thp{:(}
@Mindevous:

Originally posted by Hinalyte
  • There's no music. I'm still deciding on what to use so feel free to listen on anything you want while you play this.

Anyway, tried it out, and it both looks great and feels fun to play.

A few jumps seem a bit tough (for instance, it took a minute to figure out how to clear the ball n' chains in the 5th screenie without getting hit), but in the end I didn't find anything to be overly difficult.

I like where the level's going, keep it up!
Layout by Mirann <3

I'm probably retired tbh
User: Hinalyte / ID: 1553 ~ loading kotori.css
Now with a level name.

And also with a finished level!

Feedbacks appreciated!

Edit: Oops I forgot the screenshots. Here, for your interest:
Nice palettes, nice level design, overall, a good looking level!
Click here to enter the world of mediocre!
Played the level and found both exits. In general I don't have much to say, it had good level design, it's challenging and action packed. I also liked how you hid the secret exit (I was only able to find it because you told me there was one).

The third and last YC are pretty much in the way, compared to the other Yoshi Coins that are a bit more challenging to get. In the second room the disappearing blocks kind of caught me by surprise, but it's nothing the players can't anticipate.
I played the level. Very nice overall, not very wild in the use of vanilla GFX, but still an appealing level. The castle collapsing idea is very neat, the design is nice and the difficulty well balanced, though you may want to tone it a bit down in the lava part after the checkpoint. Also you should enable free vertical scrolling in the keyhole sublevel: I had no idea what to do until I peeked the level in LM. Just my point~
User: Hinalyte / ID: 1553 ~ loading kotori.css
Alright, I've submitted my level. Thanks everyone for the feedback while it was still on its beta phase!

Well, feel free to give more feedback (for those who haven't played it yet). I don't think I did a major change on my level since that last .ips patch I posted...