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The Showoff Thread

cut down the main loop for 3839cc from 71 to 56 instructions;
recommended to use in hacks, reduces lag when being near to solid objects.

.org 0x100394
ADDIU SP, SP, 0xFF60
SW RA, 0x003C (SP)
SW A0, 0x00A0 (SP)
SW A1, 0x00A4 (SP)
SW S2, 0x0038 (SP)
SW S1, 0x0034 (SP)
SW S0, 0x0030 (SP)
SDC1 F24, 0x0028 (SP)
SDC1 F22, 0x0020 (SP)
SDC1 F20, 0x0018 (SP)
LUI T6, 0x8036
LW T6, 0x1160 (T6)
ADDIU T7, T6, 0x021C
SW T7, 0x0088 (SP)
LW T8, 0x00A0 (SP)
LW T9, 0x0000 (T8)
LH S1, 0x0000 (T9)
LW T0, 0x00A0 (SP)
LW T1, 0x0000 (T0)
ADDIU T2, T1, 0x0002
SW T2, 0x0000 (T0)
LW T3, 0x00A0 (SP)
LW S0, 0x0000 (T3)
LUI T4, 0x8036
LW T4, 0x1160 (T4)
LW T5, 0x0050 (T4)
BNE r0,T5, !jump
NOP
LUI T7, 0x8036
LW T7, 0x1160 (T7)
LW T6, 0x0088 (SP)
SW T6, 0x0050 (T7)
LUI A0, 0x8036
LW A0, 0x1160 (A0)
ADDIU A1, R0, 0x0006
JAL 0x802A2930
ADDIU A2, R0, 0x0012
!jump:
LUI A0, 0x8036
LW A0, 0x1160 (A0)
ADDIU A1, SP, 0x0048
JAL 0x8029DDA8
LW A2, 0x0088 (SP)
OR S2, S1, R0
BEQ S2, R0, !end
ADDIU S1, S1, 0xFFFF
!loop:
LH T8, 0x0000 (S0)
MTC1 T8, F4
LH T9, 0x0002 (S0)
CVT.S.W F20, F4
MTC1 T9, F6
LH T1, 0x0004 (S0)
CVT.S.W F22, F6
ADDIU S0, S0, 0x0006
MTC1 T1, F8
NOP
CVT.S.W F24, F8
LWC1 F10, 0x0048 (sp)
LWC1 F18, 0x0058 (sp)
LWC1 F8, 0x0068 (sp)
MUL.S F16, F20, F10
LW A0, 0x00A4 (SP)
MUL.S F4, F22, F18
ADD.S F6, F16, F4
MUL.S F10, F24, F8
LWC1 F16, 0x0078 (sp)
ADD.S F18, F6, F10
ADD.S F4, F16, F18
TRUNC.W.S F8, F4
MFC1 T3, F8
ADDIU T6, a0, 0x0002
SH T3, 0x0000 (a0)
SW T6, 0x00A4 (SP)
LWC1 F6, 0x004c (sp)
LWC1 F16, 0x005c (sp)
LWC1 F8, 0x006c (sp)
MUL.S F10, F20, F6
MUL.S F18, F22, F16
ADD.S F4, F10, F18
MUL.S F6, F24, F8
LWC1 F10, 0x007c (sp)
ADD.S F16, F4, F6
ADD.S F18, F10, F16
TRUNC.W.S F8, F18
MFC1 T9, F8
ADDIU T0, T6, 0x0002
SH T9, 0x0000 (t6)
SW T0, 0x00A4 (SP)
LWC1 F4, 0x0050 (sp)
LWC1 F10, 0x0060 (sp)
LWC1 F8, 0x0070 (sp)
MUL.S F6, F20, F4
MUL.S F16, F22, F10
ADD.S F18, F6, F16
MUL.S F4, F24, F8
LWC1 F6, 0x0080 (sp)
ADD.S F10, F18, F4
ADD.S F16, F6, F10
TRUNC.W.S F8, F16
MFC1 T5, F8
ADDIU T8, t0, 0x0002
SH T5, 0x0000 (t0)
SW T8, 0x00A4 (SP)
OR S2, S1, R0
BNE r0, S2, !loop
ADDIU S1, S1, 0xFFFF
!end:
LW T9, 0x00A0 (SP)
SW S0, 0x0000 (T9)
LW RA, 0x003C (SP)
LDC1 F20, 0x0018 (SP)
LDC1 F22, 0x0020 (SP)
LDC1 F24, 0x0028 (SP)
LW S0, 0x0030 (SP)
LW S1, 0x0034 (SP)
LW S2, 0x0038 (SP)
JR RA
ADDIU SP, SP, 0x00A0
I started working on a hack for Mario 64 a few days ago, and I'm working on learning the ropes. The first level I made is below, and I'm rather happy with it. However, I will probably have to scrap and redo it, because there are dozens of collision issues, poor textures, and poorly scaled obstacles. Sadface :( I also don't understand how to actually put things in the level with TT, like enemies (I can't find King Bob-Omb in the list, even), coins, and waterboxes. Also, I have no idea how to make trees.




Looks good, now you only need to smooth the edges. c:

i recommend you not to use custom backgrounds, becase they are broken in the current importerversion. it will get messed up if you import over specific other levels later. (if you reimport the level after getting messed up, it will completely destroy the specific other level)
oh and use uv mapping. you are off to a pretty good start though
https://www.youtube.com/watch?v=vqhGFiM0o8Q

some asm hacks
this is done on actual console, no emulator savestates.
Originally posted by Frike The Dragon
Originally posted by Kazeshin
https://www.youtube.com/watch?v=vqhGFiM0o8Q

some asm hacks
this is done on actual console, no emulator savestates.

Savestates on console. Interesting...
On a similar note, maybe you could implement checkpoints in the next more objects patch. You know, like a mid-stage flag, or something. I know it has nothing to do with the savestate, but it might be useful.


a midpoint flag is a pretty good idea. now i just need a model for that.


HAS HEX EDITING GONE TOO FAR
now i just need to finish the other 7 animations........
Originally posted by Kazeshin
INSERT POKYMAN HEX IMAGE


*exhales*


SUPER CRASH TIME YEAH!
Kaze what have you done. Now you need to code Pokemario 64.
New layout by RanAS!
  
Originally posted by Kazeshin
Hi i'm a crab

HAS HEX EDITING GONE TOO FAR
now i just need to finish the other 7 animations........


Finally something that's not shade-inverted.

    See my hack development here!: Super Mario and the missing memories.
Originally posted by lezg_g


Awesome!

Mod edit: Fixed (some of the) table stretch.
Omg huge image quote...


but yeah, from what i see it looks really nicley done lezg_g. Though it does seem a little flat and boring.
New layout by RanAS!
Something I've been working on on and off for the past few months. Finally got it to a level of satisfaction I can live with until I learn how to do other limb importing and such.



I wanted to make my own Waluigi hack ever since the rumors about him being in SM64DS started, and seeing someone else do so successfully only made me wanna work harder! Definitely nothing special yet but i'm pleased with the way the textures came out.
Hi there.

Wanted to attempt making SM64 stages. I imagine it being a full hack called Mushroom Hearts 64, but dunno if I will follow through with it.

Modeled these in Blender 2.70.








Should I put most of these in spoiler tags since there's a long line of pics?
  
Originally posted by Rebellious Treecko
Hi there.

Wanted to attempt making SM64 stages. I imagine it being a full hack called Mushroom Hearts 64, but dunno if I will follow through with it.

Modeled these in Blender 2.70.








Should I put most of these in spoiler tags since there's a long line of pics?


Kingdom Hearts *.* #InstaLoveThisHack

    See my hack development here!: Super Mario and the missing memories.
@Rebellious Treecko

Damn, all of these look great, keep it up! #smw{:TUP:}
Those screenshots are absolutely gorgeous... they really feel like the actual worlds from the games they're in, fantastic job! (Not jealous at all)

X_X I finally found something called the Projekt12, but I can't seem to figure out on how it works.

That reminds me! Has anyone tried out tried out replacing the Stars with anything else? Like diamonds, shall we say?




YOU MAY ALSO FIND ME ON:
deviantArtdeviantArt

Major Hack In Progress - Click Here
-Work on warps and levels!

.