Originally posted by Vitor VilelaIf you're planning to add such feature, then please instead, make LM search for ExGFX including sub-folders, it'd be very useful since it would let people to organize graphics by whatever they want, for example organizing by level name/number or (for me) organize by GFX type, since I use ExGFX to store other stuff than tilemap and graphics.
I don't think you'd want to do it by level. If you use an ExGFX file in more than one level, you'll have quite a time trying to figure out where the file really is later.
Anyway, will have to think it over. I'm not sure that level of flexibility is worth the hassle that would arise from duplicates and not being able to see what's inserted just by looking in one directory.
Originally posted by GreenHammerBro-Have a (optional) feature that when you save and exit the program, upon reloading, loads the level you last save (and moves the scroll-bar position also to last save), rather than always level 105 (yoshi island 1), similar to the option in google crome in settings -> On Startup and "Continue where I left off". Its also based on the mouse gestures remembering your last save (when not selecting anything (layers or sprites)).
Maybe, but don't really see it as being too important.
Originally posted by GreenHammerBroGreenHammerBro
-when having an internal emulator inside LM, If you trigger something that examination uses (on/off, p-switch and silver, yoshi coins, manuel and custom triggers, etc) also have change the LM viewing on that trigger also so the game and LM viewing exanimation are in sync (for example, If you trigger the on/off switch, LM viewing also switch the on/off viewing). Although this can be an option also.
Would require remembering states before starting emulator and restoring afterwards so they don't get left the way they are in the game when you ended it. Might be rather odd in actual use.
Originally posted by allowiscousAnyway, Lunar Magic is toggled to hide sprites, the banner for level entrances do not disappear as well as their sprite counterparts. I understand why this happens, but I think it will be a convenient fix to hide said banner as well.
Had thought about it, but there's already other view options for turning the labels off.
Originally posted by imameliaIs it possible to make Layer 3 scroll half as fast as Layer 2 with just the settings in Lunar Magic?
No, none of the existing settings currently look at layer 2 instead of layer 1.
Originally posted by SnowshoeIf the level is horizontal, can you allow mouse wheel scrolling, like vertical levels? Instead of having to click and drag the scroll bar.
Sounds strange, so no.
Originally posted by WiimeiserEnabling ExGFX in Level 104 messes up the ending. All that appears to be happening is LM's bypass is taking priority over the game's.
I believe it's always been this way, as you shouldn't be bypassing things in there. But I could look into changing it.
Originally posted by trumpet24601Starting today, whenever I open Lunar Magic for a bit, Bitdefender Antivirus Plus 2015 shuts it down and deletes it, telling me it's infected.
Report false positives to your virus scanner vendor.