Language…
9 users online: Batata Douce, crocodileman94, DimeR, DixyNL, Dzing,  icrawfish,  Nanako, temsuper1, TheXander - Guests: 270 - Bots: 301
Users: 64,795 (2,377 active)
Latest user: mathew

The Screenshot/Video Thread

Link Thread Closed
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • 210
  • 211
  • 249
  • 250
  • 251


@Yoshi Master: It looks like the beta, and I think it's okay.
@Supertails: The only thing I didn't like was the lighthouse.

Love that Lighthouse SuperTails!
The lighthouse could use more shading around the edges to look like its more 3Dish, but my real complaint is with the background. The horizon at sea does not have waves at the very edge!
harpy

tits


tumblr
Originally posted by Yoshi Master
Here is a screenshots comparison of the yellow castle ground with the big boo. The ground was mostly made by a guy at MFGG known as Someguy.

Meh, the screen is close enough, you get the idea.

Any suggestions?


I had the idea to do that! =( It was going to be in a hack with the beta SMW OW. Anyways, good job!
How To Design a Good Overworld
My new pirhana plant graphics:


I know, they aren´t perfect. At least they´re better then the orginal... What do you think?
Make their moth bigger and they look better.
Originally posted by Obsidian Serpent
@Metalgearhunter: Your level design seems really bland for that level. Could you add more... zing? excitement? pure awesomeness? I don't know the best way to put it, but make it more exciting.

Also, could you get rid of that SMB3 fire spitter? It is horribly out of place.

another also, could you separate "be" from "careful"

It is the FIRST level, so you can't expect it to be ALLTHAT.

@MATTAN: Nice pirhana plant.
Your layout has been removed.

@MATTAN: Good Piranha GFX. I think you could add "sharp teeth" to these piranhas. And of course they are better than the original.

@MGH: I definitely agree with Obsidian Serpent. Metalgearhunter, that level looks like an obvious 106 edit. I'm sorry, but absolutely nothing makes me want to play it. The level definitely needs more, eh, pizazz. The fire chomps and Barrel Volcano music feel out of place. Oh yeah, and munchers are a bit overused. I'm getting sick of seeing them in every hack, especially in blatant level edits. Oh, and the level could feel a little more natural with some slopes. Sorry if I sound like an ass right now, but you could at least do better than 106 edits with everything seeming out of place. :(

@MATTAN: They look okay, but they don't look very muncher-like. They look more like Pac-Man had sex with a Smiley and had a deformed baby. :/ Also, they kinda look unnatural opening their mouths so wide like that. Needs a bit of improvement and I'll like it. :)
I will try to make 'em look better acording to your posts.
Here is a Video of my 3rd Desert level, the other half of the level takes place in a factory with my own Custom ExGFX.

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/linwwIzABHs&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/linwwIzABHs&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
@SCORPION: The Palettes! NO, NOT THE FLASHING BRIGHT RED PALETTES! IT BURNS!!!

Your GFX look rather nice, and I like the level design. It's alright. I like the Crushers. I love the beach-like part. But the factory needs improvement. However, the YI sprites look horribly out of place, and that flashing BG burns my retinas! You better change the palettes if you don't want to be blamed for making several people go blind. XD

By the way, what music did you use in that level?
What Yoshi's Island sprites? And also the flashing background isn't that bad... it didn't make me go blind and it doesn't burn my eyes, my cousin and brothers so also.
Sorry SCORPION, but business is business.
Here is a screenshot of one of my latest levels still in production.

Your layout has been removed.
Originally posted by Mr. Rooftop
Originally posted by Yoshi Master
Here is a screenshots comparison of the yellow castle ground with the big boo. The ground was mostly made by a guy at MFGG known as Someguy.

Meh, the screen is close enough, you get the idea.

Any suggestions?


I had the idea to do that! =( It was going to be in a hack with the beta SMW OW. Anyways, good job!

Well, if you want to help you may, I will credit you if there is anything worth putting in!
Projects:
- Game Night - Mario Party 3 Game Board
- 3+World (Cancelled - Download Available)
- Super Mario World Beta (2009)
@Yoshimaster: Good job on the beta graphics.

@S.C.O.R.P.I.O.N.: That's a pretty good level. The beach part- I loved it. Great work there. But on the factory, the palettes were not to eye-blinding, but need to change anyway. Also, you've got to cut down on the lag. The level itself was okay, but probably needs a little touching up. Also, Stickerbrush Symphony doesn't fit. I suggest using Volleyfire (Or something like that) in the custom music section.

@Metalgearhunter: The graphics or nice, but I suggest making the BG lighter.

Castle screen!


Some of the candles are lit? No way! (Note that the Dry Bones appears strange because he threw a bone as I took this screen. ._.)


Whoops. ^^;;;
Your layout has been removed.
*Pieguy: Those screens look cool. The candle idea is very nice. Your castle level reminds me very much of SMB3.
Pieguy,are those screens from seven star pieces? Anyway looks good.
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • 210
  • 211
  • 249
  • 250
  • 251
Link Thread Closed