File Name | A Hack Thing |
Submitted: | 2014-12-26 05:36:02 PM by MercuryPenny |
Authors: | MercuryPenny |
Demo: | No |
Length: | 11 exit(s) |
Difficulty: | Easy |
Description: | Want to waste 15 minutes? Check out this hack! This is a hack I originally made around mid-2014 and revised a little after Christmas that same year to fix a few overworld bugs, along with a koopa in the first level and a glitchy koopa in level 4 due to the Sumo flames. It's really easy, but somewhat well designed. Give it a shot and have fun! |
Downloads: | Original Submission Page Permanent Link |
So the hack isn't half bad.
The overall level design appeared pretty neat. There are flaws here and there but the total picture is that of a simple and nice vanilla hack. If I had to pick an aspect that I don't like, it'd mostly be the fake gradients. Most of them don't look to good and could be done a lot better. Seeing as you do use ExGFX (which makes me think about re-concidering the "vanilla" statment), you could just use Extra tiles like you do in the desert level. That gradient does look quite good.
As for the gameplay, at some minor instances it feels a little crowded with enemies. For example the beginning of "Forest Tree Top Fun". I get shot from the pipe into an army of koopas. Whilst on that level, I'm also not too huge a fan of the decoration in some instances.
[1] This koopa launches quite the surprise attack on me and he's not the only one.
Surprise attacks are nothing rare either.
[2] These falling spikes come for my head a little too fast for my taste. I'm not entirely agains them seeing as they make for a good challange but dodging can be quite hard. Maybe concider a hex-edit to slow them down?
Another thing in this hack is that it's quite easy to get stuck. Granted, you sometimes have to act idiotic but in other instances, just letting go of a button once can result in death (or waiting for death for that matter)
[3] If I let go of the key and it falls out of the screen I have to wait for time to run out. A pipe to take me back would be swell. On that matter, seeing as I enter through a pipe, I should also come out of one. (Lastly, maybe you wanna give some hint on how to find the secret in the first place. I found it only after flying around and noticing the pipe)
[4] I think there might be some way for me to get back in to get the springboard it I tried long enough. But seeing as squeezing through that hole is annoying as is, maybe you just wanna make the gap on block bigger?
[5] I know there are a lot of Boo boss fights that only give 3 throw blocks, but I'm not really a fan of them, seeing as there is 0% margin for errors. Or in other words, if I drop the block or it dissapears on me, I'm dead. Also, given the difficulty of the hack, this fight seems far too easy. Having a cape I can just kill the dry bone and have nothing to worry about other than falling in the hole (by being stupid) or loosing a block.
(Lastly, A: I think the boo could use better sprite memory as his arm appears glitched. B: The candles in the back aren't lid)
And finally, as the finishing touch, one minor thing:
[6] The level-dot isn't appearing :P
All in all I'm not really sure what to do with this hack. So I'll withhold my oppinion for now and leave things to the reviewers.
Difficulty: Easy.
Reviews are worth 1 point.
+1:
-SuperAgentYoshi
-Proto Stratos
+2 (for good review):
-Wormer21
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