IMPORTANT: This is a C3 submission, so review points are doubled.
Link to the submission page
Hack Name: Gregor's New Super Mario World
Author: Gregor
Previous Versions: New Super Mario World
Length: 15 exits
Difficulty: Normal
Review:
Had a lot of fun playing through this overall. The design is very well done and polished nicely, simple but great. It really feels like a SMW2 - it introduces both old and new elements and adds a few minor tweaks to make both the gameplay and the visuals better.
The levels are very well done - some simple and fun design, much like the original SMW. Every level introduces something new, even if only a different enemy, and manages to expand on it well throughout. Most levels are short-but-sweet, following a length similar to most Mario games, and it works well. The first castle feels like a bit of a difficulty jump, mostly because spinjump was disabled, making dealing with Thowmps a lot harder. However, it actually works well, and shows the player that castles overall are slightly different from most levels - they are more difficult, and it's dangerous to try rushing through them, considering the less open layout and a few of the enemies.
Honestly, I couldn't find a single issue that could prevent this from being accepted - it's a great hack overall, with pleasant aesthetics and fun levels to play through. Great job!
Verdict: Accept
Base score: 2 (C3 submission)
Wakana +2
Wormer21 +2
Everest +4
EvilGuy0613 +4
Proto Stratos +4
Link to the submission page
Hack Name: Gregor's New Super Mario World
Author: Gregor
Previous Versions: New Super Mario World
Length: 15 exits
Difficulty: Normal
Review:
Had a lot of fun playing through this overall. The design is very well done and polished nicely, simple but great. It really feels like a SMW2 - it introduces both old and new elements and adds a few minor tweaks to make both the gameplay and the visuals better.
The levels are very well done - some simple and fun design, much like the original SMW. Every level introduces something new, even if only a different enemy, and manages to expand on it well throughout. Most levels are short-but-sweet, following a length similar to most Mario games, and it works well. The first castle feels like a bit of a difficulty jump, mostly because spinjump was disabled, making dealing with Thowmps a lot harder. However, it actually works well, and shows the player that castles overall are slightly different from most levels - they are more difficult, and it's dangerous to try rushing through them, considering the less open layout and a few of the enemies.
Honestly, I couldn't find a single issue that could prevent this from being accepted - it's a great hack overall, with pleasant aesthetics and fun levels to play through. Great job!
Verdict: Accept
Base score: 2 (C3 submission)
Wakana +2
Wormer21 +2
Everest +4
EvilGuy0613 +4
Proto Stratos +4