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Screenshots & Videos Thread 6.5

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These look great. I get an SMB3 vibe from them, which is good, since you're using SMB3 Mario & sprites. The ? blocks look a bit weird, but I may just need to see them in action.
C3 is overrated. So just have a bunch of random screens from a hack instead!

~Ingame Screens~

1-1: Grasshopper Heights:







1-S: Lines of Chaos:




Castle #4: Burning Cold Castle:








~In Lunar Magic~

Castle #1: Foliage Fort
I like outdoor castle levels.

3-2: The Chuck Hole
Still a WIP
I really do not like the cyan pallete for that castle tileset. You should change it to something more warm, either that or make the lava a cooler color.
Originally posted by Scorpion
I really do not like the cyan pallete for that castle tileset. You should change it to something more warm, either that or make the lava a cooler color.


Thanks for the feedback. I have changed the pallet color for the lava.
Nin, I really like you screenshots! Your level design seems to be interesting so far. The palette work on Foliage Fort is actually really awesome. I'm a huge fan of it and the level itself looks fun! However, I do agree with Scorpion on the cyan castle palette. Perhaps bring down the saturation on the castle FG/BG tiles? It'd really help relax the palette a bit while maintaining a similar visual feel. That's just what I'd do and maybe you can create some interesting visual effect with that in mind!

Nice work so far! #w{=)}
Thanks! I have fixed the 4-Castle pallet. Also if you must know, this is something I'm
doing for my website. It should be released by next C3 hopefully.

oy mate i'm doing stuff
It's a very well made OW. Personally I like it :D Can't find any cut-off (maybe because the image is to small :V). I like those things that looks like holes in the ground :P



just started the level and that's why it's so short D:
Currently working on: Mariadventures.

back from death (again!)
Look's good. I like the pallets and the HMDA.

Also here's another screen of "The Chuck Hole" I forgot to post:
http://bin.smwcentral.net/u/23751/The%2BChuck%2BHole%2B02.png
I am aware how flat it is and have already changed some things.

This is going to be a layer 3 tide level; however, this palette will not be used for it.

Wow, I love your palettes! They are so colorful yet fitting each other. Also.. are those my coin rips? So happy to see someone is using them. .w.
Your level design seems good too; no complaints.
@Skoda, your OW is really good. Does that red dot have three exits? Or is there a warp/hidden exit somewhere?

@Mikul3242, interesting. Your fake HDMA fits with the BG well. A slightly darker version of the original palette is also an interesting touch.

@Ningamer, well, there isn't too much to say. Good palette, but it feels a bit flat. I guess it's an introduction, so no need to change it. Looks fairly simple.

@Dr. Tapeworm, great palette! It does feel really sunny/sunset-ish. You're really good at this! There isn't too much to say about the design, it looks fine so far.
I'm crackin' on a new hack, and I thought I might show a submap. I planned it as an icy submap, and something simplistic. It's still a WIP. I might add something more, and suggestions are appreciated. This is my 1st time doing something non-kaizo (I've almost never expanded on a OW).

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I just started making my first level in SMW, and since I already got at half point with it...I decided to showcase it, to get some reviews on it. Bad idea. Here you can see its current progress in Lunar Magic. Part 1 & 2. And, down below, you can some screenshots of the level, in-game.









In the third screenie, there were supposed to be two cheep cheeps in the water, but they fall off the water, when they get in your "point of view". But, I guess this isn't the right thread to get help with this problem.

Big thanks go to AxemJinx for the advices of good level design and Lui37 for giving me the link to it. Credits, also go to MercuryPenny and Ningamer, for pointing out some mistakes.
Suika Ibuki - 25107
Hey Kagami, it's pretty nice, i only find weird this smoke on this ice stone and those greenish things.
#unbanMB980
Originally posted by doritos
images

Looking pretty good so far. The only two errors I could find are a) there's mayor cutoff in the third screen (the pipe conflicts with the water) and b) you didn't block off the diagonal pipe. Right now it's something like this:

It's supposed to be like this:

If you don't to do that, the player will be able to glitch through the pipe. As for the fish problem, go to Properties in Sprite Header (#lm{sprhead}) and enable sprite buoyancy.

Originally posted by Kagami
image

I have a couple of complaints. First of all, there's an obvious lack of decoration. Try placing more hills and boulders and what have you. The palette is kinda odd too; the green water borders (?) are pretty ugly. And why are there brown spots on the trees?
Misc. issues:

Green = Perspective Errors
White = Cutoff
Red = Missing vertical lines
Orange = Missing waterfalls

There is/was a good tutorial on how to avoid these mistakes, but apparently the images are missing, so I can't link it to you. Sorry :<
As for the water cutoff - you can either;

a) Use some ExGFX to fix the cutoff (wider pipe or water in the holes)
b) Change the vertical pipe into cement blocks or a horizontal pipe lying above the sufrace (a vanilla option).

I don't mind cutoffs like these, it isn't anything major at all, but it's a nice thing to replace it with something. If you want to prevent the player from swimming under the blocks, you can place some enemies there, like fish.
3ice5me: In the 1st screen, it using the wrong corner tile where the ground interseps with the bridge. Same in the 4th screen. To the right of Mario, you use the wrong corner tile.
Originally posted by Lazy

I have a couple of complaints. First of all, there's an obvious lack of decoration. Try placing more hills and boulders and what have you. The palette is kinda odd too; the green water borders (?) are pretty ugly. And why are there brown spots on the trees?

There is/was a good tutorial on how to avoid these mistakes, but apparently the images are missing, so I can't link it to you. Sorry :<


Got your complaints and fixed it. Now with the waterfall, it's an icy submap. The water is intended to be frozen, that's why I left it as it is. I had to get the base of the ground done by fixing the perceptive errors, and afterwards, I plugged in the decorations. Fixed the green water borders to match with the water. To be honest, I didn't catch the brown dots on the trees until after you posted, so I fixed that as well. And yes, I have read some tutorials.

Here goes one more time. Reason why it looks a bit empty at the bottom is because of the pathways. EDIT: Redone again.

Sponsored by your local carniceria
You should change the palette, right now it feels like the world it's made of clay, not to mention that you've got the color gradient backwards; you have the lighter colors where the darker colors should be and the other way around. Also, you can still decorate those areas a little bit more and then remove that with the path events.

Aside from that, I like it!
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