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100% Chance of Being The Yoshi's Strange Quest V1.3 Release Thread

Yep! The final version of YSQ is finally done and is now being released! For those of you that followed the YSQ thread, this probably shouldn't come as a surprise considering that I began my final beta tests not that long ago. Well, now you guys can finally play the final version of YSQ. :) Feel free to skip the next few paragraphs, as it's mostly stuff you guys already know about. However, for those of you that haven't been following the YSQ thread who just clicked on this thread's link, read on.

For those of you that don't know, YSQ is my second SMW hack, which is a sequel to Mario's Strange Quest, that I've been working on for the past 3.5 years sometime after I finished MSQ. From day one, YSQ was my attempt at making a SMW hack that improved upon everything about MSQ, whether it be level design, graphics, humor, etc., and I feel that I've definitely accomplished that. YSQ was an interesting learning experience that I had a lot of fun making (well, for the most part. Can't forget those times where I got frustrated trying to solve some annoying problem I encountered. XD)

But enough with the introductions, you want to know more about the hack itself and not some of the history about it, don't you? Well, for starters, in YSQ, you play as Yoshi, who has all of his abilities in Yoshi's Island, who is going on a quest to rescue his unhatched eggs that have been stolen by Bowser. Sounds kind of generic so far, doesn't it (well, aside from the whole "Yoshi has all his moves from YI" thing)? Well, don't worry, there is A LOT more to YSQ than just that. You see, Yoshi moved to a new land after the events of MSQ in order to keep his eggs safe from Bowser, but they get stolen again anyway after Yoshi settled down in a nice cozy part of the land of Weirdonia, so Yoshi ends up having to go on a journey through Weirdonia to get his eggs back. And Weirdonia certainly lives up to its name, as it's a pretty strange land. Yoshi's quest takes him through many strange places, like a forest that grows vertically on the side of a firey mountain, a place where logic is replaced with insanity, a bridge area covered in butter for some reason, an underwater area where the laws of gravity get snapped in half, a ghost house that is not scary in the slightest, and many more areas.

In addition, YSQ is very heavily modified compared to the original SMW, to the point where YSQ barely even resembles SMW, especially in how you play it. It plays more like Yoshi's Island than it does SMW in a lot of ways. Not to mention that I managed to squeeze in a ton of custom stuff into the 4 MB of space YSQ takes up to the point where I was in danger of running out of ROM space several times while making YSQ (of course, I could have expanded YSQ to 6 MB, but that would have caused lots of problems). And if it wasn't for some new things that were made while I've been working on YSQ, such as AddmusicK, I would have had to make some sacrifices here and there. But thankfully, I didn't have to cut anything.



So, what does YSQ offer? Quite a lot:

- 71 fairly long levels (100 exits total)

- Custom Graphics (mostly graphics that others made, but a few that I drew myself, some of which were released during the previous C3)

- Tested on and works without much issue on a real SNES

- Custom Music (over 100+ songs)

- Tons of Custom ASM (Most of it was done by others, but some of it was done by me, such as one of the bosses)

- Lots of level variety

- Plenty of (possibly) unique gimmicks and themes

- Lots of silliness and general weirdness (YSQ takes MSQ's weirdness factor and cranks it up to 11).

- A box art image, a cartridge sticker image, and an SNES style game manual (I wanted to make YSQ feel more like an actual SNES game. And yes, I seriously went out of my way to make these things)

- Older versions of YSQ (V1.0, V1.1, V1.2, and V1.3 Beta) are linked to in the readme for those that are interested in seeing what YSQ was like in past versions

- Lots of secrets to find (10 Scenario Rooms, 10 Error Message Rooms, many regular bonus rooms, several easter eggs, 29 secret exits, and 355 Yoshi coins)

- A handful of bonus features, like a harder difficulty setting and an area where you can listen to all the music in YSQ.

- Over a day or twos worth of gameplay*

*Assuming you're average at platformers, you go into YSQ blind, and you go for both 100% exits and Yoshi coins.



And now, here's the pretty pictures:



I was feeling lazy, so I asked Yoshi to present YSQ for me.


Yoshi is just fluttering through the air without a care in the world. Well, as long as he doesn't run into any T-rexes, flying enemies, or flying T-rexes.


It's Butter Bridge. You know, that level from YSQ? I wonder where I got such a silly idea for a level...


There's a specific internet meme I could use for this caption, but that would have been very predictable.


Epic boss battles against the forces of evil!


This dragon either wants to kill Yoshi for trespassing or it wants to give Yoshi a hug. I can't really tell.


I don't get it either, Yoshi.


Surfing through space on the back of a dragon? Totally radical!


YSQ has some pretty tricky puzzles in it. They'll possibly leave you scratching your head.


I'm going to go take a quick break from looking at all these screenshots to go watch a movie with Yoshi.


Something about this place seems off, but I'm not sure what it is.


Oh no! Look out Yoshi! He's gone a bone to pick with you!


I just invented smell-o-vision, which will allow you to experience YSQ in a whole new way! You guys will love it! :)


Note to self: Never go to this laundromat ever again. One of the washing machines ruined my favorite Yoshi shirt! :(


?ot gniklat I ma ohW .tekcaj ym thguorb evah dluohs I .yllihc yrev osla s'tI !live erup si level sihT


I wonder what the heck I was thinking when I came up with this? XD


This is what happens when you want to listen to loud music in a castle filled with sleeping rip van fish. Only a moron would do such a thing.


I apparently made this level while my computer was laying on its side. Don't ask why.




So, if you're interested in playing this strange hack, here's the download link:

The Big, Epic, and Lemon Scented Download Link

If you do download it, then I hope you have fun with YSQ! :)


Note: YSQ is fairly difficult, especially compared to MSQ. If you're just going for 100% exits, then it shouldn't be too bad, aside from maybe a few levels or a few specific parts of some levels, but all bets are off if you're going for 100% Yoshi coins as well. Double so if you're playing on hard mode. Get used to how Yoshi's abilities work, particularly the flutter jump, because you're going to need to get good at it by the time you get to the latter worlds.

Note: YSQ allows you to save your progress at any time on the overworld by pressing L, so be sure to take advantage of that!

Note: If you guys find any bugs, let me know. While this may be the final version of YSQ, I'll release another update if necessary in order to fix bugs.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Outside that some graphics do not really fit very well, it looks pretty good. Will play soon.

Nice!

I've played a bit of MSQ, but for the most part I know it for an LP of it I've watched a while ago.
I've played I think four levels so far, and I'm impressed. Everything about this just feels so unique and interesting. I didn't expect that anyone had ported SMA2's levels list system to SMW just for a little example. I love how each level has been having its own little spice, and I don't doubt it'll stay that way as I go further.
The one thing I loved the most about MSQ was the humor, and I'm very glad that you put so much effort into that aspect once again. Four levels and it got me laughing a lot of times already.

Definitely something I'll try to 100% in my spare time. Amazing job, yoshifanatic!
E: where's the attention to this?
It's easily the best thing I've done
So why the empty numb?
Nice screens there! I'm happy you managed to complete your hack.
I'll be playing it for sure.
Originally posted by BlackStone187
Outside that some graphics do not really fit very well, it looks pretty good. Will play soon.


Graphical consistency wasn't something I focused on too much, mainly because I felt that it would hurt some of the ideas I had for YSQ (at least in some cases), but any graphical clashes that YSQ has shouldn't be too major. YSQ will definitely be worth your time, though. :)

Originally posted by Koopsnow
Nice!

I've played a bit of MSQ, but for the most part I know it for an LP of it I've watched a while ago.
I've played I think four levels so far, and I'm impressed. Everything about this just feels so unique and interesting. I didn't expect that anyone had ported SMA2's levels list system to SMW just for a little example. I love how each level has been having its own little spice, and I don't doubt it'll stay that way as I go further.
The one thing I loved the most about MSQ was the humor, and I'm very glad that you put so much effort into that aspect once again. Four levels and it got me laughing a lot of times already.

Definitely something I'll try to 100% in my spare time. Amazing job, yoshifanatic!
E: where's the attention to this?


Thanks. I'm glad to hear that you're enjoying YSQ! :) Good luck with getting 100%, as well.

Fun fact: The humor that MSQ had was added in after half the game was already made, so that's why a lot of the levels in the first half don't have all that many strange ideas to them, especially compared to the second half. That's not the case with YSQ, as I had the humor in mind from the get go. Every level in YSQ has something silly in it, whether it's a strange gimmick/level theme, an error message room/scenario room, a side area with some weird thing about it, or some silly dialog.

Also, the SMA2 status screen was done by ladida some time ago. You can find the patch for that in the patches section. All I did was modify a few things, like the defines, palette, some of the graphics that came with it, and I removed the score counter.

Originally posted by Flandre Scarlet
Nice screens there! I'm happy you managed to complete your hack.
I'll be playing it for sure.


Thanks. :) I'm happy to be finally done with YSQ. It may have taken a long time to finish it, but I'm sure it was worth the wait given how YSQ turned out. :) Admittedly, I feel that YSQ would have been finished a year sooner if I didn't lose motivation every so often, but I also think YSQ wouldn't have been as good if I released it sooner (a big reason for that being that some of the new things that have been released this past year helped me enhance YSQ more, and there's also the fact that I didn't begin to understand ASM until semi recently).
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
I really like this so far, I'm interested in playing it. Keep it up :)
I've played through quite some levels in world 1 and I must say, it's a bit too difficult for me to enjoy. It's not bad or anything, but it's just not really something I honestly enjoy. I am truely impressed though, enough to get you on my top 10 list. I just don't think this hack's difficulity really appeals to me.

Originally posted by rwhan
I really like this so far, I'm interested in playing it. Keep it up :)


Thanks. :)


Originally posted by WhiteSnow187
I've played through quite some levels in world 1 and I must say, it's a bit too difficult for me to enjoy. It's not bad or anything, but it's just not really something I honestly enjoy. I am truely impressed though, enough to get you on my top 10 list. I just don't think this hack's difficulity really appeals to me.


That's why I marked the difficulty as hard on its submission page. For the longest time, I thought my levels were easy, until my beta testers told me that YSQ's levels are hard (but it makes sense why I'd feel my levels were easy, since I designed them and I already know how to beat them and I've gotten the hang of all of Yoshi's moves). Although, I did tone down the difficulty a little compared to V1.2, assuming you play on Normal difficulty (Yoshi starts with 10 HP in V1.3, so he can take 2 hits at the start of the level compared to 1 in V1.2, the knockback has been cut in half, almost every level now has a midpoint, and you can now save at any time on the overworld by pressing L). Some levels have also been toned down a bit compared to how they were in beta V1.3, such as Yoshi Race (Purple Yoshi takes slightly longer to reach the goal now) and Slimy Cave (The gimmick has been implemented better than before and purple switch blocks have been added to make it easier, as this level was really hard by World 2 standards). But, for those of you that are having trouble with YSQ, one tip I can give is that you ought to take your time while playing these levels. YSQ's levels are generally designed in a way where rushing through them will get Yoshi killed unless you get really good at controlling Yoshi, so taking your time is important. This is encouraged by the fact that most levels don't have a time limit, so there's no need to rush, unless necessary (levels with time limits, autoscrolling levels, a P-switch needs to be used, the creating/eating block platform is present, etc.) But, I'm glad to hear that you liked YSQ, despite its difficulty level. :)






Also, before I forgot, in addition to the hack itself, what do you guys think of the extra materials that I made specifically for this hack (the box are image, the cartridge sticker image, and the game manual)? I was originally planning on including them with the download, but I decided at the last minute to give a download link to them in the readme, as I wasn't sure if the hack moderators would have been ok with that or not. Here's the links to them if you guys want to check them out:

YSQ Box Art

YSQ Cartridge Sticker

YSQ Manual
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Those extra materials are pretty good. You've put in quite some efford in it so +1.

Now that this is officially released, I have a few questions.

1. WHAT DO I DO IF I NEED HELP

2. Have you informed Azentiger yet?

3. So what's next. Something new, or Mario's Strange Quest V1.7?
There used to be stuff in this footer, but it's all gone now.
Originally posted by BlackStone187
Those extra materials are pretty good. You've put in quite some efford in it so +1.


Thank you. :) It took me quite a bit of work to make those things, particularly the manual, but I felt it was worth it.


Originally posted by Santa Rotom
Now that this is officially released, I have a few questions.

1. WHAT DO I DO IF I NEED HELP

2. Have you informed Azentiger yet?

3. So what's next. Something new, or Mario's Strange Quest V1.7?


1). You can either PM me if you need help with something in YSQ, or, once there are a few complete LPs of YSQ V1.3 out there, look up a video of someone doing the part you're struggling with.

2). Not yet. I'm planning on informing him (along with newfiebangaa and gamercal101) after YSQ has passed moderation.

Also, in Azentiger's case, he hasn't uploaded a video in a year, mainly because he's waiting until he gets a new laptop according to the comments he posted on his channel, so it's be better if I let him know later on anyway.

3). I have at least 3 ideas for what I may do for my next hack. The first one is the kaizo SMW hack I've been planning on doing. The second one is a new version of MSQ in order to fix the bugs that have been found over the years (though at this point, I think I might be better off doing a remake of MSQ to bring it up to YSQ's quality). The third idea is a secret, though I have been working on it a little bit while I waited for you and the other beta testers to finish with YSQ. I've been experimenting with ASM lately to see if I could implement some of the ideas I had for this hack, and I've been able to do most of them.

And since I'm feeling nice, I'll post a few animated screenshots of some of the ideas I had for this hack for you guys to speculate on:



(It may be a bit hard to tell from the somewhat choppy framerate, but he is using his tongue on that hook to pull himself forward).






(There's supposed to be smoke tiles generating behind him, but I screwed up the code for it, so they don't show for whatever reason).

Of course, the levels shown are test levels, as, if this is the next hack I work on, I can't start making levels until all the character abilities that every level will be built on and have to take account for have been finalized first.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.