Hi! Here are most of the compositions/ports I made during these two years. Little description of every track:
INEDITED
Beyond the skies (ff6) - What if there was an inedited airship theme? I don't know if it'd really sound like this, but it's what I tried to achieve! Uses samples from FF6 and Chrono Trigger.
Cursed Cathedral (ct) - This one is inspired by RPG dungeons. Replicating Mitsuda's style isn't too easy, but his chord progressions are quite recognizable (you'll probably find some similarities with a certain CT track).
Funky Forest - "You inexplicably find yourself in a lost forest. But it's a funky forest - whatever that means. Enemies start chasing you, you must escape...this is what you could possibly hear in your mind!"
Jazz Thingy - Ultra-short loop I originally made for Il Maniero Spettrale, but it went unused. Could work for little intermezzi.
IDOL 5
Cold - "You're lost in a frozen dungeon, trying to find a way out. Will you make it or freeze to death?" - This was one of the first rounds; I had to use uneven instruments only.
Tense Atmosphere - Hidden boss theme from Star Ocean. Could I ever take part in a C3 without bringing something by Sakuraba? Replicating the crackly synth was pretty fun.
Credits - Happy little tune which could fit staff rolls; I tried giving it that "finally the adventure is over, yet you feel sort of nostalgic!" vibe.
IL MANIERO SPETTRALE
Theme - Spo0oky tune which develops in something more emotional/tragic. I fell in love with Halloween-esque chord progressions.
Mansion - This one's definitely less serious than the previous one. Partially inspired by Banjo & Kazooie, partially by Nobuo Uematsu. I tried to include some silly sounds, like the @13 slides and Boo's laugh.
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Danger - This one plays when you enter the infernal elevator and have to avoid all the spikes. I tried giving the song an eerie feel using @0 slides at the beginning.
Phantom Forest - ambiental track I made for the Phantom Forest. I had fun choosing the sound effects, can you guess where the bird
SMWCP1.5
Grasslands - this was supposed to be the default grassland theme, but unfortunately the project was shut down. Could also fit beach levels!
MISC PORTS
Royal Palace - This one's from Golden Sun. I love when Sakuraba does baroque stuff.
Cave Story - Running Hell - I managed to get Cave Story's samples, but it was pretty hard using them in SMW - some of them were too low and I had to manually raise the pitch in OpenMPT (e.g.: #0 at 0:58 :P)
Animal Crossing - K.K. Bossa - I love K.K. Slider songs. This one in particular is very soothing and uses some awesome chords.
The Starry Cradle - Soothing little tune which could fit space/night overworlds.
Equinox - Tori - Could I ever take part in a C3 without bringing something by Tim Follin? This one took quite a lot of time - since it has no actual rhythm, identifying when to play certain notes was pretty hard (e.g.: the water drops).
Radical Dreamers - Frozen Flame (uses custom sample group) - I fell in love with this tune when I first heard it while poking around random SPC sets. It's so mysterious :D
FOR PORTERS!
Pulse Width Modulation - This audio technique consists in having two sawtooth waveforms - the first one as it is, while the second one reversed and slightly increased in pitch. Normally, two reversed saw waveform nullify each other, but since the second one's pitch is slightly increased, they just create this cool effect. PWM was used in C64 music, but some SNES audio engines (Squaresoft, but also AddmusicM) also managed to replicate the effect via some mysterious shenanigans.
I hope you enjoy my stuff. Have a great C3!