Originally posted by DoctorNovakaineI'd be happy to beta test future versions of the hack if you need more. I played V1.2 a while back and very much enjoyed it. If not, I'll just look forward to the official release.
I'm probably not going to be releasing another version of YSQ after I release V1.3, unless that version is rejected during moderation for whatever reason.
Originally posted by xirtamehtsitahwHappy (belated) Halloween, everyone! *insert half-hearted BOO! here*
Anyway, after a LONG time away, I've come back to see what progress has been made on Yoshifanatic's hack. Has anyone been able to find all 100 exits? The poor thing is STILL sitting, gathering dust on my PSP Go.
Was wondering what other high-quality SMW hacks someone could recommend?
YSQ's beta testing has been really slow. So far, only 7 people have actually gotten all 100 exits, and 8 people have quit for varying reasons (4 were too busy, 2 told me that they aren't good at platformers at all, 1 gave up after playing a few levels because he/she felt the game wasn't for him, and you quit because you wanted to spend time playing your new 3DS). I'm starting to get annoyed by how long this is taking not necessary because it's been over 2 months and most of my beta testers aren't even done yet (though that is bugging me a little), it's more because the majority of my beta testers who are still beta testing don't even contact me every once in a while, and thus leaving me in the dark about their progress until I contact them myself. It'd be nice if more of them would take the time to send me a message that basically just says something like: "Hi Yoshifanatic, I just wanted to let you know that I've gotten XX exits in Yoshi's Strange Quest". I don't get why that's so hard to do. Heck, even the majority of the people who quit (except for you and one other person), didn't bother to tell me they quit until I messaged them, even the ones who are frequently online on Skype that are in my contact list (and therefore had no excuse).
For my beta testers that actually do (or did, if they're already done at this point or they quit earlier) contact me on their own on occasion, like you, ChrisSEMA, Crash Kandicoot, Tyrex_Kyuris, and smwforever45, then I'm glad that you and the other guys took the time to keep in touch with me while beta testing YSQ.
Hopefully, YSQ will be done soon. Once there aren't any more beta testers left that are still beta testing, I'm going to port everything over to a clean copy of SMW one final time (some of the changes I've made for the release version of V1.3 have caused weird glitches to pop up for no reason, and reinserting stuff doesn't fix the problem), then I'll play through YSQ again two more times to make sure everything works.
Also, real quick, I've made quite a few more changes to YSQ since the last time I mentioned a bunch of changes. Here's some of the things I've done:
- Fixed a bug where Yoshi can sometimes be pushed through the ground when swimming or jumping into breakable blocks that are at head level (at least I'm hoping this is fixed. I added in the corner, head and body offsets, so the block will properly check if Yoshi is touching the block on the corners and when his body or head are inside the block).
- Fixed a bug where it was possible to see error message 2 in Look Alike Plains by entering the bonus room in the first half and going back to the start.
- Modified the health counter number graphics to make the numbers easier to see in general (they now use 3 colors instead of 1)
- Modified the graphics used for Mac's cameo appears so now he actually looks more like he's overweight. (The P-balloon frame that these Yoshi graphics have already doesn't really look all that inflated if you ask me...)
- Removed two opportunities for easy infinite life farming (these were ones where you can just hold the fast forward button in your emulator to easily get 99 lives. I don't mind infinite life farms as long as they require at least some skill to do them).
- Added smwforever45's Yoshi OC, Aero, to one of the levels in World 7 (I promised I would do this for him before YSQ was released. And no, I'm not adding any more characters into YSQ after this).
- Made some minor changes to the overworld to fix a few inconsistencies.
- Hopefully fixed a crash bug where the game would sometimes freeze after completing the first half of the World 6 castle. (I'm not too sure what is causing that to happen, but I did remove some unnecessary code from the custom block that's involved with this bug, so maybe this won't happen now).
- Slightly tweaked the level layout in the second half of Space Voyage 2 to make it impossible (or at least much harder) to make Yoshi continuously flip when touching the sides of the white gravity blocks.
- Fixed a minor inconsistency in the level layout of the first half of House of Confusion that would cause Yoshi to get killed (or at least end up partially inside a wall).
- Potentially fixed a bug where it was apparently possible to survive being below the screen in the first section of Yoshi Fused Cliffs (I can't replicate it, but supposedly, Yoshi's health is set to 0 and he doesn't die right away when he is off screen. I fixed this by putting a layer of kill blocks a few tiles below the screen that scroll with the screen and kill Yoshi as soon as he is completely off screen).
- Added a bullet bill shooter to the spot where you have to bounce off the parakoopa in Fiery Boardwalk, just in case the player screws up the first jump off the parakoopa.
- Fixed a tiny bit of cutoff between the pipes and the back wall during the section with the dragon in Dragon's Den, that was more visible due to the YI layer 3 image this area uses now.
- Made some adjustments to Apple Woods so that the cutoff at the top of the layer 3 light effect where it meets the status bar can't be seen.
- Updated the readme a little to include a changelog for YSQ V1.3 (release ver.), a few addition tips, and an answer to another question I may get asked in the future.
- Fixed a few typos in the readme.
- Fixed a bug where the Yoshi sprite in the corner of the title screen would glitch up for a frame when Yoshi throws an egg and it breaks.
- Added an anti-cheat measure where attempting to warp to level C8 or 1C8 (they're the flying Yoshi bonus areas in the original SMW), will result in Yoshi getting stuck in a room where he is forced to die.
- Removed the bonus game sprite, added a muncher, and added a watermelon to sublevels 0 and 100. This is so that, if you somehow manage to find a way to get sent to these levels, then you'll at least be able to go back to the overworld.
- Got rid of the unnecessary score tally that appears during the goal walk when Yoshi completes a level. That was a SMW leftover that I couldn't figure out how to remove until recently.
- Removed the score counter visible on the status screen. YSQ doesn't keep track of your score, so the counter was unnecessary.
- Fixed a bug with the star power, so now Yoshi will take damage from harmful things even if he has star power.
- Fixed a bug where Yoshi can be hurt while he's eating a dino torch that is spitting fire. (Fun fact: This is one of the oldest bugs that I've known about in YSQ. I happened to find a way to fix it while I was doing the above fix, as all I had to do was replace the star power check in the dino torch's fire breath code with a check to see if Yoshi has something on his tongue).
- Fixed a bug with Hard mode, where on occasion, the game would act like it's in 2 player mode, even though that's been disabled. (Hard mode replaces 2 player mode in YSQ, but that patch doesn't remove every trace of 2 player mode from SMW, so something about YSQ will cause the game to switch to player 2 under certain conditions, and I have no idea what it is, since it's pretty much random).
- Fixed a minor bug in The Not scary House where, in the second half, there was one spot where Yoshi could be pushed through one of the moving crates.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 /
V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)
Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.