This level is mainly based around exploding things and projectiles. It will have 3 areas, each being higher up the mountain than the previous, but I've only finished the first one so far.
Ignore the discolored, glitchy-looking Layer 3 image there...I'm not sure what Layer 3 background(s) would work well for this one. I'm also not sure what other sprites I could use...besides Bullet Bills, Kaboombas, and bomb-dropping Baron von Zeppelins, I plan to use Snifits in the next room, but I don't know what else would be fitting. Maybe some more Blowhards? I suppose I could just throw in whatever else works with the sprite tilesets I'm using.... (Fun fact: The only sprite tileset that has both Kaboombas and Bullet Bills is 07. In fact, 0B is the only other tileset that has Kaboombas at all. And the only ones with both Bullet Bills and Snifits are 39 and 40.)
Also, how do you tell when a sprite will or will not process? I already had to remove some sprites from the cross-section area because the level was lagging like crazy (in fairness, there were probably too many anyway), but even now, it still lags a bit. Bullet Bill blasters do not like having many other sprites around.
Oh, and by the way, I kind of suck at designing Yoshi's Island levels, so...make of that what you will.
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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Ignore the discolored, glitchy-looking Layer 3 image there...I'm not sure what Layer 3 background(s) would work well for this one. I'm also not sure what other sprites I could use...besides Bullet Bills, Kaboombas, and bomb-dropping Baron von Zeppelins, I plan to use Snifits in the next room, but I don't know what else would be fitting. Maybe some more Blowhards? I suppose I could just throw in whatever else works with the sprite tilesets I'm using.... (Fun fact: The only sprite tileset that has both Kaboombas and Bullet Bills is 07. In fact, 0B is the only other tileset that has Kaboombas at all. And the only ones with both Bullet Bills and Snifits are 39 and 40.)
Also, how do you tell when a sprite will or will not process? I already had to remove some sprites from the cross-section area because the level was lagging like crazy (in fairness, there were probably too many anyway), but even now, it still lags a bit. Bullet Bill blasters do not like having many other sprites around.
Oh, and by the way, I kind of suck at designing Yoshi's Island levels, so...make of that what you will.
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I'm working on a hack! Check it out here. Progress: 64/95 levels.