File Name: | The Raccoon |
Submitted: | 2014-11-21 08:01:22 AM by MCJ32 |
Claimed: | 2014-11-24 02:45:31 PM by Mirann |
Authors: | MCJ32 |
Demo: | No |
Featured: | No |
Length: | 5 exit(s) |
Difficulty: | Normal |
Description: | Help this vigilante complete an assignment. |
In my honest opinion, your hack is pretty weird and messed up.
All the levels feel repetitive in terms of design, due to the constant use of the same segments that seemed to have been copy-pasted, making of it a pattern seen constantly in the level as you play it, which made the hack feel tedious to play overall. There was almost no variation in the levels, being one of the "worst" examples I can remember; the level Intex Warehouse, where you have a couple of these segments [1] [2] [3] [4] that were a full annoyance to go through (plus the GFX used in this level; while the BG is fine, the FG made a full confusion for my gameplay, as an example, the red small pipes in this screen aren't part of the BG, which I thought they were, and caused me to unfairly hit it and die). Some levels weren't well-thought of, as another example, in Tedix Warehouse, you're able to skip the obstacles of the level if you want to, seeing the seen tiles aren't solid from the sides. Last mention is that the level Interregion 15 was simply boring; it feels like you wasted the gimmick of the level, while you could've done way more interesting things with it. Other levels weren't as bad as the ones I mentioned, but they weren't really interesting either.
As for Miscellaneous issues:
-- The File select menu's colours look really bad.
-- (Not pictured) The overworld simply looks too cramped, with bad colours choices and a poor design. I just suggest you to read this tutorial when you have the chance - it's going to be helpful for you in the future in order to design overworlds.
-- (Not pictured) The cutscenes look awful; the text is simply hard and annoying to read.
-- Wrong/glitchy sprite tilemaps [1] [2] [3].
This should be all. The levels, GFX (I know you tried to put some effort on drawing some, but it didn't work, really) and everything else in the hack weren't a joy for me. All I can suggest for you now is to play other hacks accepted to the hacks section, try to get some inspiration and have a notion of the quality a hack needs to make into the section. This is not a bad project, so I also suggest you not to throw it away, but instead, get some better hacking knowledge AND remake this project in the future.
But for now we're in present, so.. as usual from me, I won't tell my verdict.
Difficulty is Normal.
+1'd users:
- Suika Ibuki
- Everest (cool to see you back to reviewing!)
- Wakana-chan