Extras
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Demo: Yes
Length: 4 exit(s)
Difficulty: Easy
Description: A super mario bros style hack. level design is based around smb special on pc 88.
i changed the physics to more resemble smb orignal style. the wall kick has been added for a little flare.
this hack contains 4 levels complete. the rest are considered beta.
Submission Notes: please only judge me by the 4 levels on yoshi island. the rest are beta. thanks.
Graphically, everything in the hack clashes so badly that I have no idea what you were going for- including Mario's sprites- which use a combination of his SMB frames, some bad walking edit of those, and SMW frames poorly recolored to fit the 8bit style he has going for him.. You use a huge mix of graphics from the NES SMB games along with their SMAS counterparts and SMW to the point that nothing looks good next to anything. Normally I don't care too much about clash, but it's really, really bad here.
Design wise, I have no clue what you were going for here, either. Even though it's still early game, the gameplay still has to be interesting and engaging to the player to motivate them to continue playing onward, but you fall very short of the mark with how dry, reptitive, and intuitive everything in that aspect is. (It's Jump Over Everything: The Game). There is a minor inconveience with the fact you have the A button perform a standard jump, but wall jumps require you to press B.
Difficulty: Easy
Verdict: Reject
The Official +1'd Club!:
- Everest
- Zone355
- Domiok
- Wakana
- Hippo
Length: 4 exit(s)
Difficulty: Easy
Description: A super mario bros style hack. level design is based around smb special on pc 88.
i changed the physics to more resemble smb orignal style. the wall kick has been added for a little flare.
this hack contains 4 levels complete. the rest are considered beta.
Submission Notes: please only judge me by the 4 levels on yoshi island. the rest are beta. thanks.
Graphically, everything in the hack clashes so badly that I have no idea what you were going for- including Mario's sprites- which use a combination of his SMB frames, some bad walking edit of those, and SMW frames poorly recolored to fit the 8bit style he has going for him.. You use a huge mix of graphics from the NES SMB games along with their SMAS counterparts and SMW to the point that nothing looks good next to anything. Normally I don't care too much about clash, but it's really, really bad here.
Design wise, I have no clue what you were going for here, either. Even though it's still early game, the gameplay still has to be interesting and engaging to the player to motivate them to continue playing onward, but you fall very short of the mark with how dry, reptitive, and intuitive everything in that aspect is. (It's Jump Over Everything: The Game). There is a minor inconveience with the fact you have the A button perform a standard jump, but wall jumps require you to press B.
Difficulty: Easy
Verdict: Reject
The Official +1'd Club!:
- Everest
- Zone355
- Domiok
- Wakana
- Hippo