Originally posted by Frike The DragonI think I know how you did it. Did you add small 2D black faces on the edges of each face, so that you see them when they're on the side, but not when they're in front of the camera (because they're flat)?
Otherwise it's a really good idea! Although it may consume alot of polygons. Maybe there's a way to ASM-code shaders into SM64...
Actually is more like a matrioska with two models, one inside the other. The inner one is the actual model with textures, the other is slightly bigger and completely black, but faces are reversed so they dosen't cover the smaller model on the inside.
Originally posted by Mr. GreenThunderIt's like having profiles enabled in Mario64, GJ.
Now the hell do I rate you, remember what I told you about keeping your awesome moderate?
Deal with it, man
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Anways, gonna show off my crappy models, I'm working on a hack with LuigiXHero for C3, we decided the hub will be based off Luigi's circuit from mkwii and it will be about him since we are both luigis.
http://s16.postimg.org/gi8sbga85/Project64_2014_11_19_18_43_43_02.png
It's not crappy at all, it looks very good.
It just needs to be tidied up a little.