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Hiding items behind prioritized dirt tiles

I wanted to hide coins behind priotized ground tiles but it doesn't work, any anyway around this? How about doors/pipes. Only way I can think is to make those ground tiles act like what I need
Originally posted by zacmario
I wanted to hide coins behind priotized ground tiles but it doesn't work, any anyway around this?

Not really, no, other than sacrificing your background and using layer 2 as an extra level layer. Or I suppose you could make the coins sprites, although then you'd probably run into the sprite limit fairly quickly.

Originally posted by zacmario
How about doors/pipes. Only way I can think is to make those ground tiles act like what I need

Yeah, this can be done just by messing with Map16 Acts Like settings. (although a door you can't see seems like kind of a bad idea, since unlike pipes you can't really enter them by accident)
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Get the official ASMT resource pack here!

Blocks with changing tiles are pretty much impossible without custom blocks. Download this block, search for "JSL $00BEB0" and delete the code following code:
Code
	PHY			; \
	LDA #$02		;  |
	STA $9C			;  | Erase tile
	JSL $00BEB0		;  |
	PLY			; /

Next one, replace it with the following code:
Code
	REP #$10
	LDX #!block_number
	%change_map16()
	SEP #$10

Just keep in mind that you first have to change "!block_number" into the Map16 number where the dirst tile is and I also assume, if you use GPS.
Blocks which doesn't change its tile can be easily done with just changing the act like setting.

Edit: Hooray for yoshicookieninja. At last my answer for his first question is more helpfull then YCN's one. :V
Yes both were helpful, I only mentioned door because I thought of smb3 when goto get flutes