I'm not FuSoYa, but allow me to tackle some of those:
Originally posted by Final TheoryI would personally like to see a block tool and a sprite tool incorporated into LM its self. I like the idea of one program that does EVERYTHING! I know that we use separate tools for this, but it would be really nice if these were actually built into LM. Or is it actually better that we don't have a built in block inserted.
LM is meant to be a level editor and nothing else. (FuSoYa is of the same opinion.) If every tool were built into LM, the following bad things would happen:
* Tools might depend on each other, and no tool could stand alone.
* No tool creators could work on their tools without FuSoYa's permission.
* FuSoYa would be the only one who knew how the tools worked. No one could have access to the tool's program code and learn from it to make better tools.
* Tools could no longer be updated any time - instead, we would have to wait for a new LM release, and that's only about twice a year.
* FuSoYa would have to keep track of all the program code, which is enough of a hassle already.
* There's a rule in programming that says "
a program should only do one thing, and do that well". As much as I'm usually in favor of unification - trust me, SMW hacking is better off with many separate tools.
Originally posted by Final TheoryLunar Magic apparently doesn't include the SMW rom in anyway by just downloading it correct? Well then how come before I load any roms I can clearly see 2 dirt tiles and a turtle shell icon in the program. I'm not trying to nit pick because LM is probably one of the best editors out there, but you can't say that LM is free of any SMW rom data if before I load the rom 3 icons which clearly show SMW data in them actually exist.
LM does not contain an SMW ROM by itself. The icons contain as much of SMW's data as any screenshot of the game would, and that doesn't really count as ROM data. Most people would probably say that's nothing at all.
Originally posted by Final TheoryOne thing I would like to see is that you can make CUSTOM sized levels! Yes, custom sized levels. What if I wanted to make a square level? A 4 screen by 4 screen level?
Implementing that is a lot more complex than one might think, so no wonder this is taking so long. I wouldn't be surprised if it were never properly implemented, but then again, I'm no authority on this.
By the way, any reason why you're putting every sentence on a separate line with a blank line inbetween? Not gonna lie, that was rather annoying to read.