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Super Mario Star Cluster

Halloween hack? Who wants it to happen? An incomplete Loogie Manshon.




Luigi's mansion in SM64...Yes. Now, go code an ASM Poltergust 5000, custom ghosts, and custom ghost bosses and we are good! (Lol, that would take until NEXT halloween.) This is gonna be really cool :D
New layout by RanAS!
I would probably need 2 kazes to do that.
Well, maybe after the YI collab and smwcp2 finish up, we can finally have an SM64 collab hack....
New layout by RanAS!
Originally posted by Frike The Dragon
Originally posted by Mr. GreenThunder
I would probably need 2 kazes to do that.

A Kaze/Cackletta collab would be great!


yah, having a designbitch would be great.

Disclaimer; No real graves were used in this picture.
Nice stuff. You could at least bring the gravestones from LM which are way better imo.

Actually, my older Luigi's Mansion project is very near from completion but the sad part is it will released somedays after Hell'o-ween (I dropped my holidays due to a part-time job as a trainee for a festival). #w{=(}
SUPER CRASH TIME YEAH!
Originally posted by Mariocrash
Nice stuff. You could at least bring the gravestones from LM which are way better imo.

Actually, my older Luigi's Mansion project is very near from completion but the sad part is it will released somedays after Hell'o-ween (I dropped my holidays due to a part-time job as a trainee for a festival). #w{=(}

Computer Hope
YES, IT'S BACK!
WOW ! It looks impressive ! :O I am looking forward for the release, I can't wait to play it !
Projects :

Ztar Attack 2 A Blast to the Past

Overworlds : 2/3 done
World 1 : 4/4 levels done
World 2 : 4/4 levels done
World 3 : 4/4 levels done
World 4 : 4/4 imported, 3/4 with objects
World 5 : 1/4 level done
World 6 (extra) : 2/3 levels imported, 0/3 with objectss

Youtube -
http://www.youtube.com/channel/UCiD6DYZSuu7N2302h83pLeQ

Allons, enfants de la paaaatrie ! :D
Did some tweaking with the background, now it makes more sense.


NEW STAR CLUSTER CASTLE GROUNDS

This will be the new hub world replacing the old beta, which can be seen here as this would have more quality and adventure, It will probably be previewed before Jolly Rodger Island as JRI is much more larger and aims for more quality(Not that this won't have good quality).
It's basically based off Paper Mario a lot. Reviews? Ideas? Those, I need.
Originally posted by Mr. GreenThunder
[img]http://s13.postimg.org/3s57472ef/Project64_2014_11_06_14_18_48_86.png[/img]
Mod edit: Please don't quote large images.


i suggest using alpha channel on the path texture instead of grass, will make the ground look not cut - off.
If you make the road an alpha layer and put a bit more shape in the surroundings, I think it'll be fine.

Originally posted by BlackStone187
If you make the road an alpha layer and put a bit more shape in the surroundings, I think it'll be fine.

Thanks for rephrasing what Kaze just said, anyways, I'll try what you said, also, don't worry about blurriness on the pathway, I've fixed it.
Originally posted by Mr. GreenThunder
Originally posted by BlackStone187
If you make the road an alpha layer and put a bit more shape in the surroundings, I think it'll be fine.

Thanks for rephrasing what Kaze just said, anyways, I'll try what you said, also, don't worry about blurriness on the pathway, I've fixed it.


He ninja'd me, sorry. :8

That looks actually nice.
-------------
PENIS
Very eye-catching hub #w{=D}

I would personally change the mapping of the bricks between these arcs which to me look too warped, i would go for standard mapping there.
The Hub World
Been doing some touch-ups and adding some eye-candies, I pretty much like how it's turning out. I am yet to add flowers and more, fixed some stuffs (Blurs and Seams). Tell me what you think.
It looks much better and less empty than before. GJ.