Because starting worlds with grassland is too mainstream!
First section, features a pretty simple secret that takes you to three red coins and one flower.
Just some random screens of the underground section so far.
As the title and possibly some of the screenshots may suggest, this is gonna be a maze-ish level. I'm not sure if it'll turn out "puzzling", but it's certainly not gonna be linear.
To be honest, I was pretty misdirected myself on how this level was gonna work a while ago (I was just throwing out random doors and paths), but I think I'm now aware enough on how it's gonna work. I'd post an IPS, but I haven't set screen exits or made any sublevels yet, so yeah.
(SNN: sorry for taking long to post screens, but for the past days I've only been playing around with the editor - which I'm not too experienced with - and I hadn't put up anything really solid until today.)
It's easily the best thing I've done
So why the empty numb?
First section, features a pretty simple secret that takes you to three red coins and one flower.
Just some random screens of the underground section so far.
As the title and possibly some of the screenshots may suggest, this is gonna be a maze-ish level. I'm not sure if it'll turn out "puzzling", but it's certainly not gonna be linear.
To be honest, I was pretty misdirected myself on how this level was gonna work a while ago (I was just throwing out random doors and paths), but I think I'm now aware enough on how it's gonna work. I'd post an IPS, but I haven't set screen exits or made any sublevels yet, so yeah.
(SNN: sorry for taking long to post screens, but for the past days I've only been playing around with the editor - which I'm not too experienced with - and I hadn't put up anything really solid until today.)
It's easily the best thing I've done
So why the empty numb?