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Abusive - The 97th exit - Probably a pit hack now...

Kaizo

This takes place after "Funky". Inspired by "Colon Three", "World of Dickish Moves", and others.

Here are some screenshots:




Level progress coming soon!
I would've never thought of that idea for a theme.

Although there isn't much, except the door before. I would like to see some pit difficulty action.

Waiting for more!
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Originally posted by TheDarkOnyx
I would've never thought of that idea for a theme.

Although there isn't much, except the door before. I would like to see some pit difficulty action.

Waiting for more!


Well it won't be pit, but a hard hack for sure

Originally posted by Sokobansolver
Interesting concept. I might suggest taking the Special World submap and put Funky as a red dot, and put Abusive at the end of the split path from Funky.


I'm not going to because it looks weird to me, having a path go off the special world is just weird to me
Originally posted by SuperAgentYoshi
Originally posted by Sokobansolver
Interesting concept. I might suggest taking the Special World submap and put Funky as a red dot, and put Abusive at the end of the split path from Funky.


I'm not going to because it looks weird to me, having a path go off the special world is just weird to me


I have an idea. Maybe, you would start the level with all of the Special levels completed (but you can't go back to the other ones), and it starts with a pipe with the goal right there. Once it's done, the usual star to teleport you to a submap appears. Take the star, and you go to your submap leading up to the level: Abusive. Somewhat like up a hill.
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I'm actually surprised by the overworld even though it's simple. I can't say much about the level design, but it looks acceptable if you ask me.
Here's room 1

Let me know if you find any breaks


EDIT: Video removed. I'm redoing room 1
VERY breakable actually.
Originally posted by Macky
VERY breakable actually.


May I ask how?
You could grab the mushroom before using the springboard to go down the pipe? IDK I haven't touched SMW in a while.
Why not go to my Youtube channel?

Are you going custom to amp up the difficulty? (sprites, GFX, blocks, etc.)
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Originally posted by TheDarkOnyx
Are you going custom to amp up the difficulty? (sprites, GFX, blocks, etc.)


Im using some custom gfx (the death blocks) but since this is a level taking place in smw, i won't go farther than adding custom music

Also, im re doing room one from scratch.
Well, the first room has some moderate use of pit, so points there. My favorite glitches are block duplication, and springboard-Yoshi-jumps. I've seen that in Item Abuse, I think. Yoshi stuffs himself with the springboard and he and Mario go almost immediately upwards. It would amp up the difficulty if you were to implement (the 2nd glitch I said) that into your hack.
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Someone tell me, is this considered pit?:



I'm pretty sure it is, and if it is, I'm better at playing pit hacks than I thought
If that wall on the right about 2/3 to the right had a Muncher on top of it and was somehow placed so that you had to wall-jump up it and then off of it and then to the second shell, I'd say so. I wouldn't worry about specific, imprecisely defined categories.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel



Yeah, I wouldn't really call that pit. Both shelljumps are fairly simple to pull off, and there's no frame-perfect glitches being required.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Thomas
Yeah, I wouldn't really call that pit. Both shelljumps are fairly simple to pull off, and there's no frame-perfect glitches being required.


K, well regardless I dont think this hack will get accepted because it'll only get more difficult.

Also room 1 is about halfway done!

Kaizo