I can do it for you. Also i can give you the whole levels if you want.
Just tell me your models of your choice.
Or add me on Skype: RIPUED
Edit: Got a PM, we've switched to PM's.
UED, is there a utility you use for ripping, do you use a custom utility, or do it manually? Or do you use 1964? Could never get that to work.
->1964, Lemmy's D3D Plugin-Plugin Settings- Export VRML, import it with Blender, export 3DS/OBJ, import it with Sketchup, use it.
I know there's one in the warehouse, but you have to be careful, some of them aren't ripped, just rough copies. But there's one I know for sure because I used it once.
It does have the objects in it but that's just how it works, you'll have to delete those. (Like the doors, flags, the pipe, and if I remember correctly even the water.)Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Nah, I use the VRML ripping plugin only if there's no specific ROM ripping tool.
I'm using such a tool for SM64.
If you want to take a look in it, here you are: Download Castle Grounds
The tower is not part of the level geometry. It's (for any reason) an seperate object. Does anyone know why? I've included the tower, it just must be scaled and moved correctly.
Originally posted by UED
@Luigixhero: He has the level since weeks.
If you want to take a look in it, here you are: Download Castle Grounds
The tower is not part of the level geometry. It's (for any reason) an seperate object. Does anyone know why? I've included the tower, it just must be scaled and moved correctly.
They are objects which have the behavior "Static, not solid".
I wanted originally to post this in a separate thread, but here we go !
Can someone rip a model of Castle Courtyard (part of the castle with the star statue) editable in Sketchup (.skp or .obj) ?
Thank you !Projects :
Ztar Attack 2 A Blast to the Past
Overworlds : 2/3 done
World 1 : 4/4 levels done
World 2 : 4/4 levels done
World 3 : 4/4 levels done
World 4 : 4/4 imported, 3/4 with objects
World 5 : 1/4 level done
World 6 (extra) : 2/3 levels imported, 0/3 with objectss