File Name: | Super Mario Seesaw |
Submitted: | Aug-05-2014 02:50:50 AM by Ivan0865 |
Authors: | Ivan0865 |
Demo: | No |
Featured: | No |
Length: | 110 exit(s) |
Difficulty: | Normal |
Description: | Credit Custom OW - 1337H4mm3rBr0z Custom levels in world - Grassy Hills - Vip 1 Sky Temple - smbdx Desert Beach - I make Mountain, fall, snow - cmw2 forest - I make Soggy Swamp - Tlldx, Smbdx Firey Cave - cmw2, Vip 1 Icey Plains (Island) - I make Extra - Tlldx Game Switch Palaces Red and green - Brutal Mario Yellow And Blue - Mario's Strange quest 91 Levels (- level128), 9 world (Icey Plains (Island) and Firey Cave have sigh number 7) and 110 exits (96 exits is Origional SMW) I Used Custom Graphics, Music, Blocks, Level Design |
I only got a few levels in and this hack already suffers from some glaringly major flaws, that I just stopped playing a few levels in.
Right off the bat, the first level is plagued with bad palettes on certain berries, pipes and note blocks, something that should have been noticed if this hack was ever tested. About half way through, you are bombarded with sprites creating massive slowdown and disappearing objects.
Another level or 2 in consists of a p-switch run that is about 2 switches long, followed by a key exit. If you get past that, it pretty much a straight run to the goal with out any enemies stopping you.
Further in, there is the moving platform level containing water cutoff, missing sprite buoyancy, more enemy spam, etc.
Past that, I see no other reason to keep playing this. The few levels I did play contain way to many issues on their own. So I will say I will have to Reject this hack. While editing all the levels is a feat on its own, cranking out good levels without having to spam enemies all over the place, is something that dearly needs to be worked on.
Layout by LDA during C3.