Language…
25 users online: Aguiar Salsicha,  AmperSam, com_poser, DixyNL, elegist, figuiDOS, Green, Hammerer,  Losoall, Maw, Metal-Yoshi94, OnlySpaghettiCode, ppp9q,  Saphros,  Sayuri, Silver_Revolver, SMW Magic, Sweetdude,  Telinc1, The_Uber_Camper, TheXander,  Thomas, tOaO, VSmario90,  yoshi3706 - Guests: 506 - Bots: 295
Users: 64,795 (2,374 active)
Latest user: mathew

[REMOVED] Super Mario Seesaw by Ivan0865


File Name: Super Mario Seesaw
Submitted: Aug-05-2014 02:50:50 AM by Ivan0865
Authors: Ivan0865
Demo: No
Featured: No
Length: 110 exit(s)
Difficulty: Normal
Description: Credit







Custom OW - 1337H4mm3rBr0z

Custom levels in world - Grassy Hills - Vip 1

Sky Temple - smbdx

Desert Beach - I make

Mountain, fall, snow - cmw2

forest - I make

Soggy Swamp - Tlldx, Smbdx

Firey Cave - cmw2, Vip 1

Icey Plains (Island) - I make

Extra - Tlldx

Game Switch Palaces

Red and green - Brutal Mario

Yellow And Blue - Mario's Strange quest









91 Levels (- level128), 9 world (Icey Plains (Island) and Firey Cave have sigh number 7) and 110 exits (96 exits is Origional SMW)



I Used



Custom Graphics, Music, Blocks, Level Design

I only got a few levels in and this hack already suffers from some glaringly major flaws, that I just stopped playing a few levels in.

Right off the bat, the first level is plagued with bad palettes on certain berries, pipes and note blocks, something that should have been noticed if this hack was ever tested. About half way through, you are bombarded with sprites creating massive slowdown and disappearing objects.

Another level or 2 in consists of a p-switch run that is about 2 switches long, followed by a key exit. If you get past that, it pretty much a straight run to the goal with out any enemies stopping you.

Further in, there is the moving platform level containing water cutoff, missing sprite buoyancy, more enemy spam, etc.

Past that, I see no other reason to keep playing this. The few levels I did play contain way to many issues on their own. So I will say I will have to Reject this hack. While editing all the levels is a feat on its own, cranking out good levels without having to spam enemies all over the place, is something that dearly needs to be worked on.
Layout by LDA during C3.
Title screen: Unchanged, except the 'world' that was removed. Overworld-I like very, very creative. In the first levels, I found errors in the colors. (Ex. Musical In blocks).
World 2-found errors in the format of the soil block. Repititivos among other tricks.
World-3 found the greatest mistakes of the hack, ugly colors, levels totally meaningless example desert beach 2.
World-4 Errors: Empty Areas, Level fall hills 3: arena senseless.
World 5-snowy plateau manor: ghost house? Snowy plateau-Level demonstration of the FuSoYa of SMB3 pipes.
World 6-Dark forest 1: Empty Area Dark forest 2: Submerged forest? Forest cavern-Level unchanged.
World 7-Soggy swamp: seems agua.Soggy swampy level 2: Level submerged.
World 8 (ice): icey island 1: First level that really gostei.Icey island 2: Too small to be accepted. Ice motel: Meaningless. Icey island 3-Error in graphics.
World 9-All levels have the same error: Empty Areas, inevitable death. Bowsers Badlands: A water forest, fireballs come out of the waters, error in sprite memory, colored tubes etc.
Verdict:Auto-Reject
My Ports