Originally posted by Flame8765
I'm sorry, poor topology? We aren't exactly talking about modern high-poly models here. Also, I doubt that a few extra polygons will kill the game considering that the Level Importer supports 20,000 polys per course. Critiquing such minor details is a waste to be honest. Looks fine to me.
Bad topology is a root to plenty of problems. The fact that he's going to have a bloated poly count is just one of the nasty side affects. And while we are talking about SM64, we're talking about 3D modeling as a skill which is applicable everywhere. Good habits should always be striven for. If he keeps up poor topology, he's going to have that problem, sure, but nasty shading problems in the future, poor edge flow, which will really bite him if he ever plans on making more organic objects, especially ones that require animation.
Further, the less control he has over his own mesh just means he's going to have more trouble editing it in the future. Good topology and clean modeling are overall beneficial things.
But ignoring all that, you say that these are small details that might not affect him too much in the current situation. This may be valid, but I'm talking about his skill as a modeler, and so were they. I'm saying his modeling has issues that can be worked on that would improve his work in ANY THING he models in the future.
They say his modeling is great, I say it's not particularly amazing. Does that mean the work is bad? No. But if he can get advice on how to improve he should be given it.