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Super Mario Star Cluster

Showing off my current progress with Jolly Rodger Island.






BUT WAIT, THERE IS MORE!
What song do you think would fit into this level?
Nokia bay SMS music :3 it would actually fit quite well judging by the screenshots you posted :)
New layout by RanAS!
Very beatyful setting! Those textures fit perfectly.


Did you use a custom water texture?
Yes, I did use a custom water texture replacing the original one, I think the original is ugly.
Originally posted by Frike The Dragon
Originally posted by MilleniumLuigi
Nokia bay SMS music :3 it would actually fit quite well judging by the screenshots you posted :)


Leave mah child hood alone! My Indestructible phone!

Anyways, ahoy, arrrggh whatever, I am modeling a pirate for my JRI!!!


Originally posted by Frike The Dragon
Great! Custom NPC's!
The pirate's head reminds me a bit of EarthBound... Custom texture?

Tweaked texture from Lego Racers 64.
Originally posted by Mr. GreenThunder
Showing off my current progress with Jolly Rodger Island.
-Images
What song do you think would fit into this level?


The softened normals look pretty nice, and the texture choices turned out really well. So good job on this. Music.. ehh, I'm not sure, depends where you're headed with the theme. If it's cheery, then something like Noki Bay. If it's a bit more sinister, then perhaps something like Great Bay from Majora's Mask.
Originally posted by Frike The Dragon
Originally posted by MilleniumLuigi
Nokia bay SMS music :3 it would actually fit quite well judging by the screenshots you posted :)


Officially the best image ever.
New layout by RanAS!
I've been thinking of making a training arena for SM64/DS though I'm unsure, here is my progress.
Seriously, you get better every time.
This looks impressive. really looking forward to playing your hack :D
Originally posted by Frike The Dragon
Your modelling skills never cease to amaze us...

Honestly the modelling skills shown in that picture aren't really all that exciting. You're all getting super excited about it, but I don't see it.

The model has poor topology and isn't triangulated properly, so when he exports the model and it automatically triangulates the model it's going to bloat up the poly count. The nicest part about it is probably the textures, but I don't know if he even made those.

Obviously I'm not here just to be negative or anything, but I don't see what everyone else is seeing..

Anyways, Greenthunder, the design seems fine enough, but I think you should really consider talking to an actual modeller and see if they can teach you proper topology and how to keep the model clean and precise. I think it would benefit you heavily.
Originally posted by UnknownToaster
Originally posted by Frike The Dragon
Your modelling skills never cease to amaze us...

Honestly the modelling skills shown in that picture aren't really all that exciting. You're all getting super excited about it, but I don't see it.

The model has poor topology and isn't triangulated properly, so when he exports the model and it automatically triangulates the model it's going to bloat up the poly count. The nicest part about it is probably the textures, but I don't know if he even made those.

Obviously I'm not here just to be negative or anything, but I don't see what everyone else is seeing..

Anyways, Greenthunder, the design seems fine enough, but I think you should really consider talking to an actual modeller and see if they can teach you proper topology and how to keep the model clean and precise. I think it would benefit you heavily.


Yeah, could use some work. But it could get better.
Originally posted by Megaman511again
Originally posted by UnknownToaster
Originally posted by Frike The Dragon
Your modelling skills never cease to amaze us...

Honestly the modelling skills shown in that picture aren't really all that exciting. You're all getting super excited about it, but I don't see it.

The model has poor topology and isn't triangulated properly, so when he exports the model and it automatically triangulates the model it's going to bloat up the poly count. The nicest part about it is probably the textures, but I don't know if he even made those.

Obviously I'm not here just to be negative or anything, but I don't see what everyone else is seeing..

Anyways, Greenthunder, the design seems fine enough, but I think you should really consider talking to an actual modeller and see if they can teach you proper topology and how to keep the model clean and precise. I think it would benefit you heavily.


Yeah, could use some work. But it could get better.
Originally posted by UnknownToaster
Originally posted by Frike The Dragon
Your modelling skills never cease to amaze us...

Honestly the modelling skills shown in that picture aren't really all that exciting. You're all getting super excited about it, but I don't see it.

The model has poor topology and isn't triangulated properly, so when he exports the model and it automatically triangulates the model it's going to bloat up the poly count. The nicest part about it is probably the textures, but I don't know if he even made those.

Obviously I'm not here just to be negative or anything, but I don't see what everyone else is seeing..

Anyways, Greenthunder, the design seems fine enough, but I think you should really consider talking to an actual modeller and see if they can teach you proper topology and how to keep the model clean and precise. I think it would benefit you heavily.

Don't listen 2 the h8trs m8
New layout by RanAS!
Originally posted by MilleniumLuigi
Don't listen 2 the h8trs m8


Originally posted by MilleniumLuigi
the h8trs m8


Originally posted by MilleniumLuigi
h8trs


Haters? Really?
Originally posted by Frike The Dragon
please don't be such a hater!


Criticism =/= "Hate"

or

Criticizing someone does not make you a "hater."
Originally posted by Frike The Dragon
It's "poorly sculpted" because it's WIP (work in progress). Go check his other models to see how this could turn out, and please don't be such a hater!


Okay, let's start here. At no point did I say "sculpted" so you can drop the quotation marks. Secondly, Work In Progress is not the same as Low Quality.

All good modellers practice good topology and clean modelling at ALL TIMES. Not just at the end or when they feel is good. As he learns he will constantly use better modelling techniques, and the fact that you can't handle any criticism doesn't mean that he can't.

Criticism is not at all the same as hate, criticism is what helps identify faults and work from, this is what Greenthunder needs, this is what anyone learning a skill needs.

I have seen his other models, from what I have seen topology is a consistent issue.
Originally posted by UnknownToaster
Originally posted by Frike The Dragon
It's "poorly sculpted" because it's WIP (work in progress). Go check his other models to see how this could turn out, and please don't be such a hater!


Okay, let's start here. At no point did I say "sculpted" so you can drop the quotation marks. Secondly, Work In Progress is not the same as Low Quality.

All good modelers practice good topology and clean modeling at ALL TIMES. Not just at the end or when they feel is good. As he learns he will constantly use better modeling techniques, and the fact that you can't handle any criticism doesn't mean that he can't.

Criticism is not at all the same as hate, criticism is what helps identify faults and work from, this is what Greenthunder needs, this is what anyone learning a skill needs.

I have seen his other models, from what I have seen topology is a consistent issue.


I agree. But anyway.. back to the topic. Just work on the levels a little bit more and you could definitely improve it. Good luck on it and I'll check out whatever new you've posted about the hack.
Originally posted by UnknownToaster
The model has poor topology and isn't triangulated properly, so when he exports the model and it automatically triangulates the model it's going to bloat up the poly count. The nicest part about it is probably the textures, but I don't know if he even made those.

Anyways, Greenthunder, the design seems fine enough, but I think you should really consider talking to an actual modeller and see if they can teach you proper topology and how to keep the model clean and precise. I think it would benefit you heavily.


I'm sorry, poor topology? We aren't exactly talking about modern high-poly models here. Also, I doubt that a few extra polygons will kill the game considering that the Level Importer supports 20,000 polys per course. Critiquing such minor details is a waste to be honest. Looks fine to me.
Originally posted by Flame8765


I'm sorry, poor topology? We aren't exactly talking about modern high-poly models here. Also, I doubt that a few extra polygons will kill the game considering that the Level Importer supports 20,000 polys per course. Critiquing such minor details is a waste to be honest. Looks fine to me.


Bad topology is a root to plenty of problems. The fact that he's going to have a bloated poly count is just one of the nasty side affects. And while we are talking about SM64, we're talking about 3D modeling as a skill which is applicable everywhere. Good habits should always be striven for. If he keeps up poor topology, he's going to have that problem, sure, but nasty shading problems in the future, poor edge flow, which will really bite him if he ever plans on making more organic objects, especially ones that require animation.

Further, the less control he has over his own mesh just means he's going to have more trouble editing it in the future. Good topology and clean modeling are overall beneficial things.

But ignoring all that, you say that these are small details that might not affect him too much in the current situation. This may be valid, but I'm talking about his skill as a modeler, and so were they. I'm saying his modeling has issues that can be worked on that would improve his work in ANY THING he models in the future.

They say his modeling is great, I say it's not particularly amazing. Does that mean the work is bad? No. But if he can get advice on how to improve he should be given it.
UnknownToaster: Is it your hack? I dont think so, so Mr G can do as he please. Why are you not creating your own hack instead of criticize other people work? Then you could show us what ''good'' modelling is. #smw{-_-2}
I don't even give a shit about this website anymore