More updates; also bringing this list back up.
Originally posted by levelengineList of new add-ons so far:
- different set of base graphics + more custom GFX
- basic on/off ctrl'ed devices (blocks, conveyors, etc.)
- tar flooring
- rocket barrel sprite
- melting ice blocks
- Phanto sprites
- bounce blocks
- sideways piranha plants + venus fire traps
- HDMA (thanks Jack~)
- better creating/eating blocks (thanks a fuckton leod)
- vertical wrap levels (like in Super Mario Bros 3)
- changed font
- Elite Koopas
In addition to adding in more levels, I've also changed the default font (keep it?), and made many modifications to the world map; one example being the moving of Rukh palace to the to left corner and making it look more like entering the castle walls than it did before. I also added a submap for the two final levels, which before shared World 8's submap.
I also found the elite Koopas (I know what you're all thinking now, to be very afraid), but I couldn't help but notice their graphics would have to be altered to better fit the base rom I've used since the beginning.
The sort of idea I had before changing their looks was to give them ninja hoods instead of scarves to distinguish them from regular Koopas. Here's what I did so far on the elites:
Also, Dolphin Island has been moved to World 7 through helpful suggestions, though it'll be altered to fit in the mesa world, and I've done an iceberg level for World 4.