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Non TT64 texture addresses

Originally posted by Donaldthescotishtwin
Only that TileMolester doesn't work on my PC.

Tile molester kills roms :3
Does anyone have the camera icons or the TM texture from the title screen?
Camera is (16x800): 00804554
Also has another font used in debug I think
(I don't know how to calculate the addresses so I just expanded it from the other one)
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
TM is currently unknown to my knowledge, and the camera head icon is replaced with the mario head icon. I'm not sure about the lakitu icon adress.
New layout by RanAS!
TM: AF9BB3 (16x16)
It was hiding it blended in with the noise textures.
Also found something a little strange, try changing my address for camera to 32x instead of 16x the there are two sets, they both look slightly different.
EDIT: It keeps going, i set it to 258 and there are still repeats #tb{'_'}
EDIT2: I realized that these have animations! I can see the beta Yoshi Egg, does this mean the HUD was going to be animated?
EDIT3(wow so discovery): Definitely animations, theres even fire. I wonder if someone could implement this animated HUD into a hack?

Worked for the most part (I tried to replace TM with a star) but it looks like it's in negative. I'll try putting it in negative and importing again.
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Originally posted by IllumiNavi
TM: AF9BB3 (16x16)
It was hiding it blended in with the noise textures.
Also found something a little strange, try changing my address for camera to 32x instead of 16x the there are two sets, they both look slightly different.
Height or width?
EDIT: It keeps going, i set it to 258 and there are still repeats #tb{'_'}
Uwotm8
EDIT2: I realized that these have animations! I can see the beta Yoshi Egg, does this mean the HUD was going to be animated?
If one can find the Geo Layout offset then yes.
EDIT3(wow so discovery): Definitely animations, theres even fire. I wonder if someone could implement this animated HUD into a hack?
Sure, if you can find the geo layout offset and farmiliar with display list, why not? Just load some textures with the 0xFD command use some Geo Layout command and animate them.
Width, if you set the height really high then you can see other animations.
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Originally posted by IllumiNavi
Does anyone have the camera icons or the TM texture from the title screen?
Camera is (16x800): 00804554
Also has another font used in debug I think
(I don't know how to calculate the addresses so I just expanded it from the other one)


I changed the address so that all of the camera icons are cropped without anything else in it. Thank you for finding them #w{=)}

Camera icons (16x48): 0080A154
1bpp Monochrome text texture map (Just made this):

0x808A56=0
0x808A96=1
0x808AD6=2
0x808B16=3
0x808B56=4
0x808B96=5
0x808BD6=6
0x808C16=7
0x808C56=8
0x808C96=9
0x808CD6=A
0x808D16=B
0x808D56=C
0x808D96=D
0x808DD6=E
0x808E16=F
0x808E56=G
0x808E96=H
0x808ED6=I
0x808F16=J
0x808F56=K
0x808F96=L
0x808FD6=M
0x809016=N
0x809056=O
0x809096=P
0x8090D6=Q
0x809116=R
0x809156=S
0x809196=T
0x8091D6=U
0x809216=V
0x809256=W
0x809296=X
0x8092D6=Y
0x809316=Z
0x809356=a
0x809396=b
0x8093D6=c
0x809416=d
0x809456=e
0x809496=f
0x8094D6=g
0x809516=h
0x809556=i
0x809596=j
0x8095D6=k
0x809616=l
0x809656=m
0x809696=n
0x8096D6=o
0x809716=p
0x809756=q
0x809796=r
0x8097D6=s
0x809816=t
0x809856=u
0x809896=v
0x8098D6=w
0x809916=x
0x809956=y
0x809996=z
0x8099D6=<->
0x809A16=!
0x809A56=Coin
0x809A96=x(Multiplier)
0x809AD6=)
0x809B16=)(
0x809B56=(
0x809B96=~
0x809BD6=.
0x809C16=%
0x809C56=•
0x809C96=,
0x809CD6='
0x809D16=?
0x809D56=Star (Filled)
0x809D96=Star (Empty)
0x809DD6=“
0x809E16=”
0x809E56=:
0x809E96=-
0x809ED6=&
0x809F16=A
0x809F56=B
0x809F96=C
0x809FD6=Z
0x80A016=R
0x80A056=▲
0x80A096=▼
0x80A0D6=◄
0x80A116=►

Each is 8x16 pixels (40 bytes).
Should be very useful if you want to optimize it for other languages.
Since N64rip doesn't allow monochrome, you may have to use Tile Molestor or a hex editor.

Edit: Finnish in the USA ROM! ä!
Originally posted by Flame8765
Originally posted by IllumiNavi
Does anyone have the camera icons or the TM texture from the title screen?
Camera is (16x800): 00804554
Also has another font used in debug I think
(I don't know how to calculate the addresses so I just expanded it from the other one)


I changed the address so that all of the camera icons are cropped without anything else in it. Thank you for finding them #w{=)}

Camera icons (16x48): 0080A154

Would you mind telling me how to calculate addresses?
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
I'm not sure what you mean by 'calculating', but changing the 5th and 6th digits of the address seem to cause it to scroll up/down, while the last two digits make it scroll left/right. Since the address is in hex, digits go from 0-F instead of 0-9. Entering certain values, however, may screw up the colors in the preview for some reason.

So for 0080A154, I changed the 5th and 6th digits, making the icons scroll to the top. Then, I reduced the height of the image from 800 to 48 (since each icon is 16x16 pixels, multiplying 16 by three = 48)
Ok thanks! Whenever I try to change the arrows (which are 16 under the camera icons) and camera icons consecutively it glitches out the other part of the HUD.
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Very great, cpuHacka101.
I was exactly looking for those fonts. :)
Camera arrows: 0080A754 (16x8)
I got this one to work so it doesn't glitch up the other textures.
This texture is really weird. It's in layers, it takes the pixels in rows and alternates stacking them from both textures, so when you erase just one set, the arrows appear normal but with horizontal lines erased from them.
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Help!,Does anyone know The Press Start texture Address?
and the Following Numbers 123456789?
Your layout has been removed.
Originally posted by supermariosan100
Help!,Does anyone know The Press Start texture Address?
and the Following Numbers 123456789?

The "Press Start" will have to be edited using ASM, or you could just skip the Mario screen. And the numbers are on the first post.
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Originally posted by supermariosan100
Help!,Does anyone know The Press Start texture Address?
and the Following Numbers 123456789?

You can open the rom with an hex editor (for instance XVI32 hex editor) and search for the string "PRESS", than you should be able to overwrite it.
Originally posted by Kinopio
Originally posted by supermariosan100
Help!,Does anyone know The Press Start texture Address?
and the Following Numbers 123456789?

You can open the rom with an hex editor (for instance XVI32 hex editor) and search for the string "PRESS", than you should be able to overwrite it.


You forgot the most important thing: To re-calculate CRC checksum, in case mariosan didn't disable it already.

1. Get Hex Editor, jump to offset: 0xF1F80.
2. Edit the text "PRESS START" (use uppercase letters)
3. Save it and re-calculate CRC by using rn64crc. (http://dl.smwcentral.net/8799/rn64crc2.zip)
4. Profit.

Another method would be to disable CRC by NOP'ing the BNE instructions, a look in ROM Map:
http://www.smwcentral.net/?p=nmap&m=sm64rom#90000584
(To get ROM Offset, just subtract 90000000 from the address, like this: 90000584 - 90000000 = 0x584. Or just do 0x584 (lol) )

Originally posted by Tarek701
Originally posted by Kinopio
Originally posted by supermariosan100
Help!,Does anyone know The Press Start texture Address?
and the Following Numbers 123456789?

You can open the rom with an hex editor (for instance XVI32 hex editor) and search for the string "PRESS", than you should be able to overwrite it.


You forgot the most important thing: To re-calculate CRC checksum, in case mariosan didn't disable it already.

1. Get Hex Editor, jump to offset: 0xF1F80.
2. Edit the text "PRESS START" (use uppercase letters)
3. Save it and re-calculate CRC by using rn64crc. (http://dl.smwcentral.net/8799/rn64crc2.zip)
4. Profit.

Another method would be to disable CRC by NOP'ing the BNE instructions, a look in ROM Map:
http://www.smwcentral.net/?p=nmap&m=sm64rom#90000584
(To get ROM Offset, just subtract 90000000 from the address, like this: 90000584 - 90000000 = 0x584. Or just do 0x584 (lol) )

Or by just opening your rom in the level importer, going into the ROM settings tab and checking "Restore CRC and Checksum" then saving selected changes.
Originally posted by Mr. GreenThunder
Originally posted by Tarek701
Originally posted by Kinopio
Originally posted by supermariosan100
Help!,Does anyone know The Press Start texture Address?
and the Following Numbers 123456789?

You can open the rom with an hex editor (for instance XVI32 hex editor) and search for the string "PRESS", than you should be able to overwrite it.


You forgot the most important thing: To re-calculate CRC checksum, in case mariosan didn't disable it already.

1. Get Hex Editor, jump to offset: 0xF1F80.
2. Edit the text "PRESS START" (use uppercase letters)
3. Save it and re-calculate CRC by using rn64crc. (http://dl.smwcentral.net/8799/rn64crc2.zip)
4. Profit.

Another method would be to disable CRC by NOP'ing the BNE instructions, a look in ROM Map:
http://www.smwcentral.net/?p=nmap&m=sm64rom#90000584
(To get ROM Offset, just subtract 90000000 from the address, like this: 90000584 - 90000000 = 0x584. Or just do 0x584 (lol) )

Or by just opening your rom in the level importer, going into the ROM settings tab and checking "Restore CRC and Checksum" then saving selected changes.


Yes, that works too. But that wasn't really the matter here. We're talking about simple modifications and it would be useless to say, that he shall use the level importer, as he's then forced to extend+expand his ROM and apply the obj_import6.ppf patch and it could be possible, that mariosan doesn't want this. (There can be several reasons for this) So, I basically just mentioned a simple, fast method without irritating the user in case he never used the level importer before. But as I said, the method you mentioned, works too, of course.

He may not understand your method, it seems a lot complicated(Typical Tarek, lol), In the "Data" folder of the SM64 Level Importer there is an executed there similar to rn64CRC as Tarek said that is called "Checksum.exe" Drag your ROM over it.