Amethyst Vein 2.4 IPS
Changes in this version:
- A coin before the third p-balloon in the second p-balloon segment was shifted left so as to not lead the player blindly into Lava Lotus projectiles.
- A single block was removed from the final Puntin' Chuck's platform in the second p-balloon section.
Yeah...I probably shouldn't have even posted this update, but I feel like I'm extremely close to optimal before I slather a nice coat of paint on it.
At least it'll be easy to remove the secret exit from my level, if necessary. I hope that if it's changed, it can unlock something a bit more substantial.
That's a possibility. From what I've gathered, the first half of the level is easier but takes longer to clear while the second half is shorter but is generally tougher than the first. I should note that I don't believe the sections before the goal are as hard as in the first half, but I've placed tension on the player from clearing the p-balloon segment, making them anxious.
I guess, at this point, I should wait for feedback from other people on this, 'cause the placement of the midpoint really could go either way in my eyes. Thanks for showing so much attention to my little thread, which is just one level out of a great big many. :)
Changes in this version:
- A coin before the third p-balloon in the second p-balloon segment was shifted left so as to not lead the player blindly into Lava Lotus projectiles.
- A single block was removed from the final Puntin' Chuck's platform in the second p-balloon section.
Yeah...I probably shouldn't have even posted this update, but I feel like I'm extremely close to optimal before I slather a nice coat of paint on it.
Originally posted by AxemJinx
Come to think of it, another thing to consider is that the secret exit currently leads to a dead end on the overworld. I wonder how much we're going to change the layout.
At least it'll be easy to remove the secret exit from my level, if necessary. I hope that if it's changed, it can unlock something a bit more substantial.
Originally posted by AxemJinx
Judging by your stats, though, it doesn't look like clearing the first balloon section takes much time? If so, maybe the midpoint would be fine in its original location, especially if you think you've toned down both of the balloon sections. But then there's the section after the second balloon run to consider, which isn't exactly a cakewalk. Hmm.
That's a possibility. From what I've gathered, the first half of the level is easier but takes longer to clear while the second half is shorter but is generally tougher than the first. I should note that I don't believe the sections before the goal are as hard as in the first half, but I've placed tension on the player from clearing the p-balloon segment, making them anxious.
I guess, at this point, I should wait for feedback from other people on this, 'cause the placement of the midpoint really could go either way in my eyes. Thanks for showing so much attention to my little thread, which is just one level out of a great big many. :)