Hey everyone. I figured we could use a thread for random graphical touch-ups that anyone wants to give the tiles in the hack. Some of them REALLY need it!
I'll start with a seemingly benign but very important graphic: the pipes.
The originals within SMWCP have simplistic shading and, for whatever reason, utilize dithering on a surface that should be conveyed as round and smooth rather than rough and...fuzzy? So, hoping to modernize this a bit, I did a quick redraw of the pipes, as seen on the right in this comparison shot:
They may at a glance look like the SMWCP2 pipes that I made back in 2011, but there are several differences if you look closely. The high similarity is to keep in line with the style of SMWCP2 while not blatantly pulling the graphic out of that game.
I'll probably work on some other graphics, as well. I'm thinking about creating my own underground tileset for Amethyst Vein, provided there's enough room in the ROM to do so, and if I do, others would be welcome to use it for revamping other underground levels, as well.
Let's see some art and hear some opinions!
^ quoted for emphasis. We should use this palette as a basis here, as well, so that we can devote more colors to each object than the original did.
I'll start with a seemingly benign but very important graphic: the pipes.
The originals within SMWCP have simplistic shading and, for whatever reason, utilize dithering on a surface that should be conveyed as round and smooth rather than rough and...fuzzy? So, hoping to modernize this a bit, I did a quick redraw of the pipes, as seen on the right in this comparison shot:
They may at a glance look like the SMWCP2 pipes that I made back in 2011, but there are several differences if you look closely. The high similarity is to keep in line with the style of SMWCP2 while not blatantly pulling the graphic out of that game.
I'll probably work on some other graphics, as well. I'm thinking about creating my own underground tileset for Amethyst Vein, provided there's enough room in the ROM to do so, and if I do, others would be welcome to use it for revamping other underground levels, as well.
Let's see some art and hear some opinions!
Originally posted by S.N.N.
S.N.N. EDIT: Here's a link to SMWCP2's global palette file, which may be helpful: link
^ quoted for emphasis. We should use this palette as a basis here, as well, so that we can devote more colors to each object than the original did.