Language…
17 users online:  AmperSam, Cardioid, DanMario24YT, Dark Prince, DasFueller, Green, GRIMMKIN, Kwat1, Rykon-V73, Serena,  Shoujo, Skewer, SMW Magic, Tulip Time Scholarship Games, vktr, W3aper,  yoshi3706 - Guests: 306 - Bots: 471
Users: 64,795 (2,373 active)
Latest user: mathew

The Showoff Thread

Originally posted by Frike The Dragon
Originally posted by Kinopio
*Le epic tropical stage*

Wow! That's an amazing texturing job you have there, Kinopio! #w{=3} I don't think I can do such an awesome level without those horrible duplicating textures problems... (not to mention scrolling texture nightmares)

Originally posted by MilleniumLuigi
*That lava/swamp level*

Your level actually reminds me of one of the first I made (a lava level with haunted cabins, cliffs and rock formations). It's a very good level for a begining! However I would advise you, for instance, to use simple polygons instead of circles and complex shapes, to fit the low-poly style of Mario 64. Also try to expand those textures, otherwise you're going to get alot of problems...

Also my level is almost complete, I just need to add those texts and (maybe) the music. Stay tuned!


Thanks! It's actually not lava, but just swampy death goop. Couldn't find a better texture lol. I've actually designed levels before, so not my first. This was a picture from a very early stage in design of the level. Since then I fixed the textures, and made some design changes. Here is a current image:

New layout by RanAS!
Originally posted by Frike The Dragon
Originally posted by MilleniumLuigi
Thanks! It's actually not lava, but just swampy death goop. Couldn't find a better texture lol. I've actually designed levels before, so not my first. This was a picture from a very early stage in design of the level. Since then I fixed the textures, and made some design changes.

Don't worry with the goop looking like lava, you can still change the colour with sketchup's texturing tool. Also, don't be shy to add more textures (my castle grounds has 37 or so and still works fine!). Vinnyboiler made a very good tutorial on how to texture your level (along other sketchup basics), take a look at it!

https://dl.dropboxusercontent.com/u/63437929/Sketchup%20Tutorial/Sketchup%20tut.html

On a side note, you should remove the "box" that covers the level from outside, since (I assume) Mario will never get out of the inner level. That will lower your polygon count alot and might also remove some collision glitches. Make also sure that you always use the white part of the model, never the blue/grayish one (that one is not imported).


Thanks. The outer box you will never get outside of, but play wise, the level looks kind weird without it, it sets the design of the level. It's supposed to be a sank down hollow area, flooded with deadly swamp, and the box is sorta the land around it (if that makes sense). About textures, I know you can use tons. I just think these are are the level really needs. (you wouldn't be seeing rainbows of colors in a swamp, lol.)The one bonus level I just finished (Mario Kart Paradise) Has 25 textures. It will be included in the demo.

On another question, in your castle grounds pics earlier, the blue and white polka dots texture you used on the mountain, is that a custom or did you find it somewhere? I was wondering if I could use it for mine, as I had an idea to brighten up some open spaces in course 1 with stuff like that. I don't have a very good texture for it, and my custom one looked terrible.
New layout by RanAS!
Originally posted by Frike The Dragon
Originally posted by MilleniumLuigi
The outer box you will never get outside of, but play wise, the level looks kind weird without it, it sets the design of the level. It's supposed to be a sank down hollow area, flooded with deadly swamp, and the box is sorta the land around it (if that makes sense).

It might look weird on sketchup, but remember that the in-game camera won't be leaving the inner level. Therefore if you remove the outside of the hollow area, and keep the inside, the player will not care, since he'll never see the outside, and just assume it's there. Trust me, the effect won't be spoiled!
For example: in my Castle Grounds, only the inner half of the hills is mapped, and the tall mountains are floating in blank space, but you never get to see it, and therefore you imagine there's grass in between.

Originally posted by MilleniumLuigi
About textures, I know you can use tons. I just think these are are the level really needs. (you wouldn't be seeing rainbows of colors in a swamp, lol.)

Imagine, you can make ruins, vines, weird shaped rocks, huge idle swamp monsters... Just look at the variety in recent Mario swamp levels, a swamp doesn't need to be that dull!



Originally posted by MilleniumLuigi
The blue and white polka dots texture you used on the mountain, is that a custom or did you find it somewhere

Every "polka dot" texture I used there was just a recolor of the original pirhanna plant/TTM mushroom texture that I made with sketchup's texture menu. Just import the texture, select it and change its RGB. It's as simple as it sounds!


Ok I'll try removing the box. And I do have some ruins in the level, sticking out of the swamp and ground and such. and ok, I'll try it with the Sketchup editor.
New layout by RanAS!
Astonishing! Although the name "Super Mario 64 2" doesn't match the taste. Also what was the first song? I know the second was from Mario Party.
You could use the Mushroom kingdom from SSBM
Originally posted by Frike The Dragon
PHEW, It felt like YEARS as I was trying to get Hypercam to work...
Anyway Heres my preview video of Mushroom Town (my expanded castle grounds).

https://www.youtube.com/watch?v=iDCefKGq09I

It looks incredible! Way better than anything I could ever do. I will say though, try using Fraps instead of hyper cam, it works a lot better.
New layout by RanAS!
WOW, Man that looks incredible! I love how expansive it is!
-------------
PENIS
Originally posted by Frike The Dragon
PHEW, It felt like YEARS as I was trying to get Hypercam to work...
Anyway Heres my preview video of Mushroom Town (my expanded castle grounds).

https://www.youtube.com/watch?v=iDCefKGq09I

Hat off to you!
Time to showoff a bit of my work I've done recently.

Enjoy!
SUPER CRASH TIME YEAH!
Insanely awesome though, its not just a retexture of other bowser stages. The only thing is just the glitching the eye, its something we can live with, it only happens once. What song is used in that bowser battle.
Originally posted by Mariocrash
Time to showoff a bit of my work I've done recently.

Enjoy!

This has motivated me, if not other people to have bowser battles in their hacks, that orange background is looking well done, unfortunately I won't be including bowser in mine.
Originally posted by cackletta
Insanely awesome though, its not just a retexture of other bowser stages. The only thing is just the glitching the eye, its something we can live with, it only happens once. What song is used in that bowser battle.


Most hacks had originally bowser battles that is difficult to work with comparing to Skelux's, so I naturally thought of changing it to a whole new level. The glitching eye is a minor issue after importing, good thing it didn't affect the gameplay but I still had to fix it aside.

The music is Flowing Lava from New Super Mario Bros, an import made by Sanji02.

Originally posted by Frike The Dragon
WHAT? I can't believe someone actually imported a working bowser battle #smw{<3}! Can you please post a tutorial on how you did it?


It's no biggie. I was just curious to see if custom levels were possible to replace Bowser battle stages; as seeing as a test, it's pretty done well. I can show you how I "luckily" did but I need a recording tool to film my CPU screen.

Originally posted by Wario man21
This has motivated me, if not other people to have bowser battles in their hacks, that orange background is looking well done, unfortunately I won't be including bowser in mine.


Aw, too bad, but good thing you liked it! Another major convenience I may suggest is to replace Bowser with newer custom bosses. The sky background is actually the same used in Rainbow Ride, and I edited it with Paint.NET.
SUPER CRASH TIME YEAH!
I was bored, so I decided to upload a picture of my first attemp at creating a SM64 model. It's (obviously) far away from being done. I'm not really experienced with complex modeling yet, but I am training to make better levels.



This will be used in my upcoming SM64 major hack.

Seems like a good start.
Originally posted by Frike The Dragon
Do I see some inspiration from that first sky level in Star Road?

Oh, so I'm not the only person who thought of that #ab{:P}.
First of all, thanks for the feedback on my level. Now, here is the menu screen of my hack, along with it's music!

https://www.youtube.com/watch?v=3QZ2fuH3bn4

Feedback?

Originally posted by Ztar64
First of all, thanks for the feedback on my level. Now, here is the menu screen of my hack, along with it's music!

https://www.youtube.com/watch?v=3QZ2fuH3bn4

Is it possible to make the video show up on the thread?

Not sure, just post a link to the youtube video
New layout by RanAS!
I've added a link now.

that level model screenshot looks very nice to me, and the design reminded me of super mario galaxy early levels. it looks very linear in its level design though, compared to other super mario 64 levels, but i hope you can fill it with interesting things to make it play as neatly as it looks.

also i like the music, but it sounds a little weird in some parts.
Originally posted by videogames
that level model screenshot looks very nice to me, and the design reminded me of super mario galaxy early levels. it looks very linear in its level design though, compared to other super mario 64 levels, but i hope you can fill it with interesting things to make it play as neatly as it looks.

also i like the music, but it sounds a little weird in some parts.

Thanks. Yes, the level is pretty linear but it's supposed to be like that as I want it to be an easy first level. I am trying to making the level interesting by including various secrets, some custom objects, an upgraded boss battle and some eyecandies. Once I manage to import the level correctly, I'll upload a preview. Also, my recent music imports sound much better. You'll hear some of them in the preview.