Hi!
Having kept myself away from SMWCP2 (well .. somewhat) since I gave leadership over to Lightvayne, I've mostly forgotten how almost all of the levels play out. Since we're incredibly close to completion, I thought this would be a good time to start my own personal alpha test of each level in the project and give a breakdown of my thoughts on the design (as well as things I'd recommend fixing). If the authors are still around, I'll be shooting them PMs and they can feel free to comment on my thoughts, their own levels, etc.
My logic behind this is that despite SMWCP2 being much, much higher quality than the first game, there are still some design issues floating around. Thankfully, I can guarantee all of these will be fixable without much trouble, and they'll increase the quality of the final product substantially. It is still my goal to see that this hack becomes the "staple" of SMW hacking, and I'd like it to be a project that people can look to for inspiration.
QUICK LINKS:
WORLD 1:
Girder Grassland
Plateau Pumps
Hiker's Hollow
Smoggy Steppe
Switch Scamper
Velocity Valves
Countdown Chamber
Reclaimed Refinery
WORLD 2:
Fringe Forest
Treetop Toss-Up
Arboreal Ascent
Floral Fears
Having kept myself away from SMWCP2 (well .. somewhat) since I gave leadership over to Lightvayne, I've mostly forgotten how almost all of the levels play out. Since we're incredibly close to completion, I thought this would be a good time to start my own personal alpha test of each level in the project and give a breakdown of my thoughts on the design (as well as things I'd recommend fixing). If the authors are still around, I'll be shooting them PMs and they can feel free to comment on my thoughts, their own levels, etc.
My logic behind this is that despite SMWCP2 being much, much higher quality than the first game, there are still some design issues floating around. Thankfully, I can guarantee all of these will be fixable without much trouble, and they'll increase the quality of the final product substantially. It is still my goal to see that this hack becomes the "staple" of SMW hacking, and I'd like it to be a project that people can look to for inspiration.
QUICK LINKS:
WORLD 1:
Girder Grassland
Plateau Pumps
Hiker's Hollow
Smoggy Steppe
Switch Scamper
Velocity Valves
Countdown Chamber
Reclaimed Refinery
WORLD 2:
Fringe Forest
Treetop Toss-Up
Arboreal Ascent
Floral Fears