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Tutorial Requests

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As it is an AddMusic4 port, you must add #am4 at the bottom of the .txt file. That'll solve all issues with inserting the port.

I believe this is included in the AddMusicK documentation (I can't see any reason why it wouldn't be, in any case), so writing a tutorial on this would be more or less pointless.
What the song was made for (am4, amm), slap the tag on top. Like this:

Originally posted by example
#am4

$ED $80 $6D $2B
$ED $80 $7D $00
$F0
I put #am4 in my port but now i get this error:
Originally posted by AddmusicK
This song uses custom samples, but has not yet defined its samples with the #samples command.

Formerly known as nick 139
My YouTube channel
In that case you can should read the readme included in .html format with AMK itself.
A tutorial about powertool would be super helpful.
Is there a text-block tutorial somewhere that goes in depth on how to do things such as button-commands, give NPC's dialogue, have multiple pages in a message?

Would that even be long enough TO write out a tutorial?
My layout has removed you.
Don't know if this has been answered, but, before I release my hack, I want it to be as perfectly polished as possible (including removing any annoying graphical glitches--such as a flickering overworld player sprite).

That last issue is the meat of this post--I need to know how to make an overworld Mario sprite simply stand still (in this case, the "Mario" is Mewtwo). I've searched the ROM map, and there is nothing regarding how to make the actual overworld sprite simply stand still when not walking or climbing...as far as I know. I've tried various search queries (via Ctrl+F), using "overworld", and "OW Sp"--it picked up on "sprite" right away, but did NOT give me the info I needed (all too common a problem for me #smw{-_-;} )

Could someone tell me the ROM address I need to edit to stop my Mewtwo sprite from "flickering" when standing still/walking while facing forward? Also, when he moves left, it seems to cause a weird graphical glitch where the upper half of another Mewtwo sprite's face shows up behind him! This darn hack keeps coming up with new ways to stall for time, and make me take much longer than I had planned, to finally be satisfied enough to release it to the general public.

Well, at least this time it's playable with all the patches/hacks I've done to it...*braces for electronic blood-splatter upon resuming gameplay*

Also, I apologize for pestering all you more seasoned hackers with my n00b questions. #fim{:[}
The meaning of life is 42 because potato.

I don't feed trolls. I feed THEM to Cthulhu. He finds them DELICIOUS.
Originally posted by xirtamehtsitahw
Don't know if this has been answered, but, before I release my hack, I want it to be as perfectly polished as possible (including removing any annoying graphical glitches--such as a flickering overworld player sprite).

You are free to get some testers here so your hack can be as polished as it can.

Originally posted by xirtamehtsitahw
That last issue is the meat of this post--I need to know how to make an overworld Mario sprite simply stand still (in this case, the "Mario" is Mewtwo). I've searched the ROM map, and there is nothing regarding how to make the actual overworld sprite simply stand still when not walking or climbing...as far as I know. I've tried various search queries (via Ctrl+F), using "overworld", and "OW Sp"--it picked up on "sprite" right away, but did NOT give me the info I needed (all too common a problem for me)

You could try editing the graphics to create a "still" impression.

I have no idea about your "flickering" issue. Sorry.
There should really be a tutoria on how to insert Cluster Sprites since I need help on them.
Originally posted by Macky
There should really be a tutoria on how to insert Cluster Sprites since I need help on them.


you only need the cluster sprite tool and insert similar to a normal sprite.

Here is the Tool:

Cluster Sprite Tool

------------------------------------------------------

Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources
Originally posted by anonimzwx
Originally posted by Macky
There should really be a tutoria on how to insert Cluster Sprites since I need help on them.


you only need the cluster sprite tool and insert similar to a normal sprite.

Here is the Tool:

Cluster Sprite Tool


It gives me errors saying that sprite number must be low, but my sprite (rainspawn.asm) is 0A, so what's the problem? And how should I put it in Lunar Magic? 01, then should I give it the extra bit? Because this is so damn confusing! And what does "lowest number" mean?
Originally posted by Macky
Originally posted by anonimzwx
Originally posted by Macky
There should really be a tutoria on how to insert Cluster Sprites since I need help on them.


you only need the cluster sprite tool and insert similar to a normal sprite.

Here is the Tool:

Cluster Sprite Tool


It gives me errors saying that sprite number must be low, but my sprite (rainspawn.asm) is 0A, so what's the problem? And how should I put it in Lunar Magic? 01, then should I give it the extra bit? Because this is so damn confusing! And what does "lowest number" mean?


use slots 0B or more, if it doesn't work redownload the tool.

------------------------------------------------------

Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources
It still doesn't do anything. Somebody should make a new up-to-date tutorial of it plus solving the error messages.
Wanted to do a hack, so I'm looking for vannila graphic color pallete change tutorial.
wat

the palette editor is #lm{pal}
Originally posted by MercuryPenny
wat

the palette editor is #lm{pal}


Well sometimes I'm dumb , when I don't know what am I doing.
I dunno if this has been requested, but a How-To on Creating new animations for the player using $13E0, and possibly Creating powerups WITHOUT PowerTool would be a nice tutorial to use!

EDIT: And also a Tutorial for adding some Dynamic, Graphical DMA for plain, vanilla SMW sprites (Not custom), for those moments that enemies or such need switched graphics like in SMB3!
Perhaps a tutorial on that gives basic pointers on making vanilla hacks and some cool tips that people can do, utilizing the original SMW hacks (ex: Having more than one different tile set in a level to accomplish different effects).
Click here to enter the world of mediocre!
I've searched all over, but there isn't a tutorial on changing the Nintendo Presents. There was a simple one back in 2010 on Youtube, but that one is sadly gone.
Zeldaboy14: Zelda64 Modder, n00b at SMW hacking, reporting and back from the dead of 9-13-2014. Happy near 10 years everyone! :3
#lm{extgfx}

open gfx00 in yy-chr

edit nintendo presents text to your whim
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