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GFX abnormalities - Piranhas and 10 points

Hey guys, just the other day while testing my hack I noticed that the Jumping Piranha Plants (Normal and Fire Spitting) have some funky little pixels next to their stems that were not there before, and it's odd because the Classic/Upsidedown Piranhas do not.

I noticed it in a level where I was using ExGFX so I thought it had to do with that somehow:



(The level I saw it in)

So I put them in some other levels just to see, and it is not due to the ExGFX. (At least I'm fairly certain.)





I have checked my YY-CHR .bin graphics too and as far as I can tell there are no little bits hanging out in there:



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As well as my Piranha Plant problem, it also appears that some added junk is coming up every time I get ten points in the game:







As well as the Piranha Plants, there is no error I can see with the graphics.

If any of you might have an idea as to what might be wrong I would be quite thankful. I can give a list of all added patches etc. but I don't think those would be a problem due to me adding those to my ROM months ago and the problem just now arising.


Thanks, and sorry for such a long post.
Check tile 83 in YY-CHR and make sure no non-transparent pixels are there.
User: Hinalyte / ID: 1553 ~ loading kotori.css
Or try using this patch.
I'm going to sound like a super nub, but how do I tell what tile I am looking at in YYCHR?

By the way, thanks for the quick response guys, will try patching in a bit.


EDIT!!!:

Patched the 69-83 fix patch and everything is back in order! Thank you both for taking the time to assist. I really appreciate it!

I do have another small question...


What exactly did the 69-83 fix patch do? I read the descriptions, but I unfortunately did not understand everything.
Open a level with an original sprite GFX tileset, open the #lm{8x} window and go 3 pages down. Tile 83 in that page is right next to koopa's head. That tile can be used for the koopas, but for some reason it's also used by the "10" score sprite, meaning that whatever you put there will also show up whenever you hit a question block with a coin. That patch undoes that. I'm not sure about what it does regarding tile 69 though, but it's prolly something similar.
It's easily the best thing I've done
So why the empty numb?
Awesome! My GFX I drew must have crossed some boundary or something. I really appreciate all of your guys' help!

Thanks again!




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