I don't think I'm going to be too overly concerned with consciously forcing myself to make it harder than a specific level, especially not when I'm tired of making long levels. At this point I'd rather focus on an entertaining stage that puts together the skills applied from past levels, and then some.
Stealing from myself.
Metroid/balloon reminds me of C|C Tubular for some reason.
Here's to never growin' up.
Part of an unfinished level that never saw the light of day nor did it really have a home hack.
Ditto
What purpose could a moon possibly serve?
Once this level began to materialize and upon timing it, it ended up a little longer than I predicted so far, so it may very well end up at least as long as Tubular. No idea when the video will be tho, but I have started to pick up the pace. Now the question is if I will maintain that pace.
Some of what I was thinking about for the level:
-Some Arrow wheel mini-puzzles
-A series of rooms where you have to stomp on 8 enemies in a row (1-up) to advance
-At some point at least one or a few rooms where you have to defeat all enemies to proceed (kinda like a boss bonanza).
-At the end, a Hitler boss followed by the Satan boss, the Hitler boss is probably a small graphical alteration of an existing boss. Small, non-spoiler:
I have started some kind of concept for the Satan boss, and it's sort of a puzzle boss.
I decided to scrap the earlier screen with the football, lava, and flower because I couldn't think of anything to do with it. It just looked cool.
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel