It's time to design the overworld for our contest/collab. The rules are listed below:
1. You will be required to create six submaps and a main overworld using the levels provided below. I have included the theme of each map as well as the general "theme" of each level. Use these as a guide.
2. There should be a total of 82 LEVELS. You can also include the four switch palaces if you wish (they'll be added afterwards if you don't).
3. You should NOT include events in your overworld - just revealed paths and level placements. Pretend that you're creating an overworld for a hack which has all of the exits revealed.
4. Since all of the worlds should be open from the start, try to find a way to make them all equally spaced out from one another. Perhaps start the player in the middle of the main map near a bunch of pipes that lead to the submaps and paths that lead to the other worlds? It's up to you.
5. The deadline is June 15th, 2014 at 11:59 EST. Submit your IPSes to me in a private message.
6. Judging will occur via a community vote which will occur directly after the deadline.
Here are the levels and the requirements for each world. Don't worry about the first three columns - only the last one with the theme is important. That being said, you can also ignore level numbers and level names in your design. Really, this is a contest about visuals more than anything.
Should you have any questions, do not hesitate to ask. This thread will be used for discussion - entries should be sent to me in a PM. Good luck and have fun!
1. You will be required to create six submaps and a main overworld using the levels provided below. I have included the theme of each map as well as the general "theme" of each level. Use these as a guide.
2. There should be a total of 82 LEVELS. You can also include the four switch palaces if you wish (they'll be added afterwards if you don't).
3. You should NOT include events in your overworld - just revealed paths and level placements. Pretend that you're creating an overworld for a hack which has all of the exits revealed.
4. Since all of the worlds should be open from the start, try to find a way to make them all equally spaced out from one another. Perhaps start the player in the middle of the main map near a bunch of pipes that lead to the submaps and paths that lead to the other worlds? It's up to you.
5. The deadline is June 15th, 2014 at 11:59 EST. Submit your IPSes to me in a private message.
6. Judging will occur via a community vote which will occur directly after the deadline.
Here are the levels and the requirements for each world. Don't worry about the first three columns - only the last one with the theme is important. That being said, you can also ignore level numbers and level names in your design. Really, this is a contest about visuals more than anything.
Code
GRASS AND FOREST WORLD (MAIN MAP: 11 LEVELS): 116 Golden Yoshi Forest of Illusion Forest/Haunted 11D Giant Shy Guy Hostel Haunted/Dark 107 KY2010 Achromatopsia Area Dark/Cave/Grassland 118 Truxton Spooky Scary Swamp Haunted/Forest 12C gibbl Bullet Bill Forest Forest 004 Kenny Wood and Welkin Forest 006 SacredSilverYoshi Stormwood Manor Haunted/Forest 132 Hinalyte Pleasant Forest Grass/Forest 130 Lynnes Spiny Logging Fort Fortress/Forest 12E SuperAgentYoshi Darkest Woods Dark/Forest 133 tcdw Cloudy Sea Ruins Grass/Coast/Water DESERT WORLD (MAIN MAP: 6 LEVELS): 10D Roykirbs Parallel Pyramid Desert/Haunted 127 SLBros. Cortex Pyramid Desert/Fortress 10F GloriousWater GrittyDesert Desert/Mountain 021 Ludus Why the Sand's Hot Desert/Fire 010 levelengine Desert Battlefront Desert/Grassland/Dark 10A Mineyl Red Hot Ruckus Fire/Cave MOUNTAIN WORLD (MAIN MAP: 11 LEVELS): 113 Mirann & Oh Hell No Stony Seaside Mountain/Coastline 11A MercuryPenny Rexes and Koopas Mountain 01A Underway Purple Plateau Mountain 022 worldpeace Cavern of Pandora Cave/Mountain 103 superdragonyoshi1 Tri-Top Traverse Mountain 12F MrUltimateKirby To the Forest Grass/Mountain/Forest 01F Koopster Rushed Ridge Mountain/Ruin 00D Sokobansolver Zip-Line Adventure Mountain 002 mariocool1999 Sunset Scare Grass/Mountain/Haunted 015 Carld923 Morton's Magma Mountain Fire/Fortress/Mountain/Cave 129 Shog Reznor's Ice Path Fortress/Ice/Mountain/Fire ICE WORLD (MAIN MAP: 9 LEVELS): 120 Wuthering Floating Fish Ice/Fortress 119 GeminiRage Prism Peaks Ice/Mountain 115 zkip (not named) Ice/Forest 121 ferrety111 Snow My! Ice/Mountain 011 Harumi Makoto Shivery Summit Ice/Mountain/Forest 001 Lui37 Brisk Barren Ice/Fortress/Desert 11F Mikul3242 Winter Wrap World Ice 007 Aquamentus Frozen Passageway Ice/Fortress 122 Snowshoe Frosty Freeze Ice/Cave CAVE WORLD (SUBMAP: 9 LEVELS): 111 MarioFanGamer659 From Hot To Cold Cave 126 Gamma V Emerald Grotto Cave 114 Volke Coal Stone Cavity Cave/Coastline 11E Trollope Malicious Mines Cave/Dark 00F LHB Inferno Athletic Cave 012 Aeon Grinder Grotto Cave 01C yoshicookiezeus Lotus Cave Overpass Cave 008 MarioFan22 Magma Cavern Fire/Cave 102 mockingod Shivery Smolder Cave/Ice/Fire SKY WORLD (SUBMAP: 6 LEVELS): 10B Ascaska Baked Fish Cake Sky/Grass 10C Maruhai Hanging Gardens Sky/Grass 01E ZMann Lakitu's Castle Fortress/Sky 125 Sockbat Replica Stronger Than Dirt Mountain/Sky 01B Magiluigi & Nimono Algid Ascent Sky 00E antimatterhunter Devious Devices Sky FORTRESS/INDUSTRIAL WORLD (SUBMAP: 9 LEVELS): 123 Exor_Knurd Frosted Flame Fort Fortress/Ice/Fire 110 GlitchMr Reset Tower Fortress 12D Superkingyoshi Dark Depths Luks Dark/Haunted/Industrial 013 Katerpie Castle of Chaos Fortress 003 Everest Peaceful Night Sky/Fortress 017 Daizo Dee Von The Magma Ship Fire/Airship/Fortress 134 Gregor Fun Gun Factory Industrial/Fortress 00A PatPatPat Sexy Trap House Haunted/Fortress 131 Fierce Deity Manuz OW Hacker Sheer Cold Chateau Fortress/Ice ABSTRACT WORLD (SUBMAP: 5 LEVELS): 009 Hielus Realtor Abstract 01D dragoniante174 Epilepsia Way Abstract 00C Kipernal Uncave Cave/Abstract 128 yogui Nonsens Zone Abstract/Water 023 EvilGuy0613 Koopa Road Grassland/"Space"/Sky "BEST" WORLD (SUBMAP: 8 LEVELS): 12A Blue Leaf Blazing Peak Fire/Mountain/Cave (1st) 11C morsel One Sunday Morning City/Fortress (2nd) 105 WhiteYoshiEgg Touch Fuzzy Forest (3rd) 12B FPI Snake Eater Fortress/Mountain/Sky (4th) 016 notgoodwithusernames Quicksand Inc. Desert/Industrial (5th) 020 SCORPION Volcanic Boiler Fire/Cave (6th) 112 SilverSwallow Inside Intestines Abstract (6th) 00B Milk A Study in Fulcrums Fortress/"Abstract" (6th) "WORST" WORLD (SUBMAP: 8 LEVELS): 108 MetaKnight3 Cumulus Crag Sky (75th) 124 Proto Stratos Nocturnal Freeze Mountain/Ice (75th) 10E chineesmw Twilight Lakeside Fortress/Forest/Water (77th) 106 HackerOfTheLegend Vanilla Death Keep Fortress (78th) 014 BlackMageMario Bones - Hot Buss Mountain/Cave (79th) 117 Shyguyninja90 The Comeback "Hodgepodge"/Ambiguous (80th) 11B natnew Green Muncher Land Grassland (81st) 005 Confirm SMW Maker Nice Ice Adventure Ice ("Kaizo" Alert) (82nd: last place)
Should you have any questions, do not hesitate to ask. This thread will be used for discussion - entries should be sent to me in a PM. Good luck and have fun!