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Invisible Death Tiles?

Hello, I've been lurking around here for a while because I've been working on a romhack of my own. I never got around to joining until now because everything was going smoothly. But now this question has been bugging me for a while now and it's messing up my level badly. Here is the first picture, note that I took the screenshot as soon as Mario died here:

As you can see, there's some sort of invisible death tile just a tile above the chomps, this invisible death tile goes through the whole level and it makes the level harder than it has to be (yes I am attempting to make a dolphin level like the one in Kaizo). Now for the second picture, same deal as before:

Now that the water is gone (along with the dolphins) the invisible death strip is gone. This makes me think that the water is making this happen, but I want to know if there's a way to get rid of that death strip without getting rid of the water because this level is centered around the dolphins and I don't want to lose this level due to a strange SMW glitch. I tested this thing before and there was nothing like this, but then after I finished making the level, I started dieing in that row of tiles for no reason. I would really appreciate a solution to this problem because I really want to complete my dolphin level. Thanks in advance for any help.
Maybe because the Munchers are under watter?
It's still not working...



I took out the chomps from the water in that area and Mario still dies in that same spot. This is very strange...
You can't have more than 0F screens in a level with tides.

I went over that limit once and strange things like this happened.
Your layout has been removed.
Thank you very much for the help Pieguy :), it works now that I cut my level down to size. A small price to pay for a level that works correctly, now to do some more level testing.

On a unrelated note, please don't use munchers like that. It looks like crap.
Layout by LDA during C3.
*off topic but some friendly advice*

you could change the munchers to spikes to make the "fit" in the places you want them to, they use gfx33 and they are animated so if you want something not to move like spike just make all tiles the same.
Your layout has been removed.