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Guide: Brutal Mario – Frequently Asked Questions

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Disclaimer: Upon writing this, Carol (the creator) has still not completed the hack, so a few things might be changed in the future.

This thread contains questions that I’ve seen on this forum and other places on how to defeat everything in the Brutal Mario hack. This is not a complete guide, since it only contains questions that I’ve seen posted or asked myself during play. I tried to sort the questions as chronologically as possible, so that a question about World #5 will appear before World #7. Feel free to ask new questions, and they might get added to the FAQ if deemed appropriate.

In an attempt to avoid unwanted spoilers, the answers to all questions will be posted in black. The answer is always located between two hyphens (-) so that you can easily mark the area for your answer.



Table of Contents
i. General questions and ROM issues [GQRI]
ii. Normal exits and difficult obstacles [NOEX]
iii. Secret exits [SEEX]
iv. Bosses [BOES]
v. Hidden blue orbs [BORB]




i. General questions and ROM issues [GQRI]

My screen turns black and nothing happens, what to do?
If your ROM is clean, then this is likely a problem with your emulator being outdated. Downloading the newest version of your emulator should fix it (ZSNES or SNES9x are recommended).

How do I enter a Star World again after finding the secret exit?
As far as I know, it’s not possible. This means that you should always do the normal exit of a Star World first, so you can get the star road and the regular exit beaten.

What’s this thing?

“Carol said that the blue orbs would trigger something at Bowser's Castle.” (Thanks to: Yakibomb)



ii. Normal exits and difficult obstacles [NOEX]

How do I get to the regular exit in the Ghost House of World #4? (World 4-2)
-
Assuming that you can easily get to the room with the blue pipe and the door that leads to a Big Boo, let’s go from there. Walk through the door on the bottom right and move across the room to the POW-block on the other side. Carry it back to the start of the room and use it to reveal an invisible door. Walk through the door and bring the POW-block in the next room with you through the pipe back to the room with the blue pipe. Use the POW to let the Flying Koopa Troopa in the top right of the room out of his prison. Take his shell with you through the blue pipe and throw it into the spikes to break the block above the coins. Jump down to get to the regular exit.
-

How do I pass the first area of castle #5?
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Get the feather at the start if you don’t already have it by walking in and out the door to an empty room. Move into a door on the right side of where you start, near some yellow !-blocks. Kill the Dry Bones on your right, and then get enough speed to fly up to the blue pipe and enter it. Bring the POW-block to the far left and use it to get through the floor and enter the door there. Spinjump on the Thwomp to get to the platform above and hit the On/Off-switch. Walk back outside and move to the far right, into the door beyond the yellow !-blocks. The info box here states that you should go into the door at the entrance and press up-down-left-right. Do this, and you will reveal an invisible door. (You could’ve done this from the start, but it’s not intended).
-

How do I get past the room that keeps repeating itself in castle #6?
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There’s a window there that is actually a door.
-

How do I pass the snow level with the Bob-omb generators? (World 7-4)
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Pick up the Bob-ombs and use them to blow up everything. Snowmen, Christmas trees and the Princess.
-

How do I pass the lava streams blocking the path in the level before castle #7? (World 7-6)
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Press R to shoot ice which freezes the lava, and then shoot fireballs at the ice blocks to melt them.
-

In castle #7, I’m stuck in a room with a POW-block I can’t reach. How may I continue?
-
Move through the door on the left and kill the Ring Man boss. After beating him, you can use the Ring weapon by pressing R. Use this to grab the POW-block, and use it to continue past the wall.
-

I’m up against a mirror Mario that won’t let me pass, how do I kill him?
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He’s probably much closer to the edge than you are. Try walking in the opposite direction a bit.
-

How do I beat the first Luigi World level? (World L-1 - Entrance from World 4)
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Jump down and enter the pipe on your right (comes out of the ceiling). Move through the next small area and exit the pipe in the end. Don’t bother with the On/Off-switch, bring the spring board into the pipe a bit down and left. Use it in the end to get up to the ledge above, hit the On/Off-switch and exit through the pipe. Use the spring board to get back up near the starting area, move left and hit the block to reveal a climbing plant. Climb it and enter the pipe that is up there. Hit the POW-block inside and move to the wall on your right. When the POW-timer runs out, clear some of the coins that were blocking you. Exit through the pipe you came from and reenter. Bring a POW-block back out, and reenter once again with it. You should now have two POW-blocks. Use one of them to clear the room and hit the On/Off-switch on the other side. Bring the other POW-block back the pipe you came through. Use it outside and get through the coins above the spring board area. Hit block #2 from the left to reveal a new climbing plant, and climb it to your goal.
-



iii. Secret exits [SEEX]

Where’s the secret exit of the first red dotted level and underwater level? (World 1-4)
-
When you reach the goal post, walk under it along the bottom.
-

In the level where Mario can burn logs, how do I get the key in the start? (The secret exit level of World 2-6)
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Bring a Yoshi and walk left as soon as you enter to hit the POW-block. It’s not easily possible to hit it in time without Yoshi. The keyhole is far into the level, but easily seen.
-

How do I find the secret exit in the ghost ship of World #3? (World 3-4)
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You need to beat the level quickly and pass the finish line made out of a row of silver coins near the end. Not sure about the time, but more than 100 seconds left on the timer is enough. The only way to do this is to grab the shell of the Koopa Troopa in the start, and use it to move quickly through water the entire way. Grab the stars in the first part so you can ignore the reappearing Boos.
-

How do I find the secret exit in the Ghost House of World #4? (World 4-3)
-
This is actually very similar to the regular exit. Instead of just throwing the shell into the spiked area, make sure you stand near enough the right side so that it crushes the block there before going back. On its only return, it will hit the On/Off-switch. Now go to the room with the Big Boo Boss. There should now be three items to hit the big ghost with near the right side of the room.
-

How do I find the secret exit in the sewer level with all the crates in World #4? The red level where you enter a Ghost House at start. (World 4-5)
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Room 1: Enter the door to your right at start.
Room 2: Push the box at the far left into the first hole and enter that door.
Room 3: Move up the dark waterway and enter the fourth room.
Room 4: Push the crate on the lower right into the water and stand on it while it floats to jump up to the area above. Bring the crate stationed there down, and use it to enter the door slightly above the ground.
Room 5: Reenter the same door you came from and rush to the left to get into the door beneath the falling crate in room 4.
Room 6: Now move down the waterway. This room looks a bit like room 3. When going through the door you will land in room 2.
Room 2 (redux): After you land on the right side of the crate, push it quickly towards the left before it pushes you into the hole (this is tricky to get right). Once you got it down on the left side, push it across the bridge, but not off the edge of it. Push it as far out on the bridge as you can, making a small ledge for you to use on the other side of the box. Use the ledge you made to reach the door high up, and grab the secret exit in room 1.
-

How do I find the secret exit of the first Star World? (World S-1)
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Watch the intro of the game and copy what Mario does (you don’t need the Fire Flower).
-

How do I find the secret exit of the second Star World? (World S-2)
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Near the end of the bramble area, fly through the bramble to the right.
-

How do I find the secret exit of the third Star World? (World S-3)
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First of all, don’t bring a Yoshi to this world. Swim all the way to the pipe in the end, but don’t enter it. Swim down the small gap and move through the wall to the right at the bottom. Grab blue baby Yoshi and use it to swim back through the weak, light blue force fields. Somewhere before you get back to the strong, dark blue force fields is a small weak force field along the top of the level that you couldn’t get into earlier. That’s the secret exit.
-

How do I find the secret exit of the fourth Star World? (World S-4)
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Reach first place before the end and drop down where the yellow !-blocks usually block you to get under the regular goal.
-

How do I find the secret exit of the fifth Star World? (World S-5)
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Near the top and to the right of the screen is a block that shines in reverse order of the others. It’s pretty hard to spot, but it should be just a bit under the room where a Red Koopa Troopa is kicking his shell, and just a few blocks from the right edge of the map (4 blocks in). It contains a POW-block that lets you fall all the way to the bottom and the secret exit.
-

How do I find the secret exit of the sixth Star World? (World S-6)
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Run out of fuel to make your ship drop to the bottom. It will refuel and start going up the right side of the map. The run must be flawless to reach the top (no hitting the ceiling).
-

How do I find the secret exit of the seventh Star World? (World S-7)
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Under the water near the second Clapper is a POW-block. Bring it right to the pipe and a trapped Clapper. Use it to free Clapper so you can freeze the water again and enter the pipe.
-



iv. Bosses [BOES]

How do I hurt Dr. Wily in the UFO world? (World 6-4)
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This is the only place in the game so far that you actually need to use your leaf shield. Press R once to activate it and press R again to shoot it forward.
-

How do I beat Kirby's first form in Kirby’s fortress? (Secret area of World 6, reached through the secret exit of the fortress in World 6-3)
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Make Yoshi slam the ground by jumping and pressing down, then eat Kirby while he's knocked out.
-

How do I kill the boss with the two/three heads in the fortress of colours near castle #7? (The secret exit level of World 7-2)
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When there’s two heads, just keep spinning the right head’s shots back at it while jumping on the left head’s tongue (not the fire breath). When the third head in the middle appears, make the tongue of the left head hit the middle head to damage it. Destroy the right head like earlier. To remove the counter above your head which ends up killing you, keep doing the spin attack rapidly.
-

How do I kill Ludwig von Koopa in castle #7?
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Use your Ring weapon on his shell to create a heart shell which you can throw at him to bounce him onto the spikes when he’s not hiding in his shell. After doing this twice he will go up in the air. Create a new heart shell when he swoops down, and place the heart in the middle. When he makes five fireballs go down and back up, it will launch the heart into the air and hit Ludwig. Now, just hit him once more like the two first times and he’ll be done for.
-

How do I hurt the final form of the Archdemon boss in the RPG level of Bowser’s world? (World 8-3)
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He often goes red and shoots two fireballs along the ground, spawns two unicorn chess-like pieces, kills them and makes a sword come out of the ground. Whenever he’s about to make the sword come out under you, get close to the middle and spinjump on it to reach the boss’ head.
-


v. Hidden blue orbs [BORB]

How do I find the blue orb in castle #1?
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In the end of the room that has lava in it, jump down the hole where you can see a coin slightly off screen. Walk right and jump up and walk into the door that is hidden on the other side of the wall. When jumping up you will need to hug either side of the hole, since you will have to jump twice if you don't have the cape.
-

How do I find the blue orb in castle #2?
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When you get to the first area with the floating bones, fly up to the blue pipe just to the right of the platform with the first On/Off-switch. Don't hit the switch before doing this.
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How do I find the blue orb in castle #3?
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In the first area, move to the right and hit the On/Off-switch to fill everything with water. Proceed to the door in the upper left corner and enter it. In the next area swim under the three Torpedo Teds to the lower right. There will be two blocks that melt if held too long. Pick one up and move as fast as you can back to where you entered, and continue through the force fields to the left. You will barely make it, so don't waste much time on swimming up or down, or crashing Torpedo Teds and the walls. The door will bring you to the blue orb.
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How do I find the blue orb in castle #4?
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After beating Squawks you will enter a door to an auto-scrolling area. As soon as you can move Mario, run left and enter the door at the edge of the screen. The blue orb is inside. Easy.
-

How do I find the blue orb in castle #5?
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Kill the Big Boo Boss in the elevator while he's red, then enter the door behind him. (Thanks to: Kaijyuu)
-

How do I find the blue orb in castle #6?
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When you're in the area with large falling spheres, there's a spot with two stairway indicators. Don't hit the visible flying questionmark until you have the ground up, or it will just fall off screen. To get the ground up, shoot a melting block straight up from where its indicators start. When you have them both up, enter the pipe and grab the blue orb.
-

How do I find the blue orb in castle #7?
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When you enter the room with the Demon Wall boss, run to the left before Demon Wall lands on the ground. If you are quick enough, you should be teleported to a small room with a blue orb and a secret keyhole exit.
-
About the secret in World 1-4, here's a hint: You don't hit the P-Switch. You bring it with you through the pipe! That's all I'm saying.
Against the mirror Mario, I think you spin-jump on the blocks on the floor, then get the mirror Mario to walk through.
My question is when the hell is it going to be updated..? >_>
Carol said that the blue orbs would trigger something at Bowser's Castle. The guide looks pretty sweet, glad someone has made one.
Peace!Layout by Erik557 & LDA.
Thank you!








Originally posted by Yakibomb
Carol said that the blue orbs would trigger something at Bowser's Castle. The guide looks pretty sweet, glad someone has made one.


Thanks. ;) Thought it would be nice gathering these in one thread. I saw quite a lot of questions in the help thread that remained unanswered. That thread is too messy really. Should be a subforum, but I guess there aren't really that many intellectual challenging hacks out there yet.

I also updated the blue orb question with your line, as it was more specific than the previous answer.
// Highwind II
Quote
My question is when the hell is it going to be updated..? >_>

According to his site http://dragon.s151.xrea.com/, he's been too busy lately to work much on it. New screenies though if you haven't visited in a while.

His ASM tutorials seem to have been updated, however.


Anywho, on topic, this is nice for some of the more frustrating parts of the game. The only other part I think you should include is how to get the blue orb in the last available castle.
Originally posted by Kaijyuu
The only other part I think you should include is how to get the blue orb in the last available castle.


Added.

Actually, I added an entire section for the blue orbs now. I haven't found the one in castle #5. I think it's the one thing in this demo I'm missing.
// Highwind II
How to get the fifth orb (highlight):
Kill the boo boss while he's red
^ Added.


The guide is lacking on bosses and secret exits mainly because those are relatively easy to figure out, but please continue to ask any questions about these things in Brutal Mario if there's something like it.
// Highwind II
Concerning the eventual function of the orbs, using a very loose knowledge of Japanese:
The screenshot with the dragon on Carol site is acknowledging that Mario has all seven orbs and asks Mario to pick from four wishes. Yes, the orbs are Dragonballs. The wishes are "Become invincible," "give Yoshi wings," something about a warp and Bowser's Castle (but probably not TO, because when you get the first orb, it says to bring them to Bowser's Castle), and something about a girl to love.

I've done a full translation of Demo 7 with similarly questionable quality as the above, but I don't think it's worth uploading, as it's really not helpful in any way this guide isn't. Some of the text boxes almost entirely give away some of the puzzles that gave most people trouble; it outright tells you how to solve the puzzle in the first part of Castle 6.

Oh yeah, and the story is just as nonexistant as it appears. The intro text is basically "Mario was hungry, so he went to eat Yoshi." The first two levels are "Journey's Beginning" and "Journey's End," hence the sunset effect. When you get Yoshi, he begs not to be eaten, and apparently convinces Mario to steal the eggs from the Koopalings instead (I think Carol DID mention liking Demo World, after all). Pretty much everything else is just... there.
Aha, great post. Explained quite a bit. I won't add the orb part to the guide, since it isn't really clarified 'what' they do. We just know that they do 'something' as of now.
// Highwind II
I’m up against a mirror Mario that won’t let me pass, how do I kill him?
......

How do I hurt Dr. Wily in the UFO world? (World 6-4)
......
MetaKnight... hide the spoilers please. ;)

I'm not asking these questions. The answers are all posted in black text already.
// Highwind II
Originally posted by Highwind
MetaKnight... hide the spoilers please. ;)

I'm not asking these questions. The answers are all posted in black text already.

Sorry.
Upload your translation anyway. It would be very helpful.
It's not intended for public release, but why not. It's not perfectly accurate, but it conveys most of the meaning and makes sense in the context of the game. I can't remember if there are any Japanese graphics, but if so, I didn't bother with them. Obviously, the same goes for the boss names. (I know at least the Mammon Machine has a different name, but if you've played Chrono Trigger, you already know what it is.)

The two level names I'm least sure about:

World 5: "Fear of Mondays," a ghost house with no real gimmick, and certainly no relation to Mondays. There is absolutely no other way I could figure out how to translate it, either. Do the Japanese like to make fun of Garfield, too? I guess so.

World 6: "Really Big Jump," the sky world level where you fall all the way down to Yoshi's House. It makes sense, but there are a billion words prior to the verb "jump" and I can't really figure any of them out. Before translating this, I didn't know this level existed and named it "Angry Jumping Lizards." Yeah.

Also, some of the Luigi World names don't make sense just because I have absolutely no context, but because of that, I'm not really concerned with them. I'm looking forward to seeing what DEATH NOTE is like, though.

Download
(I'd upload it to SMWC, but I'd feel bad if I, like, got rated for Carol's work.)

It applies to clean SMW, not Demo 7.
Nice, checked it out. Maybe Carol could get it for reference when she's(?) making an English version of her own. I don't know how stable she is in English herself.

(Assuming it's a she due to the name, but have seen people say "him" when talking about Carol)

Apparently, copying the Japanese SRAM and renaming it to the same as the English SMC is fine, but copying the savestate is not (reverts it back to Japanese on load). At least for ZSNES.
// Highwind II
Thank you for the translation. Can't wait for the full version of the game!
Finally, I can pass that looping castle. Man, I think this is already obvious, but this is probably the weirdest hack ever made.
I've beaten it 100%(as much as the demo will allow), can't wait till the real one comes out
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