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LR Powerup "patch" KILLED my hack!

I've run into a very deadly patch that will kill your hack, so avoid it, at all costs--Mr. X's "LR Powerup" patch. It just KILLED my essentially complete hack, Pokemonslaught--Mewtwo's Rampage. It rendered the entire thing nothing more than a megabyte of scrambled, useless data. Why do I keep running into stupid, unfair situations like this?

Now, I have to spend ANOTHER three days (or more) to rebuild Pokemonslaught from scratch! What gives?

Basically, the only things I have are the patches I used (the working ones, anyway), my Mewtwo spritesheet, and a standard, untouched SMW rom. Of course, many of the changes I made on my hack involved the SMW Customizer (credits to its creator--it is AWESOMESAUCE!!!). I just wish I could figure out how to get that blasted Powertool app to work...
The meaning of life is 42 because potato.

I don't feed trolls. I feed THEM to Cthulhu. He finds them DELICIOUS.
You could try porting to a new ROM.
Also, what do you mean by useless data? A patch only inserts a few (or many depending on the patch) bytes in the ROM.
The worst that usually could happen here is that the freespace is set wrong and thus overwrites actually needed data. The ROM should be restorable if you just rewrite the bytes again.

Also, you should check if Lunar Magic's restore point can still save it.
Lastly... ALWAYS BACKUP YOUR ROM BEFORE APPLYING PATCHES OR TOOLS
Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
Pokemonslaught is designed not to kill Mewtwo by enemy contact. It is designed to kill him through various environmental hazards (cough*valleyofbowser2*cough), and he has to race against the more aggressively paced timer as he plunges ever closer to his dance of death with Bowser.

Enemies are faster/revive/recover faster, where possible.

Powerups have been changed a bit, as have Yoshi's abilities.

Mushrooms give you my hack's equivalent of cape powers, as do Feathers. Fire Flowers now give Mewtwo the deadly Psychic Shot ability, which is analogous to Goku's Kamehameha attack.

Starmen still grant you invincibility (mostly because I can't figure out how to strip them of this ability/replace it with another powerup's ability).

Mewtwo is able to freely fly around each level, perfectly emulating his ability to fly in the movies/anime/manga. However, to make parts of some levels visible, he will still need to climb vines or make Yoshi grab a shell (to give him wings).

Yoshi is now harder to scare off, as it takes being hit while moving in such a way that Yoshi would drop if you were knocked off of him. If you are standing on a solid surface, it is very difficult to scare him off. Plus, Green Yoshi ALWAYS gains wings and the stomp ability upon grabbing any shell.

Gaining extra lives every 100 coins has been disabled, as has the Bonus Game upon collecting 100 Bonus Stars.

The cape's original flight ability has been disabled, but the cape spin is still in, as Mewtwo's tail-spin ability or "Tail Whip".

If Mewtwo bumps/is bumped by an enemy, he recovers/stops flashing much faster than normal. Be forewarned, though, that this means that he can be knocked around easier, if he is surrounded by a group of enemies. He will NOT lose any powerup he had beforehand, but his spare item will drop (if he has one).

Despite Mewtwo's psychic flight abilities, he can only perform a spin-jump when standing on solid ground, and this can cause him to fall into a hole. His tail-spin ability will also make him lose altitude (and can potentially kill him by making him fall into a hole). Use his tail wisely!

While Mewtwo's psychic flight makes him more maneuverable in the air, it makes him a bit clumsy on the ground, as it is slightly more difficult to line him up with a door (he may accidentally rise up into the air again if he's not lined up properly). In icy levels, however, he will NOT slide around on the ice.

Mewtwo's psychic flight even extends to underwater levels! He can "swim" much faster than even Frog Mario was capable of in SMB3. Thus, many water levels will be easier in some ways than before. Careful navigation will still be needed, though, especially in levels crowded with those nearly invincible Urchins!

I'll have to end this post (it's getting a bit long in the tooth) with the following info:

Mewtwo can be killed in the following four manners:

1. Running out of time
2. Being crushed
3. Touching lava/boiling mud
4. Falling into a hole
The meaning of life is 42 because potato.

I don't feed trolls. I feed THEM to Cthulhu. He finds them DELICIOUS.
you clearly did not follow directions properly:

Originally posted by LR Powerup patch's readme.txt
Remember to backup your rom unless you want this patch in your hack ha.

did you make sure to change the default freespace address (like Jack was saying)?
Some of this info isn't always available; sure, I should've backed up my hack before I applied any patches I wasn't sure would work. However, why is there absolutely NO readme or tutorial regarding how to correctly use Powertool? None of the changes which show up on Powertool actually manifest themselves in my hack. What gives? *is scratching head*
The meaning of life is 42 because potato.

I don't feed trolls. I feed THEM to Cthulhu. He finds them DELICIOUS.
I haven't used PowerTool before, so I can't tell for sure but I think the official thread would be a good place to look for info and ask questions.

If that still doesn't work, google this:
"site:smwcentral.net powertool"
(without the quotes)
Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
Thanks Jack, but I decided to go in (yet) another direction with my hack, back toward the idea of making a harder game through gameplay tweaks, rather than level design. SMW Customizer really helped with this, as did carefully perusing the ROM map (to find what address did what).

There is still one issue I have left to resolve, before I'll release my hack: how on Earth do you eliminate the annoying once-every-four-frames "flicker" where the bottom half of the player sprite mirrors itself, causing a rather jarring "broken-tail" effect on my Mewtwo sprite? I've searched VERY thoroughly through the ROM map, and there are numerous entries concerning the overworld and its sprites--but not a single one dealing with how to stop the player sprite's overworld idle animation. That's what I want to do...so, of course, there is NOTHING at all concerning what I need to do.

I did find a 384-byte block (that is a TON of addresses to sift through!), dealing with Mario/Luigi's overworld sprite animations, in general, but I don't have a clue as to which ones deal with their idle animations. It would be cool if I could make it look like Mewtwo's bobbing up and down (via psychic levitation) while idle, but if I have to, I'll simply settle for making him stand still.

I would greatly appreciate it if this question is answered with utmost promptness. I'm at my wits' end trying to wrestle this hack into complete obedience. It's about 99 percent of the way there (just those annoying overworld-sprite flickering issues to deal with), but 99 percent is not 100 percent, so I still won't release my hack until EVERYTHING is debugged (or I find a way around the bugs I can't get rid of--so I can tell everyone else to do the same).

I take pride in my work, and I do NOT want to be known as "that lazy hacker". Sure, this is my first hack ever, but I want it to be a good one, and one that everyone will enjoy, because of its challenging but far-from-unfair difficulty.

The intro says it all:

"Mario sent ME to destroy you, Bowser! I am the Ultimate Pokemon, and when I find you, you will DIE! I...AM...GOD! -Mewtwo"

Here are a few tips to avoid some minor bugs I couldn't get rid of:

Mewtwo may get stuck inside a red running block (those triangles you can run up). This isn't a problem, as it won't hurt him; simply float either backward or up, and he'll become unstuck. Besides, he doesn't need these due to the free-scrolling feature I built into the game.

Also, during the Iggy/Larry battles, avoid getting hit by the orange balls at all costs--if you do get hit, while standing on the teetering platform, you'll teleport to some random place, which could end up being in the lava, way up in the air, or even INSIDE Iggy/Larry! the worst that can happen, though, is you simply lose a life.

One final bug I've found, is that in very rare cases, the clipping protection I've built into the ASM code giving Mewtwo psychic flight may still fail, but only in one level (that I've seen so far): Chocolate Island 4. This is due to the rather oddly angled ground in some places, where if Mewtwo flies forward, he'll simply pass INTO the wall, but be unharmed, due to the "hollow" nature of the wall.

Here's a brief synopsis of the changes I've made to the game:

1ups don't give you an extra life anymore--they are simply another way to get the Tail Whip powerup.

Starmen give you the Psystrike powerup (rapid-fire Yoshi Fireballs).

Red mushrooms are like the green ones--they give you the Tail Whip powerup, as do Feathers.

Fire Flowers retain their default properties (they give you Psystrike--this game's version of fireballs).

Also, collecting coins to gain 1up won't work anymore, and the Bonus Game has been disabled. These tweaks will make extra lives much more difficult to come by. Yoshi coins, getting 50 on the Goal Tape (3up), 1up moons, collecting silver coins from hitting a silver P-switch, and chaining enemy stomps will be your only methods of gaining extra lives. MAKE THEM COUNT!

Also, the timer will countdown one-third faster than normal, and many enemies will move and recover 50 percent faster than normal (Pokeys move at TRIPLE their normal speed, so you'd better brush up on your Yoshi-tongue-aiming skills!) Chucks now take 5 hits to defeat by head-stomp. Boos will still keep coming if you turn to face them. Classic Piranha Plants will still come out of their pipes if you stand next to them.

Yes, Bowser prepared very well for Mewtwo's arrival. Can the psychic cat overcome the odds and defeat an even tougher Koopa army, or will he fall prey to Bowser's twisted schemes? It's up to YOU to decide!

"Let's-a go!" --Mewtwo, in a badly-done Mario impression

#w{xD}
The meaning of life is 42 because potato.

I don't feed trolls. I feed THEM to Cthulhu. He finds them DELICIOUS.
please check your PM box; a few mods have sent you messages regarding your recent posting habits.

specifically, i have sent you this PM

thank you