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[REMOVED] "New Super Mario World Beta" by 4DR_SSG3

Permanent link to original submission
Quote
File Name: New Super Mario World Beta (to help with next release)
Submitted: 2014.04.14 ~ 11:13:41 by 4DR_SSG3
Claimed: 2014.04.14 ~ 20:33:55 by Counterfeit
Rating: 0.0
Authors: 4DR_SSG3
Demo: Yes
Length: 16 exit(s)
Difficulty: Normal
Description:
Tags:
Download: Download - 204.70 KiB
18 downloads
Submission Notes: this is only a beta. no screenshots available
The title screen is a weird wall of text with a video of Mario getting stuck between a pipe and a hard place (another pipe) and the layer 3 text gets cut off by the menu. The background palette conflicts with the menu text.

The intro level background suffers cyan block hill syndrome, which is potentially toxic. The vaccination is another palette. Nothing wrong otherwise.

The overworld is a very simple green grassland with a lot of errors in the cliffs with palettes and tile cutoff.

Mario's House is a weird Yoshi's House level with moving fire, a vine with no top, and a glitchy giant blue switch. There's also an easy 3up moon.

Luigi's House is virtually the same level, minus a contact switch. The moon also respawns - placing it out of extended objects instead of the Direct Map16 Access would fix this.

SMB W1-1 is a SMB 1-1 clone, except it seems quite... off, both in block placement and the Koopa spam somewhere towards the middle of the level. I don't think it's such a great way to open the hack with a first *real* level since you're giving the player the impression there's not going to be any new material, rather than surprising them with nostalgia in a secret route.

Goomba Lagoon is an incredibly short level. The FG/BG starting positions are wrong, and there are numerous graphical errors caused by things like lava surfaces underneath water and the blank space left by the underwater music note block. The final 3 Dragon Coins are clustered very close together. It's possible to get stuck in the level by jumping over the wall next to the net.

Follow the Shell! has a serious camera problem and needs Vertical Scroll at Will - without it, it took guesswork to get past the first screen. There's an absurd amount of repetition and cutoff that drag the level down.

The Obstacle Course has a lot of deception built into it... there's one part that requires you to swim through teal and orange lava, and another part that KILLS you if you go in teal and orange lava. It alternates between these behaviors in a wacky manner. The trend of apparently guillotined land continues.

Yellow Switch Palace is enemy spam and a Blue Yoshi, and not without glitched graphics.

W-1 Star Road has a glitchy layer 3 cage in the first room. The rest of it is a Sunken Ghost Ship edit... and the free fall has floating munchers everywhere.

World 3-1 has a promising gimmick to make the level stand out. The background is messing up, and this is acknowledged, but this can be fixed probably by adjusting the entrance's FG/BG starting position... also, at the end, being dumped on a Torpedo Ted just as you exit the pipe is pretty cheap, man. ``_

World 3-2 is a really laggy Forest of Illusion 2 edit.

I may not have completed this hack but I've seen enough to say that while there are a couple of neat ideas, the execution of the level design in general is poor. Levels are often pumped full of repetitive segments or enemy floods, and there are a lot of graphical nuances that make the hack really unpleasant. The levels which are based on those straight from Super Mario World bring nothing new to the table. The hack is definitely underdeveloped and rushed. I ask that if you reupload your hack, also, take screenshots of it.

Recommended Difficulty: Easy

List of +1 users:
Lithuanian Dude
JackTheSpades
Wakana-chan
Everest
Gamma V

Just look above you...
If it's something that can be stopped, then just try to stop it!
Test emulator : ZSNES v1.51

Title screen - SMB 1-1 clone , except higher pipes and no goombas.

Overworld - 1st submap looks empty and has some cutoffs. About the main overworld , it looks edited but unfinished.

Mario's house has a switch which you can easilly press on it. Luigi's house has the same design as the Mario's house, but these two houses have many cutoffs and errors.

SMB 1-1 is the only level that is SMB 1 clone without errors. Other levels are untested - you can go thru the blocks and pipes in offscreen very easy. They're flat because you use a lot of sprites. They're short and had annoying messages. Mostly Cape is the only power-up who can easily beat any level.

Verdict - unfinished and untested hacks will always be rejected. If you want to make your hack, just test a lot!

Difficulty is going to be easy, because short and really flat ones.
Yeah... ok.
I'm calling joke hack on this one. It partially looked like the creater knew how to make decent things. If this isn't a joke hack though, well then I've got bad news for you.

I'm also kinda afraid I won't even be able to make a decent review.
I'll try anyway.
There was lot's of cutoff in the levels. Floating and stacked munchers and... well lot's of other stuff we know from bad hacks :P
Some levels were blatand edits, you could really tell which level it was based of from.

Also, 1-1 SMB redo's are FUCKING OVERUSED. I think there is even a rule agains them by now <.< not sure though.

What else... oh yeah, 3-up moons. They weren't hidden at all, easy to get and you used the map16 ones, meaning they reapear uppon reentering the level.

There's also the overworld... this is one of the reasons I call joke hack on this one. The bad looking OW itself aside, the level dots have a higher prioraty than Mario, this isn't done by accident (or really really unfortunate). I really think the person behind this had a fair idea of what he was doing.

And... and ugh. I can't do it. Ok, I just can't.
This one is an obvious rejection, anybody can tell after playing just 3 levels (the 1-1 redo aside, for it's actually decent).
Difficuly? Well if I had to rate it, I'd say easy.
Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
Um...what did I just played?
I'm sorry to say it, but I'm considering this a joke hack.
Level design is pretty bad: repetitive, unfair and boring are the adjectives that could describe it. Sometimes there are nice gimmick ideas, but unfortunately the execution is pretty bad, and, overall, it wasn't pleasant at all.
Aesthetics...cutoff everywhere. This may be an example of very, very superficial work: massive cutoff and bad palettes are present everywhere (well, not everywhere, few screens seem ok at least...). I'd also like to point out some weird act like of certain tiles: the main complaint may be the light blue/orange lava that acts as water. Just...no. The aesthetics is horrible.
Lots of glitches are frequent, the ones I recall most are slowdown and sprite tile limiter. This is mostly due to bad sprite placement, which sometimes is pretty hilarious.
In conclusion I'm for rejecting this hack, for obvious reasons. As for the difficult, since you can get tons of lives and the levels aren't this hard, I'd define it easy.
I am sorry but this is absolutely atrocious from what I have played.

I genuinely believe this hack needs to be scrapped and a new hack needs to be started. However, I would like the same mistakes not to be repeated so read on. Beginning with the level design, I had a bad vibe from the beginning and unfortunately, my suspicions turned out to be true. There are a lot of things wrong and having a SMB1 remake which I believe is against the rules as it is not original content did not really help. That remake has been done so many times and it wasn't replicated to the best extent either. Other levels had problems such as no vertical scrolling unless I used my cape to fly over. The levels seemed boring, blatantly edited and extremely repetitive. I stopped at W-1 Star Road due to me not being able to finish the level the normal way (no goal sphere and the secret exit did not seemingly do anything for me). The levels were full of glitches as well due to the tiles being used and the sprites were not placed in a good way to say the least. Despite all this however, I could barely see what seemed to be decent ideas such as platforming and challenges. Nevertheless, they were ruined by all of my other experiences.

The other elements of the hack are not really worth discussing much as they are pretty much tied in with the above (the level design). Glitches with the tiles and lag were present and the aesthetics did not seem good with all of the cutoff present. I will stop here as going on would be ad nauseam.

Difficulty: I guess Easy though the unfair parts would make it not seem so.

Definitely rejection is the best solution when all of the above is considered.
I have to completely agree with the other users and vote to reject this rather poor excuse for a hack. It breaks SEVERAL of the hack submission guidelines by being loaded with blatant level edits, a level remake, floating/stacked Munchers, and long, flat, boring segments.

Graphical glitches, such as cutoff and glitched sprites, were rampant in many places, and in Obstacle Course, the lava, which sometimes behaved like water for no good reason, had an ugly palette, as did the background hills on the intro screen. Seeing how the author appears to know how to modify Map16, as well as insert custom graphics, editing palettes shouldn't be all that difficult. These skills also remove any excuse for the graphical glitches mentioned earlier.

A good number of level entrances were either badly-positioned or had Mario exhibiting the wrong entry behavior, such as coming out of a non-existent pipe or coming out of a pipe in the wrong direction.

Overall, many levels look like the author was just throwing a bunch of random sprites and objects onto the playing fields and calling them levels. If this is indeed a serious hack, it needs to be scrapped, and the author needs to take a serious look at how real Nintendo levels are structured, as well as play some highly-regarded ACCEPTED hacks, such as Aeon's Lunar Legends hacks and Dakress's Mario's Redrawn Adventure. He/She needs to draw inspiration from those games, but not plagiarize the levels.

If this was a joke hack, it wasn't very funny, and I don't think that's just because I'm generally a serious person when it comes to ROM hacks.

I'd rate the difficulty on this as Easy, with the exception of some areas which had fake difficulty.
Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing but contempt for this court!
- Transformers the Movie (1986)