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The intro level background suffers cyan block hill syndrome, which is potentially toxic. The vaccination is another palette. Nothing wrong otherwise.
The overworld is a very simple green grassland with a lot of errors in the cliffs with palettes and tile cutoff.
Mario's House is a weird Yoshi's House level with moving fire, a vine with no top, and a glitchy giant blue switch. There's also an easy 3up moon.
Luigi's House is virtually the same level, minus a contact switch. The moon also respawns - placing it out of extended objects instead of the Direct Map16 Access would fix this.
SMB W1-1 is a SMB 1-1 clone, except it seems quite... off, both in block placement and the Koopa spam somewhere towards the middle of the level. I don't think it's such a great way to open the hack with a first *real* level since you're giving the player the impression there's not going to be any new material, rather than surprising them with nostalgia in a secret route.
Goomba Lagoon is an incredibly short level. The FG/BG starting positions are wrong, and there are numerous graphical errors caused by things like lava surfaces underneath water and the blank space left by the underwater music note block. The final 3 Dragon Coins are clustered very close together. It's possible to get stuck in the level by jumping over the wall next to the net.
Follow the Shell! has a serious camera problem and needs Vertical Scroll at Will - without it, it took guesswork to get past the first screen. There's an absurd amount of repetition and cutoff that drag the level down.
The Obstacle Course has a lot of deception built into it... there's one part that requires you to swim through teal and orange lava, and another part that KILLS you if you go in teal and orange lava. It alternates between these behaviors in a wacky manner. The trend of apparently guillotined land continues.
Yellow Switch Palace is enemy spam and a Blue Yoshi, and not without glitched graphics.
W-1 Star Road has a glitchy layer 3 cage in the first room. The rest of it is a Sunken Ghost Ship edit... and the free fall has floating munchers everywhere.
World 3-1 has a promising gimmick to make the level stand out. The background is messing up, and this is acknowledged, but this can be fixed probably by adjusting the entrance's FG/BG starting position... also, at the end, being dumped on a Torpedo Ted just as you exit the pipe is pretty cheap, man. ``_
World 3-2 is a really laggy Forest of Illusion 2 edit.
I may not have completed this hack but I've seen enough to say that while there are a couple of neat ideas, the execution of the level design in general is poor. Levels are often pumped full of repetitive segments or enemy floods, and there are a lot of graphical nuances that make the hack really unpleasant. The levels which are based on those straight from Super Mario World bring nothing new to the table. The hack is definitely underdeveloped and rushed. I ask that if you reupload your hack, also, take screenshots of it.
Recommended Difficulty: Easy
List of +1 users:
Lithuanian Dude
JackTheSpades
Wakana-chan
Everest
Gamma V
Just look above you...
If it's something that can be stopped, then just try to stop it!
Quote
The title screen is a weird wall of text with a video of Mario getting stuck between a pipe and a hard place (another pipe) and the layer 3 text gets cut off by the menu. The background palette conflicts with the menu text.File Name: New Super Mario World Beta (to help with next release)
Submitted: 2014.04.14 ~ 11:13:41 by 4DR_SSG3
Claimed: 2014.04.14 ~ 20:33:55 by Counterfeit
Rating: 0.0
Authors: 4DR_SSG3
Demo: Yes
Length: 16 exit(s)
Difficulty: Normal
Description:
Tags:
Download: Download - 204.70 KiB
18 downloads
Submission Notes: this is only a beta. no screenshots available
Submitted: 2014.04.14 ~ 11:13:41 by 4DR_SSG3
Claimed: 2014.04.14 ~ 20:33:55 by Counterfeit
Rating: 0.0
Authors: 4DR_SSG3
Demo: Yes
Length: 16 exit(s)
Difficulty: Normal
Description:
Tags:
Download: Download - 204.70 KiB
18 downloads
Submission Notes: this is only a beta. no screenshots available
The intro level background suffers cyan block hill syndrome, which is potentially toxic. The vaccination is another palette. Nothing wrong otherwise.
The overworld is a very simple green grassland with a lot of errors in the cliffs with palettes and tile cutoff.
Mario's House is a weird Yoshi's House level with moving fire, a vine with no top, and a glitchy giant blue switch. There's also an easy 3up moon.
Luigi's House is virtually the same level, minus a contact switch. The moon also respawns - placing it out of extended objects instead of the Direct Map16 Access would fix this.
SMB W1-1 is a SMB 1-1 clone, except it seems quite... off, both in block placement and the Koopa spam somewhere towards the middle of the level. I don't think it's such a great way to open the hack with a first *real* level since you're giving the player the impression there's not going to be any new material, rather than surprising them with nostalgia in a secret route.
Goomba Lagoon is an incredibly short level. The FG/BG starting positions are wrong, and there are numerous graphical errors caused by things like lava surfaces underneath water and the blank space left by the underwater music note block. The final 3 Dragon Coins are clustered very close together. It's possible to get stuck in the level by jumping over the wall next to the net.
Follow the Shell! has a serious camera problem and needs Vertical Scroll at Will - without it, it took guesswork to get past the first screen. There's an absurd amount of repetition and cutoff that drag the level down.
The Obstacle Course has a lot of deception built into it... there's one part that requires you to swim through teal and orange lava, and another part that KILLS you if you go in teal and orange lava. It alternates between these behaviors in a wacky manner. The trend of apparently guillotined land continues.
Yellow Switch Palace is enemy spam and a Blue Yoshi, and not without glitched graphics.
W-1 Star Road has a glitchy layer 3 cage in the first room. The rest of it is a Sunken Ghost Ship edit... and the free fall has floating munchers everywhere.
World 3-1 has a promising gimmick to make the level stand out. The background is messing up, and this is acknowledged, but this can be fixed probably by adjusting the entrance's FG/BG starting position... also, at the end, being dumped on a Torpedo Ted just as you exit the pipe is pretty cheap, man. ``_
World 3-2 is a really laggy Forest of Illusion 2 edit.
I may not have completed this hack but I've seen enough to say that while there are a couple of neat ideas, the execution of the level design in general is poor. Levels are often pumped full of repetitive segments or enemy floods, and there are a lot of graphical nuances that make the hack really unpleasant. The levels which are based on those straight from Super Mario World bring nothing new to the table. The hack is definitely underdeveloped and rushed. I ask that if you reupload your hack, also, take screenshots of it.
Recommended Difficulty: Easy
List of +1 users:
Lithuanian Dude
JackTheSpades
Wakana-chan
Everest
Gamma V
Just look above you...
If it's something that can be stopped, then just try to stop it!