The subroutine responsible for loading the sprite graphics in Kamek's Room begins at 36D3 in a headered ROM (SNES $00:B4D3).
Points of interest:
36E2 [67] Value for 1st graphics file (Kamek)
36E7 [3C] Value for 2nd graphics file (Boo Guys operating rotating spike bar)
36EC [55] Value for 3rd graphics file (Lantern Ghost, Sluggy, Fang)
36F1 [1A] Value for 4th graphics file (Hookbill hills)
36F6 [1A] Value for 5th graphics file (Hookbill hills)
36FB [29] Value for 6th graphics file (Milde)