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Super Mario Q [Team Cornersoft]



☀ The story ☀


One faithful day King Bowser concieved of a genius plan to gain Princess Peach all to himself without Mario being able to save her, he quickly wnt to work. A few days later, Mario recieved a letter in the mail with an invitation to Quinto Island by the mayor of Quinto Town! But all was not what it seemed.

While his flight was of high class, with all the comforts one could wish, what he didn't realise was how he would land on the island. Once it came in sight, Mario was quickly swiped off his seat and thrown out of the plane, making a head-first landing onto one of the many shores on Quinto Island. With all his possessions still on-board he has no method of returning home anytime soon. Luckily he isn't alone on the Island!

Mario first meets Lady Plume at the shore he landed upon after his flight. She informs Mario that he came to the island at a very unfortunate time. The climate of the island has become rather cold lately and the island has almost completely lost its main power source, the Power Sparks, as a strange force has made the Sparks spread across the island. Mario, the good guy that he is, decides to help Lady Plume and the islanders get their Power Sparks back while also trying to find a way to return home to the Mushroom Kingdom.

What adventure will await him on the island?



✦ The Adventure ✦


What is an adventure without collectables? Mario's adventure across the entirety of Quinto Island is filled with many shiny things to collect. Gather Power Sparks for progression, Green Coins for trading, Red Coins for completing missions, and of course, the classic Yellow Coin, who could ever forget those?

✦ Power Sparks: 90+ ✦
◈ Green Coins: 100 ◈
☀ Red Coins: 8 per area ☀
✪ Yellow Coins: Lots! ✪
The main power source of the island! Used with all sorts of things electronic and organic. Provides electricity, warmth, light, and minor health benefits. May or may not be a fire hazard, so keep them away from flammable materials so their residual sparks wont lit them up! A much sought after collectable coin. They are a more ancient form of Quinto Island currency. There is an antique shop in town willing to trade them for their stashed away Power Sparks. Eye for an eye, collectable for a collectable. An uncommon collectable coin which Mario has encountered many times in his adventures before. By collecting 8 of these beauties, you may summon something good! In this case a Power Spark. There are plenty of coins to be found on Quinto island. Just like before, collecting 100 coins within one of the main areas will net you a prize! So, collect them all! Oh, and with enough of them you will also gain an extra life.




☾ The Island ☾


Across Quinto island are many beautiful, peaceful and strange places for Mario to visit and explore! Mario will have to comb many beaches, climb the tallest of mushrooms, swim to the deepest depths, and even scale Toltora Mountain to recover all the escaped Power Sparks. Will you find them all?



✦ Quinto Town ✦



Millo Beach
Clockwork Mansion
Fuhi Gardens
Luna Beach
Sarba Canyon
Don't let its sweet ocean aroma fool you, this is a place of modern energy innovation and cultivation! Come and look at our windmill park and be at awe at the size of them. Enjoy some nice soft serve, and take your athletic legs over to the monkey gym. Can you reach the top? It was once the home of the late Quinto Town mayor, now left in its preserved state to wander through and get lost in on your own! Open to visit on all days, mansion events are on weekends. No need to dream about a fantasy land when there is one right in front of you! Fuhi Gardens is a nice mix of flower beds and local fungi. Here you will find the most iconic feature on the entirety of Quinto Island: The Fuhi Shroom; A ginormous mushroom that can be seen from almost anywhere, it's just that tall! Don't forget to visit our greenhouses either, for as we grow our food with passion here as well. Located on the other side of the island, Luna Beach is your resort for your more adventurous vacations. Enjoy the mystical waters, explore, swim, climb, and more! We start every day with breakfast, we provide lunches and diner, and we have many beds available for a quick or lengthy snooze! Start your vacation now at Luna Beach Resort! It's the place to go to if you are a daredevil and aren't afraid of heights. Come explore the thrilling paths of the canyon or enjoy a nice airballoon ride across the entire river. There is a lot to see and a lot to find; From touring around our giant pipes, to walking across a scary and deep pit. Keep your balance now, and come visit!





✦ Quinto Outskirts ✦



Lady Plume's Villa
Maniral Reef
Roroboro Village
Toltora Mountain
Officially named the Quinto Town Diamond District; Over here you may meet and speak with the lady of the island herself! Come take a look at her elaborate villa and purchase some of our exquisite teas, the highest quality on offer of course! The calming and refreshingly clear waters of Maniral Reef is sure to surpass any spa you could ever visit. Built in ancient times, it is a place many Quintos are born and raised even to this day. Come and enjoy the historic scenery of Maniral Reef and become one with the island's waters. A village for the more nature loving tribe of Quintos. The village has been build on the steeper side of Toltora mountain. Watch your step, as a poorly calculated jump could lead to certain doom. That said, it is among the more serene places on the island. The tall mountain centered on the "head" of Quinto Island. Said to have been once a vulcano in ancient times, now holds the ruins of an ancient temple, leading into its crystal filled caverns.


Seems like a good start, but I can't fathom anything yet with out screenshots.
Screenies. I didn't add alot of objects yet and most of them are taken at a different time period. It took longer than I hoped because That Tiny Mushroom had too many polygons. ._.

Anyways:






Very impressive BS187, I'm loving the quirky atmosphere. It like a mix between beach and a sorta fairy tale world. (Those giant mushrooms and the pink flowers remind me of "Alice in wonderland" for some reason.)

Some suggestion that may help improve that overall look of your level.

1. Texture Positioning and UV Mapping:
I said this early on a another thread but it really helps. This is so the textures don't repeat when it place on a different face of the same model.

Select a texture > right click > Highlight and click texture then position. After setting the position of your texture > Click on the paint bucket > Hold "Alt" and click on the set texture > Then click on the other faces of the model.

Kinopio found a article explaining how Texture Positioning works.

2. Scale the "cage wall" texture bigger (The 1st and 2nd photo)
You can fix that weird aliasing visual by scaling the texture a bit larger. (Unfortunately all PNG images are like that)

3. Soften/Smooth Edges
Right before exporting you model, select all (or just the part you want to select), right click and choose Soften/Smooth Edges. As the name apply this will give your level a slightly less blocky/lego look. Be careful not to turn the setting up too high or it will ended looking worst. (No more then 90 degrees)

MeltFire's Youtube Channel
MeltFire's Sound Cloud Account

Originally posted by Meltfire
Very impressive BS187, I'm loving the quirky atmosphere. It like a mix between beach and a sorta fairy tale world. (Those giant mushrooms and the pink flowers remind me of "Alice in wonderland" for some reason.)

Some suggestion that may help improve that overall look of your level.

1. Texture Positioning and UV Mapping:
I said this early on a another thread but it really helps. This is so the textures don't repeat when it place on a different face of the same model.

Select a texture > right click > Highlight and click texture then position. After setting the position of your texture > Click on the paint bucket > Hold "Alt" and click on the set texture > Then click on the other faces of the model.

Kinopio found a article explaining how Texture Positioning works.

2. Scale the "cage wall" texture bigger (The 1st and 2nd photo)
You can fix that weird aliasing visual by scaling the texture a bit larger. (Unfortunately all PNG images are like that)

3. Soften/Smooth Edges
Right before exporting you model, select all (or just the part you want to select), right click and choose Soften/Smooth Edges. As the name apply this will give your level a slightly less blocky/lego look. Be careful not to turn the setting up too high or it will ended looking worst. (No more then 90 degrees)

I'd prefer you correct his model for him, just like I did for RITI123.

It'll be slightly impossible for him to do the above listed.
I like this game! It look incredible
Thanks for the feedback. Also all help is appreciated. c:

By the way, can anybody explain why there are invisible walls here? Also there's a weird glitch where I fall through the floor.



You probably have left some hidden vertices/faces on the collision, or have texturized the wrong faces (blue ones). If it's the cause, get rid of them.

By the way, your level design is a hit! Keep going!
SUPER CRASH TIME YEAH!
Exporting two sided faces cause collision issues.
Neither of what you said was the issue. This usually happens when I make levels like this. I think I solved it by now.

Also:



(WIP)Area 3 zoomed out. I marked all the areas you can see.

It looks awesome!


But on trhe very first screenshot of this thread, I dislike the grid that's formed by the ralings if you look at the left off the screenshot.

I think you should do something with it.


UPDATE: I re-sized the texture that gave that weird grid larger, it looks better from far away now and I removed some unnecessary polygons and re-textured some polygons I forgot to texture. This level is 99.99% ready for Toad's Tool.

$

EDIT: I also made the mountain in area 1 more accurate.


Update: I added clouds.




This is for the red coin mission. Also, look what I found:



Another fricking invisible wall. =_=

The image quality is atrocious.

-Enable death floor.
OR
-Draw a flat plane around your level and hide it in sketchup, if you use another 3D modeller there should be a similar discretion.
It has a death floor, I use sketchup and it also has a hidden ground underneath. :p

And the quality isn't that bad. :c

I made an arrow. This points to a star in that level.



UPDATE:


Unfinished hub but I wanted to test it so, VIDEO! c:

Link

Originally posted by BS187
Unfinished hub but I wanted to test it so, VIDEO! c:

Link


Looks great! :)
Y U NO JUMP INTO ZE WATER?

Looks pretty awesome :)
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PENIS